The Lair of Shiva the Destroyer 20

Level 20

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', Poisoned Arrow Turret, Hidden TreasureRoom #2, 30' x 50', EmptyRoom #3, 30' x 30', Kruthik Hive Lord and 10 x Adult Kruthik, Hidden TreasureRoom #4, 30' x 50', EmptyRoom #5, 50' x 50', EmptyRoom #6, 50' x 50', Grick Alpha and 9 x GrickRoom #7, 50' x 50', EmptyRoom #8, 50' x 30', 12 x Orc Red Fang of ShargaasRoom #9, 30' x 50', EmptyRoom #10, 30' x 30', 5 x Duergar Soulblade and 10 x DuergarRoom #11, 50' x 30', EmptyRoom #12, 30' x 50', Mindwitness and 5 x Mind FlayerRoom #13, 30' x 50', 7 x Chitine and 11 x Cave FisherRoom #14, 50' x 50', Drow House Captain and 8 x Drow Elite WarriorRoom #15, 50' x 50', EmptyRoom #16, 30' x 30', EmptyRoom #17, 50' x 50', 14 x Orc Red Fang of ShargaasRoom #18, 30' x 30', Duergar Mind Master and 15 x DuergarRoom #19, 30' x 30', Fire Giant DreadnoughtRoom #20, 50' x 50', Duergar Mind Master and 14 x Duergar Stone GuardRoom #21, 30' x 50', Death Tyrant and 1 x ZombieRoom #22, 30' x 30', Rune of FearRoom #23, 30' x 50', EmptyRoom #24, 50' x 50', Spirit Troll and 4 x Troll, Acidbomb TurretRoom #25, 30' x 50', EmptyRoom #26, 30' x 30', EmptyRoom #27, 30' x 50', 15 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #28, 30' x 30', 9 x Spawn of KyussRoom #29, 50' x 30', EmptyRoom #30, 30' x 30', 14 x Orc and 1 x TrollRoom #31, 50' x 50', 7 x Duergar Hammerer and 15 x DuergarRoom #32, 50' x 50', 8 x Young Kruthik and 19 x Adult KruthikRoom #33, 50' x 30', Fire Giant Dreadnought and 2 x Fire GiantRoom #34, 50' x 50', EmptyRoom #35, 30' x 30', EmptyRoom #36, 30' x 30', Drow Priestess of Lolth and 13 x DrowRoom #37, 50' x 50', EmptyRoom #38, 30' x 50', Spectator and 11 x Gibbering Mouther, Hidden TreasureRoom #39, 30' x 50', Alkilith and 7 x DybbukRoom #40, 50' x 50', EmptyRoom #41, 30' x 50', EmptyRoom #42, 30' x 30', Nagpa and 10 x Cultist, Acidbomb TurretRoom #43, 50' x 30', 10 x Duergar Hammerer and 16 x DuergarRoom #44, 30' x 50', EmptyRoom #45, 30' x 50', Stone Giant Dreamwalker and 1 x Stone GiantRoom #46, 50' x 30', EmptyRoom #47, 30' x 50', Froghemoth and 13 x BullywugRoom #48, 30' x 50', EmptyRoom #49, 50' x 30', 10 x Spawn of KyussRoom #50, 50' x 30', ZaratanRoom #51, 30' x 50', 9 x Neogi, Poisoned Arrow Turret, Hidden TreasureRoom #52, 50' x 30', EmptyRoom #53, 50' x 50', EmptyRoom #54, 30' x 30', Beholder and 3 x Drow Elite WarriorRoom #55, 50' x 30', Spirit Troll and 5 x TrollRoom #56, 30' x 30', EmptyRoom #57, 50' x 50', EmptyRoom #58, 30' x 50', 15 x BugbearRoom #59, 30' x 50', 3 x Gloom WeaverRoom #60, 50' x 50', EmptyRoom #61, 30' x 30', Spectator and 9 x Gibbering MoutherRoom #62, 30' x 30', Elder Brain and 1 x Mind FlayerRoom #63, 30' x 50', Hobgoblin Warlord and 14 x HobgoblinRoom #64, 50' x 30', Mind Flayer Lich and 4 x Shadow MastiffRoom #65, 30' x 30', 4 x Duergar Xarrorn and 9 x Duergar Stone GuardRoom #66, 30' x 50', Poisoned Guillotine Blade, Hidden TreasureRoom #67, 30' x 50', EmptyRoom #68, 50' x 30', Yuan-ti Mind Whisperer and 15 x Yuan-ti PurebloodRoom #69, 50' x 50', Myconid Sovereign and 15 x Quaggoth Spore ServantRoom #70, 30' x 30', EmptyRoom #71, 30' x 50', EmptyRoom #72, 50' x 50', EmptyRoom #73, 50' x 50', Poisoned Net TrapRoom #74, 50' x 30', EmptyRoom #75, 50' x 50', 8 x Duergar Hammerer and 13 x DuergarRoom #76, 30' x 50', EmptyRoom #77, 50' x 30', EmptyRoom #78, 50' x 50', Mind Flayer Arcanist and 14 x Intellect DevourerRoom #79, 30' x 50', Duergar Warlord and 6 x Duergar Stone GuardRoom #80, 30' x 50', EmptyRoom #81, 30' x 30', Thunder TurretRoom #82, 30' x 30', EmptyRoom #83, 50' x 50', Devourer and 8 x GhoulRoom #84, 50' x 30', EmptyRoom #85, 30' x 50', Poison Gas Trap, Hidden TreasureRoom #86, 30' x 50', Spirit Troll and 3 x Troll, Poisoned Guillotine Blade, Hidden TreasureRoom #87, 30' x 30', 9 x Orc Red Fang of ShargaasRoom #88, 30' x 50', EmptyRoom #89, 30' x 50', EmptyRoom #90, 30' x 50', Vampiric Mist and 3 x Vampire SpawnRoom #91, 30' x 30', EmptyRoom #92, 30' x 50', 6 x Duergar Xarrorn and 13 x Duergar Stone Guard, Magic Missle Turret, Hidden TreasureRoom #93, 30' x 50', Duergar Warlord and 6 x Duergar Stone Guard, Animated Net Trap, Hidden TreasureRoom #94, 30' x 30', EmptyRoom #95, 50' x 50', EmptyRoom #96, 30' x 30', 3 x Drow Elite Warrior and 6 x QuaggothRoom #97, 30' x 30', Skull Lord and 7 x FlameskullRoom #98, 50' x 50', Froghemoth and 11 x BullywugRoom #99, 30' x 30', EmptyRoom #100, 50' x 30', EmptyRoom #101, 30' x 30', Balhannoth and 14 x Gibbering MoutherRoom #102, 30' x 50', Spectator and 9 x NothicRoom #103, 30' x 50', Clockwork Chain Flail, Hidden TreasureRoom #104, 50' x 30', EmptyRoom #105, 30' x 50', Duergar Warlord and 14 x Duergar, Hidden TreasureRoom #106, 30' x 30', EmptyRoom #107, 30' x 50', 14 x MimicRoom #108, 50' x 50', Drow Arachnomancer and 4 x QuaggothRoom #109, 30' x 30', Roper and 14 x PiercerRoom #110, 30' x 50', EmptyRoom #111, 30' x 30', EmptyRoom #112, 30' x 30', EmptyRoom #113, 30' x 30', 2 x Fire Giant, Clockwork Chain FlailRoom #114, 50' x 50', Mind Flayer and 15 x TroglodyteRoom #115, 30' x 30', EmptyRoom #116, 30' x 30', EmptyRoom #117, 30' x 30', EmptyRoom #118, 30' x 50', 15 x DuergarRoom #119, 50' x 30', EmptyRoom #120, 50' x 30', Fireball TurretRoom #121, 30' x 50', 6 x Duergar Kavalrachni and 6 x Female SteederRoom #122, 30' x 50', EmptyRoom #123, 50' x 30', Yuan-ti Nightmare Speaker and 14 x Yuan-ti PurebloodRoom #124, 30' x 50', 6 x Duergar Kavalrachni and 6 x Female SteederRoom #125, 50' x 30', EmptyRoom #126, 30' x 30', Spirit Troll and 2 x TrollRoom #127, 50' x 50', Troll and 11 x OgreRoom #128, 30' x 50', 6 x Duergar Kavalrachni and 6 x Female SteederRoom #129, 30' x 30', Teleporter Crystal, Hidden TreasureRoom #130, 30' x 50', EmptyRoom #131, 30' x 50', Drow Favored Consort and 4 x DrowRoom #132, 30' x 50', EmptyRoom #133, 50' x 50', EmptyRoom #134, 50' x 50', EmptyRoom #135, 50' x 30', 15 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #136, 50' x 50', Drider and 10 x Giant SpiderRoom #137, 30' x 50', 13 x Hobgoblin and 13 x Cave FisherRoom #138, 50' x 30', Drow Priestess of Lolth and 13 x DrowRoom #139, 30' x 30', EmptyRoom #140, 50' x 50', EmptyRoom #141, 50' x 30', EmptyRoom #142, 30' x 50', 9 x Chitine and 21 x Cave FisherRoom #143, 50' x 30', 5 x Young Kruthik and 10 x Adult KruthikRoom #144, 50' x 50', Yuan-ti Nightmare Speaker and 14 x Yuan-ti PurebloodRoom #145, 30' x 50', Duergar Mind Master and 15 x DuergarRoom #146, 30' x 50', Drow Shadowblade and 4 x Drow Elite WarriorRoom #147, 50' x 30', EmptyRoom #148, 30' x 50', EmptyRoom #149, 50' x 50', 2 x Froghemoth, Hidden TreasureRoom #150, 30' x 50', EmptyRoom #151, 50' x 50', Alhoon and 11 x GrimlockRoom #152, 50' x 50', Spirit Troll and 5 x TrollRoom #153, 50' x 50', 12 x Young Kruthik and 24 x Adult KruthikRoom #154, 30' x 30', 14 x Svirfneblin and 1 x XornRoom #155, 30' x 30', Dire Troll and 2 x TrollRoom #156, 30' x 50', EmptyRoom #157, 30' x 30', 5 x Duergar Soulblade and 10 x DuergarRoom #158, 30' x 50', EmptyRoom #159, 30' x 50', EmptyRoom #160, 50' x 50', Skull Lord and 5 x WraithRoom #161, 30' x 30', Duergar Stone Guard and 15 x DuergarRoom #162, 30' x 50', Duergar Mind Master and 15 x Duergar SoulbladeRoom #163, 30' x 50', EmptyRoom #164, 50' x 30', 8 x Chitine and 14 x Cave FisherRoom #165, 30' x 50', EmptyRoom #166, 30' x 50', 9 x Duergar Soulblade and 17 x DuergarRoom #167, 50' x 30', Clockwork Chain Flail, Hidden TreasureRoom #168, 30' x 50', Balhannoth and 14 x Gibbering MoutherRoom #169, 50' x 50', Drider and 11 x Giant SpiderRoom #170, 30' x 50', EmptyRoom #171, 30' x 50', Fomorian and 4 x TrollRoom #172, 30' x 30', Symbol of PanicRoom #173, 30' x 50', EmptyRoom #174, 50' x 30', EmptyRoom #175, 30' x 50', 6 x Mind Flayer and 8 x Intellect DevourerRoom #176, 30' x 50', Rot Troll and 2 x Troll, Poisoned Guillotine BladeRoom #177, 30' x 50', Mind Flayer Arcanist and 9 x Intellect DevourerRoom #178, 30' x 50', 9 x Duergar Screamer and 16 x DuergarRoom #179, 50' x 30', 6 x Mind FlayerRoom #180, 50' x 30', 15 x Svirfneblin and 1 x XornRoom #181, 50' x 50', EmptyRoom #182, 30' x 30', Hidden TreasureRoom #183, 30' x 30', Duergar Mind Master and 14 x Duergar Stone GuardRoom #184, 30' x 30', Hobgoblin Warlord and 14 x HobgoblinRoom #185, 50' x 50', EmptyRoom #186, 50' x 30', EmptyRoom #187, 50' x 50', Hidden TreasureRoom #188, 50' x 30', 14 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #189, 50' x 30', EmptyRoom #190, 30' x 50', EmptyRoom #191, 30' x 50', Fireball TurretRoom #192, 50' x 50', EmptyRoom #193, 50' x 30', EmptyRoom #194, 50' x 50', EmptyRoom #195, 50' x 50', Drow House Captain and 11 x DrowRoom #196, 30' x 50', EmptyRoom #197, 50' x 50', EmptyRoom #198, 30' x 30', EmptyRoom #199, 50' x 50', Spirit Troll and 4 x TrollRoom #200, 30' x 30', Grick Alpha and 8 x GrickRoom #201, 30' x 30', EmptyRoom #202, 50' x 50', 15 x BugbearRoom #203, 50' x 50', Hidden TreasureRoom #204, 50' x 30', EmptyRoom #205, 50' x 50', Collapsing Ceiling, Hidden TreasureRoom #206, 50' x 50', EmptyRoom #207, 30' x 30', EmptyRoom #208, 50' x 30', Yuan-ti Mind Whisperer and 15 x Yuan-ti PurebloodRoom #209, 30' x 50', Mind Flayer Lich and 2 x Shadow MastiffRoom #210, 50' x 30', EmptyRoom #211, 50' x 50', Fire Giant Dreadnought, Greater Lightning Turret, Hidden TreasureRoom #212, 50' x 50', EmptyRoom #213, 50' x 30', EmptyRoom #214, 50' x 30', 7 x TrollRoom #215, 50' x 50', Mind Flayer Lich and 1 x GrimlockRoom #216, 50' x 30', EmptyRoom #217, 50' x 30', Falling Cage Trap, Hidden TreasureRoom #218, 30' x 50', EmptyRoom #219, 50' x 50', Spirit Naga and 6 x MinotaurRoom #220, 30' x 50', 2 x Duergar Despot and 3 x Duergar Stone Guard, Hidden TreasureRoom #221, 30' x 30', Death Tyrant and 2 x ZombieRoom #222, 30' x 30', EmptyRoom #223, 30' x 30', Drow House Captain and 6 x Drow Elite WarriorRoom #224, 50' x 30', 9 x Duergar Hammerer and 17 x DuergarRoom #225, 50' x 50', Drow Inquisitor and 2 x DrowRoom #226, 30' x 50', Draegloth and 3 x Drow Elite WarriorRoom #227, 30' x 50', Spectator and 14 x NothicRoom #228, 50' x 30', EmptyRoom #229, 30' x 30', EmptyRoom #230, 30' x 50', EmptyRoom #231, 30' x 50', 6 x Gloom WeaverRoom #232, 50' x 50', Death Tyrant and 5 x Ogre ZombieRoom #233, 50' x 30', EmptyRoom #234, 30' x 30', 15 x Svirfneblin and 1 x Xorn, Rune of Hypnosis, Hidden TreasureRoom #235, 30' x 50', 2 x Duergar Despot and 3 x DuergarRoom #236, 50' x 30', Hail of Arrows, Hidden TreasureRoom #237, 30' x 30', EmptyRoom #238, 30' x 50', EmptyRoom #239, 30' x 30', EmptyRoom #240, 30' x 30', Drow Inquisitor and 2 x DrowRoom #241, 50' x 30', EmptyRoom #242, 50' x 50', 8 x Derro Savant and 18 x DerroRoom #243, 30' x 30', 5 x Duergar Xarrorn and 10 x DuergarRoom #244, 30' x 50', EmptyRoom #245, 50' x 50', EmptyRoom #246, 30' x 30', EmptyRoom #247, 30' x 50', Stone Giant Dreamwalker and 2 x Stone GiantRoom #248, 50' x 30', EmptyRoom #249, 30' x 30', EmptyRoom #250, 30' x 30', 4 x TrollRoom #251, 50' x 50', Choldrith and 12 x Cave FisherRoom #252, 50' x 50', 15 x Bugbear and 1 x Half-ogre, Fireball Turret, Hidden TreasureRoom #253, 30' x 50', EmptyRoom #254, 30' x 30', EmptyRoom #255, 50' x 50', EmptyRoom #256, 30' x 30', EmptyRoom #257, 30' x 50', EmptyRoom #258, 50' x 50', 8 x Drow and 18 x QuaggothRoom #259, 50' x 30', Spirit Naga and 10 x TroglodyteRoom #260, 30' x 50', 2 x Gloom Weaver, Fireball Turret, Hidden TreasureRoom #261, 30' x 30', 4 x TrollRoom #262, 30' x 30', EmptyRoom #263, 30' x 30', EmptyRoom #264, 50' x 50', Alhoon and 10 x Shadow MastiffRoom #265, 30' x 50', EmptyRoom #266, 30' x 50', 12 x MimicRoom #267, 30' x 30', EmptyRoom #268, 30' x 30', Vampiric Mist and 3 x Vampire SpawnRoom #269, 50' x 50', Myconid Sovereign and 15 x Quaggoth Spore ServantRoom #270, 50' x 50', EmptyRoom #271, 30' x 30', 7 x Hobgoblin and 7 x Cave FisherRoom #272, 30' x 50', EmptyRoom #273, 30' x 50', EmptyRoom #274, 30' x 30', Mind Flayer Arcanist and 10 x GrimlockRoom #275, 30' x 50', 10 x Derro Savant and 18 x DerroRoom #276, 50' x 50', Altar of LawRoom #277, 30' x 50', EmptyRoom #278, 50' x 30', EmptyRoom #279, 30' x 50', 4 x TrollRoom #280, 30' x 50', EmptyRoom #281, 50' x 30', Kuo-toa Archpriest and 11 x Kuo-toa WhipRoom #282, 30' x 30', EmptyRoom #283, 50' x 30', EmptyRoom #284, 30' x 50', 11 x Hobgoblin and 11 x Cave FisherRoom #285, 50' x 50', EmptyRoom #286, 30' x 50', Spectator and 12 x NothicRoom #287, 50' x 50', 12 x NeogiRoom #288, 30' x 30', Fire Giant and 2 x Hell HoundRoom #289, 50' x 30', 2 x Drow Priestess of Lolth and 4 x Drow Elite WarriorRoom #290, 30' x 30', Yuan-ti Anathema and 9 x Yuan-ti MalisonRoom #291, 50' x 30', EmptyRoom #292, 30' x 50', 12 x Meazel and 1 x Gray RenderRoom #293, 50' x 30', Yuan-ti Nightmare Speaker and 15 x Yuan-ti PurebloodRoom #294, 30' x 30', Quaggoth Thonot and 13 x QuaggothRoom #295, 50' x 30', EmptyRoom #296, 30' x 30', Hidden TreasureRoom #297, 30' x 30', 4 x Duergar Screamer and 9 x DuergarRoom #298, 30' x 30', 4 x Duergar Hammerer and 10 x DuergarRoom #299, 50' x 50', Fomorian and 9 x TrollRoom #300, 30' x 30', EmptyRoom #301, 50' x 30', 3 x Soul MongerRoom #302, 30' x 30', EmptyRoom #303, 30' x 30', EmptyRoom #304, 30' x 50', Myconid Sovereign and 15 x Quaggoth Spore ServantRoom #305, 30' x 50', EmptyRoom #306, 30' x 50', EmptyRoom #307, 30' x 50', 4 x Duergar Screamer and 9 x DuergarRoom #308, 30' x 30', EmptyRoom #309, 50' x 30', 9 x Derro Savant and 20 x DerroRoom #310, 30' x 30', Yuan-ti Anathema and 7 x Yuan-ti PurebloodRoom #311, 30' x 50', EmptyRoom #312, 30' x 30', EmptyRoom #313, 50' x 50', 15 x NeogiRoom #314, 50' x 30', EmptyRoom #315, 30' x 30', Duergar Mind Master and 12 x Duergar Stone GuardRoom #316, 50' x 50', EmptyRoom #317, 30' x 30', Spectator and 10 x NothicRoom #318, 30' x 30', 3 x Duergar Despot and 7 x DuergarRoom #319, 30' x 50', 6 x Duergar Xarrorn and 13 x Duergar Stone GuardRoom #320, 30' x 50', EmptyRoom #321, 50' x 50', Soul Monger and 1 x Shadow DancerRoom #322, 50' x 30', 6 x RoperRoom #323, 30' x 50', EmptyRoom #324, 30' x 50', Fomorian and 15 x BoggleRoom #325, 30' x 50', 14 x Duergar Stone Guard and 1 x Adult OblexRoom #326, 50' x 30', Collapsing Ceiling, Hidden TreasureRoom #327, 30' x 30', Devourer and 3 x GhastRoom #328, 50' x 50', Troll and 10 x OgreRoom #329, 30' x 30', EmptyRoom #330, 50' x 50', 15 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #331, 50' x 50', EmptyRoom #332, 30' x 50', Balhannoth and 6 x Gibbering MoutherRoom #333, 50' x 30', EmptyRoom #334, 50' x 50', 10 x CholdrithRoom #335, 30' x 30', Elder Brain and 3 x Mind FlayerRoom #336, 30' x 50', Drow Matron Mother and 1 x Drow ArachnomancerRoom #337, 50' x 30', Falling Cage Trap, Hidden TreasureRoom #338, 30' x 30', Kruthik Hive Lord and 11 x Adult KruthikRoom #339, 30' x 30', EmptyRoom #340, 50' x 30', EmptyRoom #341, 50' x 50', 15 x Duergar Xarrorn and 33 x DuergarRoom #342, 30' x 30', 4 x TrollRoom #343, 30' x 50', EmptyRoom #344, 50' x 50', EmptyRoom #345, 30' x 30', 4 x Drow Mage and 10 x QuaggothRoom #346, 50' x 50', EmptyRoom #347, 30' x 50', EmptyRoom #348, 50' x 30', EmptyRoom #349, 30' x 50', EmptyRoom #350, 30' x 50', EmptyRoom #351, 50' x 30', Wraith and 9 x WightRoom #352, 30' x 30', 15 x WightRoom #353, 50' x 50', EmptyRoom #354, 50' x 30', EmptyRoom #355, 30' x 30', Drow Inquisitor and 3 x Drow Elite Warrior, Hidden TreasureRoom #356, 50' x 50', EmptyRoom #357, 30' x 30', EmptyRoom #358, 30' x 50', Yuan-ti Mind Whisperer and 14 x Yuan-ti PurebloodRoom #359, 50' x 30', EmptyRoom #360, 30' x 50', EmptyRoom #361, 30' x 30', Fire Giant Dreadnought and 1 x Fire GiantRoom #362, 50' x 30', EmptyRoom #363, 50' x 30', EmptyRoom #364, 30' x 50', EmptyRoom #365, 30' x 30', 8 x Spawn of KyussRoom #366, 50' x 30', 15 x BugbearRoom #367, 50' x 30', EmptyRoom #368, 30' x 30', 14 x Orog and 1 x EttinRoom #369, 30' x 30', EmptyRoom #370, 50' x 50', EmptyRoom #371, 50' x 50', EmptyRoom #372, 30' x 30', Acidbomb TurretRoom #373, 30' x 50', EmptyRoom #374, 30' x 30', 15 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #375, 30' x 30', EmptyRoom #376, 50' x 50', EmptyRoom #377, 30' x 30', Balhannoth and 8 x Gibbering MoutherRoom #378, 30' x 50', Hidden TreasureRoom #379, 50' x 50', EmptyRoom #380, 30' x 50', Drow Inquisitor and 8 x DrowRoom #381, 30' x 50', EmptyRoom #382, 30' x 30', Hidden TreasureRoom #383, 30' x 50', Devourer and 15 x ZombieRoom #384, 50' x 50', Freeze Bomb, Hidden TreasureRoom #385, 30' x 30', 5 x Duergar Hammerer and 11 x DuergarRoom #386, 50' x 30', EmptyRoom #387, 30' x 50', EmptyRoom #388, 30' x 30', Nagpa and 2 x CultistRoom #389, 30' x 30', 5 x Derro Savant and 12 x DerroRoom #390, 50' x 50', EmptyRoom #391, 30' x 50', Mindwitness and 6 x Mind Flayer, Hidden TreasureRoom #392, 30' x 30', EmptyRoom #393, 30' x 50', Elder Brain and 1 x Mind FlayerRoom #394, 30' x 30', EmptyRoom #395, 30' x 50', Hidden TreasureRoom #396, 30' x 30', Drow Shadowblade and 4 x Drow Elite WarriorRoom #397, 50' x 50', 15 x Orc and 1 x TrollRoom #398, 30' x 50', Myconid Sovereign and 15 x Quaggoth Spore ServantRoom #399, 30' x 30', Drow Favored Consort and 3 x Drow Elite WarriorRoom #400, 30' x 30', EmptyRoom #401, 30' x 50', EmptyRoom #402, 30' x 50', 8 x NeogiRoom #403, 50' x 50', EmptyRoom #404, 30' x 30', Yuan-ti Nightmare Speaker and 14 x Yuan-ti PurebloodRoom #405, 30' x 50', 15 x Choldrith, Freeze BombRoom #406, 30' x 50', 6 x Chitine and 11 x Cave FisherRoom #407, 30' x 30', EmptyRoom #408, 50' x 30', EmptyRoom #409, 30' x 30', EmptyRoom #410, 30' x 50', EmptyRoom #411, 30' x 30', EmptyRoom #412, 30' x 50', EmptyRoom #413, 30' x 30', 8 x Meazel and 1 x Gray RenderRoom #414, 50' x 50', Hidden TreasureRoom #415, 30' x 30', Yuan-ti Anathema and 7 x Yuan-ti Malison, Crushing Pit, Hidden TreasureRoom #416, 30' x 30', EmptyRoom #417, 50' x 50', EmptyRoom #418, 30' x 50', Skull Lord and 2 x Deathlock, Poisoned Arrow TurretRoom #419, 30' x 50', 6 x Duergar Screamer and 10 x DuergarRoom #420, 30' x 50', Mind Flayer Arcanist and 6 x Intellect DevourerRoom #421, 30' x 30', EmptyRoom #422, 50' x 50', EmptyRoom #423, 30' x 50', EmptyRoom #424, 30' x 30', Yuan-ti Nightmare Speaker and 15 x Yuan-ti PurebloodRoom #425, 50' x 50', EmptyRoom #426, 30' x 30', Drow Favored Consort and 5 x DrowRoom #427, 30' x 30', 5 x Derro Savant and 12 x DerroRoom #428, 30' x 50', EmptyRoom #429, 50' x 30', Mind Flayer Lich and 5 x GrimlockRoom #430, 30' x 30', EmptyRoom #431, 50' x 50', EmptyRoom #432, 30' x 50', EmptyRoom #433, 30' x 50', EmptyRoom #434, 30' x 30', Choldrith and 11 x Cave FisherRoom #435, 30' x 30', Aboleth and 4 x Kuo-toa ArchpriestRoom #436, 30' x 30', Spirit Naga and 11 x TroglodyteRoom #437, 50' x 50', Balhannoth and 5 x Gibbering MoutherRoom #438, 50' x 30', Yuan-ti Nightmare Speaker and 14 x Yuan-ti PurebloodRoom #439, 30' x 50', Yuan-ti Pit Master and 15 x Yuan-ti PurebloodRoom #440, 50' x 30', Nagpa and 1 x Githyanki GishRoom #441, 30' x 50', Yuan-ti Pit Master and 11 x Yuan-ti PurebloodRoom #442, 30' x 50', 6 x Duergar Kavalrachni and 6 x Female SteederRoom #443, 30' x 50', EmptyRoom #444, 50' x 30', Elder Brain and 3 x Mind FlayerRoom #445, 30' x 30', 5 x Young Kruthik and 10 x Adult KruthikRoom #446, 50' x 50', EmptyRoom #447, 30' x 30', Hidden TreasureRoom #448, 50' x 50', 12 x Duergar Hammerer and 24 x DuergarRoom #449, 50' x 30', EmptyRoom #450, 50' x 30', 7 x Derro Savant and 16 x DerroRoom #451, 50' x 30', EmptyRoom #452, 50' x 50', Duergar Mind Master and 14 x Duergar Stone GuardRoom #453, 30' x 30', Fire Giant Dreadnought and 1 x Fire GiantRoom #454, 30' x 30', Mind Flayer and 14 x GrimlockRoom #455, 50' x 30', EmptyRoom #456, 50' x 30', Yuan-ti Nightmare Speaker and 14 x Yuan-ti PurebloodRoom #457, 30' x 30', Poisoned Scythe Blade, Hidden TreasureRoom #458, 30' x 30', EmptyRoom #459, 50' x 30', EmptyRoom #460, 50' x 50', Greater Lightning Turret, Hidden TreasureRoom #461, 50' x 50', Alkilith and 8 x DybbukRoom #462, 30' x 50', EmptyRoom #463, 30' x 30', Hail of Arrows, Hidden TreasureRoom #464, 50' x 30', EmptyRoom #465, 30' x 50', EmptyRoom #466, 30' x 30', EmptyRoom #467, 30' x 30', EmptyRoom #468, 30' x 50', Duergar Mind Master and 14 x Duergar Stone GuardRoom #469, 30' x 30', Mind Flayer and 15 x TroglodyteRoom #470, 30' x 30', Venom Troll and 3 x TrollRoom #471, 50' x 30', 7 x Spawn of KyussRoom #472, 30' x 50', Kuo-toa Archpriest and 14 x Kuo-toaRoom #473, 30' x 30', EmptyRoom #474, 30' x 50', EmptyRoom #475, 50' x 30', EmptyRoom #476, 30' x 30', Roper and 14 x Piercer, Freeze BombRoom #477, 50' x 30', EmptyRoom #478, 50' x 30', EmptyRoom #479, 30' x 50', EmptyRoom #480, 30' x 30', Draegloth and 10 x Drow Elite WarriorRoom #481, 30' x 30', EmptyRoom #482, 50' x 30', EmptyRoom #483, 50' x 30', EmptyStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayUnlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayArchwayLocked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)ArchwayArchwayLocked Stone Door (DC 10 to open)Locked Iron Door (DC 25 to open)Locked Iron Door (DC 15 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 25 to open)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayArchwayLocked Iron Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp) (slides to one side)Locked Iron Door (DC 25 to open)ArchwayLocked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)ArchwayLocked Iron Door (DC 10 to open)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Locked Stone Door (DC 20 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp) (slides up)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)ArchwayLocked Iron Door (DC 15 to open)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)ArchwayLocked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open) (slides down)Locked Stone Door (DC 15 to open) (slides up)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)ArchwayLocked Iron Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Locked Stone Door (DC 15 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 20 to open) (slides to one side)Locked Stone Door (DC 15 to open)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)Unlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open) (slides up)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)Locked Iron Door (DC 20 to open)Locked Iron Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides down)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 15 to open) (slides to one side)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayLocked Stone Door (DC 25 to open)ArchwayLocked Iron Door (DC 20 to open) (slides down)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Iron Door (DC 20 to open)Locked Stone Door (DC 10 to open)ArchwayLocked Iron Door (DC 10 to open) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayUnlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open) (slides down)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides to one side)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayArchwayArchwayLocked Iron Door (DC 15 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayLocked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 15 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)ArchwayLocked Stone Door (DC 20 to open)ArchwayLocked Iron Door (DC 20 to open)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp) (slides up)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 15 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp) (slides up)Locked Stone Door (DC 10 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayArchwayUnlocked Stone Door (60 hp) (slides to one side)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Poisoned Arrow TurretHail of ArrowsA creaking sound fills the corridorA tile labyrinth covers the floorWithered corpses are nailed to the corridor wallsA chute descends from the corridor into a natural cavern below
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aPoisoned Arrow Turret: DC 15 to find, DC 10 to disable; initiative +4, 1 attack per round, +6 to hit against one target, 18d10 piercing/poison damage
cWithered corpses are nailed to the corridor walls
eA tile labyrinth covers the floor
iHail of Arrows: DC 15 to find, DC 10 to disable; +4 to hit against all targets within 20 ft., 10d10 piercing damage
mA creaking sound fills the corridor
nA chute descends from the corridor into a natural cavern below
Wandering Monsters
114 x Mimic (cr 2, mm 220); easy, 6300 xp; bloodied and fleeing a more powerful enemy
2Hobgoblin Warlord (cr 6, mm 187) and 14 x Hobgoblin (cr 1/2, mm 186); easy, 3700 xp; gathered around an evil shrine
311 x Mimic (cr 2, mm 220); easy, 4950 xp; wandering senselessly
4Dao (cr 11, mm 143) and 7 x Earth Elemental (cr 5, mm 124); hard, 19800 xp; wandering senselessly
5Venom Troll (cr 7, motm 248, mtf 245) and 10 x Troll (cr 5, mm 291); deadly, 20900 xp; patrolling their territory
64 x Chitine (cr 1/2, motm 75, vgm 131) and 8 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 6000 xp; bloodied and fleeing a more powerful enemy
Room #1
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17, inhabited by 14 x Orc Red Fang of Shargaas

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #22

Room Features

Someone has scrawled "The Lanterns of Penem killed a rust monster here" on the north wall, and a rusted gauntlet lies in the center of the room

Trap

Poisoned Arrow Turret: DC 10 to find, DC 10 to disable; initiative +1, 1 attack per round, +8 to hit against one target, 18d10 piercing/poison damage

Hidden Treasure

Hidden (DC 20 to find) Trapped and Unlocked Iron Chest (60 hp)

Ice Dart Trap: DC 15 to find, DC 15 to disable; +7 to hit against one target, 18d10 cold damage


36000 gp, 27000 pp, a gold torc inlaid with ornate orichalcum scrollwork (7500 gp), Potion of Cloud Giant Strength (very rare, dmg 187), Potion of Supreme Healing (very rare, dmg 187), Potion of Vitality (very rare, dmg 188)

Room #2
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3, inhabited by Kruthik Hive Lord and 10 x Adult Kruthik

Room Features

Several square holes are cut into the north and south walls, and ghostly music fills the room

Room #3
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #2

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #4

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #23

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 10 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 6300 xp


Treasure: 260 sp, 80 gp; 13 cp; 11 ep; 11 cp; 10 sp; 17 cp; 17 cp; 10 sp; 10 ep; 10 gp; 10 ep

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


35000 gp, 34000 pp, diamond (1000 gp), opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), 2 x yellow sapphire (1000 gp), Carpet of Flying (6 ft. x 9 ft.) (very rare, dmg 157)

Room #4
West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #3, inhabited by Kruthik Hive Lord and 10 x Adult Kruthik

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #23

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5

Empty 
Room #5
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #18, inhabited by Duergar Mind Master and 15 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #29

Room Features

Lit candles are scattered across the floor, and a cold spot can be felt in the south-west corner of the room

Room #6
West Entry

Archway

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #7

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #32, inhabited by 8 x Young Kruthik and 19 x Adult Kruthik

Monster

Grick Alpha (cr 7, mm 173) and 9 x Grick (cr 2, mm 173); easy, 6950 xp


Treasure: 120 sp, 100 gp; 9 gp; 13 sp; 14 cp; 15 cp; 21 sp; 8 cp; 11 gp; 18 cp; 9 gp

Room #7
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #6, inhabited by Grick Alpha and 9 x Grick

East Entry

Unlocked Stone Door (60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #33, inhabited by Fire Giant Dreadnought and 2 x Fire Giant

Room Features

A tile mosaic of geometric patterns covers the floor, and someone has scrawled "We've run out of torches" on the west wall

Room #8
West Entry

Unlocked Iron Door (60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #9

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Spirit Troll and 4 x Troll

Room Features

An iron sarcophagus sits in the west side of the room, and the floor is covered with humanoid bones

Monster

12 x Orc Red Fang of Shargaas (cr 3, vgm 185); medium, 8400 xp


Treasure: 16 cp; 17 cp; 23 cp; 20 cp; 10 gp; 20 cp; 9 gp; 16 sp; 9 gp; 5 pp; 16 sp; 14 sp

Room #9
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #8, inhabited by 12 x Orc Red Fang of Shargaas

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #25

Room Features

Lit candles are scattered across the floor, and several pieces of blood-soaked clothing are scattered throughout the room

Room #10
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11

Room Features

A magical idol of a god of thieves in the south side of the room conjures a purse of coins for whomever offers a prayer, and someone has scrawled an arcane symbol on the north wall

Monster

5 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 10 x Duergar (cr 1, mm 122); easy, 3000 xp


Treasure: 2 pp; 22 cp; 11 gp; 13 sp; 11 sp; 13 cp; 15 sp; 11 sp; 16 sp; 16 sp; 16 sp; 14 gp; 13 cp; 12 sp; 15 cp

Room #11
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #10, inhabited by 5 x Duergar Soulblade and 10 x Duergar

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #12, inhabited by Mindwitness and 5 x Mind Flayer

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #26

Room Features

Several alcoves are cut into the north and west walls, and a corroded mace lies in the south-east corner of the room

Room #12
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #11

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #35

South Entry #2

Archway

→   Leads to room #36, inhabited by Drow Priestess of Lolth and 13 x Drow

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 5 x Mind Flayer (cr 7, mm 222); medium, 16300 xp


Treasure: 130 gp; 110 gp; 110 gp; 1200 cp, 40 ep; 190 sp, 30 gp; 220 sp, 30 gp

Room #13
East Entry

Archway

→   Leads to room #19, inhabited by Fire Giant Dreadnought

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #36, inhabited by Drow Priestess of Lolth and 13 x Drow

Room Features

A rope ascends to a wooden platform in the north-west corner of the room, and someone has scrawled "Upon the Night of Thunder, when the Sunless Gate opens, the Brass Temple shall be lost" on the north wall

Monster

7 x Chitine (cr 1/2, motm 75, vgm 131) and 11 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 8400 xp


Treasure: 15 sp; 14 ep; 17 sp; 17 cp; 10 gp; 14 cp; 7 sp; 10 sp; 22 sp; 9 gp; 10 sp; 19 sp; 10 ep; 20 cp; 16 gp; 21 cp; 6 pp; 2 pp

Room #14
West Entry

Unlocked Iron Door (60 hp)

South Entry

Archway

→   Leads to room #38, inhabited by Spectator and 11 x Gibbering Mouther

Room Features

A tile labyrinth covers the floor, and a weapon rack and round table sit in the center of the room

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 8 x Drow Elite Warrior (cr 5, mm 128); hard, 19400 xp


Treasure: 150 gp; 800 cp, 30 ep; 900 cp, 10 ep; 1900 cp, 30 ep; 900 cp, 30 ep; 160 gp; 20 gp, 12 pp; 100 ep, 60 gp; 70 ep, 70 gp

Room #15
West Entry

Archway

→   Leads to room #21, inhabited by Death Tyrant and 1 x Zombie

Empty 
Room #16
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #17, inhabited by 14 x Orc Red Fang of Shargaas

Room Features

A sloped pit lined with iron spikes lies in the south-east corner of the room, and several rotten apples are scattered throughout the room

Room #17
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #16

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #1

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41

Room Features

Someone has scrawled "white, azure, ruby, golden, crimson" on the north wall, and an iron chain hangs from the ceiling in the west side of the room

Monster

14 x Orc Red Fang of Shargaas (cr 3, vgm 185); medium, 9800 xp


Treasure: 14 ep; 17 cp; 13 gp; 10 sp; 13 cp; 18 sp; 22 cp; 14 cp; 11 sp; 11 gp; 5 gp; 12 gp; 13 gp; 14 sp

Room #18
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5

East Entry

Archway

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #31, inhabited by 7 x Duergar Hammerer and 15 x Duergar

Room Features

Someone has scrawled "You cannot kill it with wizardry" on the south wall, and several candles are scattered throughout the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 15 x Duergar (cr 1, mm 122); easy, 3450 xp


Treasure: 9 sp; 10 gp; 1 pp; 19 sp; 8 gp; 16 gp; 11 gp; 20 cp; 8 sp; 9 sp; 19 cp; 20 sp; 14 sp; 14 cp; 20 cp; 13 gp

Room #19
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

North Entry #2

Archway

West Entry

Archway

→   Leads to room #13, inhabited by 7 x Chitine and 11 x Cave Fisher

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #37

Room Features

A sour odor fills the room, and several pieces of blood-soaked clothing are scattered throughout the room

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147); easy, 11500 xp


Treasure: 600 gp, 30 pp

Room #20
South Entry

Archway

→   Leads to room #43, inhabited by 10 x Duergar Hammerer and 16 x Duergar

Room Features

An enchanted pool in the east side of the room restores youth to whomever drinks from it (but only once), and an altar of evil sits in the north-west corner of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 14 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 6750 xp


Treasure: 5 gp; 12 gp; 24 cp; 20 sp; 20 cp; 15 cp; 13 sp; 15 sp; 12 cp; 10 gp; 5 gp; 14 cp; 16 cp; 13 cp; 21 cp

Room #21
East Entry #1

Archway

→   Leads to room #15

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #39, inhabited by Alkilith and 7 x Dybbuk

Room Features

A rotting odor fills the room, and a sundered helm lies in the south-east corner of the room

Monster

Death Tyrant (cr 14, mm 29) and 1 x Zombie (cr 1/4, mm 316); easy, 11550 xp


Treasure: 700 gp, 30 pp; 5 pp

Room #22
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #1

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #28, inhabited by 9 x Spawn of Kyuss

Trap

Rune of Fear: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Room #23
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #3, inhabited by Kruthik Hive Lord and 10 x Adult Kruthik

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4

East Entry #2

Archway

→   Leads to room #29

Empty 
Room #24
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8, inhabited by 12 x Orc Red Fang of Shargaas

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33, inhabited by Fire Giant Dreadnought and 2 x Fire Giant

East Entry

Archway

→   Leads to room #34

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #50, inhabited by Zaratan

Room Features

A stone dais sits in the north-east corner of the room, and a jingling sound fills the room

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 4 x Troll (cr 5, mm 291); medium, 14400 xp


Treasure: 1700 sp, 500 gp; 130 sp, 70 gp; 1500 cp, 10 ep; 200 gp; 210 sp, 90 gp

Trap

Acidbomb Turret: DC 15 to find, DC 10 to disable; initiative +2, 1 attack per round, affects all targets within a 5 ft. radius burst, DC 14 save or take 18d10 acid damage

Room #25
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #9

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #26

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #51, inhabited by 9 x Neogi

Empty 
Room #26
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #11

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Spirals of blue stones cover the floor, and floating motes of light fill the north side of the room

Room #27
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #54, inhabited by Beholder and 3 x Drow Elite Warrior

Monster

15 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); medium, 6950 xp


Treasure: 18 cp; 14 sp; 7 sp; 20 cp; 10 ep; 7 sp; 4 pp; 11 sp; 18 sp; 16 cp; 13 gp; 11 sp; 12 cp; 13 gp; 16 cp; 19 cp

Room #28
West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #22

West Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #42, inhabited by Nagpa and 10 x Cultist

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

9 x Spawn of Kyuss (cr 5, motm 225, vgm 192); hard, 16200 xp


Treasure: 36000 gp, 29000 pp, a dragon horn shield brooch set with diamond and jacinth (7500 gp), a gilded wooden shield brooch set with ruby (7500 gp), a platinum ring set with a rosette of jacinth (7500 gp), Horseshoes of a Zephyr (very rare, dmg 175), 2 x Potion of Supreme Healing (very rare, dmg 187), Potion of Vitality (very rare, dmg 188)

Room #29
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5

West Entry

Archway

→   Leads to room #23

East Entry

Archway

→   Leads to room #30, inhabited by 14 x Orc and 1 x Troll

Empty 
Room #30
West Entry

Archway

→   Leads to room #29

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #48

Room Features

A stone dais sits in the west side of the room, and an iron sarcophagus sits in the north-west corner of the room

Monster

14 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); easy, 3200 xp


Treasure: 12 gp; 20 sp; 13 sp; 11 gp; 11 ep; 11 gp; 15 cp; 16 sp; 3 gp; 14 sp; 17 cp; 2 pp; 13 gp; 15 cp; 140 gp

Room #31
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #18, inhabited by Duergar Mind Master and 15 x Duergar

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #32, inhabited by 8 x Young Kruthik and 19 x Adult Kruthik

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #55, inhabited by Spirit Troll and 5 x Troll

South Entry #2

Archway

→   Leads to room #56

Room Features

A faded and torn tapestry hangs from the east wall, and the ceiling is covered with bloodstains

Monster

7 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 15 x Duergar (cr 1, mm 122); medium, 6150 xp


Treasure: 4 pp; 14 cp; 13 gp; 6 pp; 22 cp; 11 cp; 21 cp; 15 cp; 8 gp; 13 cp; 7 ep; 10 gp; 4 pp; 16 ep; 17 cp; 16 sp; 14 ep; 13 cp; 10 cp; 8 ep; 14 cp; 15 sp

Room #32
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #6, inhabited by Grick Alpha and 9 x Grick

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #31, inhabited by 7 x Duergar Hammerer and 15 x Duergar

East Entry

Archway

→   Leads to room #33, inhabited by Fire Giant Dreadnought and 2 x Fire Giant

South Entry

Archway

→   Leads to room #56

Room Features

A group of monstrous faces have been carved into the east wall, and an acrid odor fills the room

Monster

8 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 19 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 8750 xp


Treasure: 14 sp; 11 sp; 19 cp; 13 ep; 11 gp; 13 cp; 16 sp; 17 cp; 11 sp; 10 gp; 16 sp; 23 cp; 14 cp; 10 gp; 6 gp; 13 cp; 11 cp; 17 sp; 14 gp; 13 sp; 10 gp; 7 gp; 13 sp; 16 cp; 2 pp; 13 ep; 12 gp

Room #33
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #7

West Entry

Archway

→   Leads to room #32, inhabited by 8 x Young Kruthik and 19 x Adult Kruthik

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Spirit Troll and 4 x Troll

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #49, inhabited by 10 x Spawn of Kyuss

Room Features

A magical idol in the west side of the room heals all wounds of whomever offers a prayer (but only once), and a rattling noise fills the room

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147) and 2 x Fire Giant (cr 9, mm 154); hard, 21500 xp


Treasure: 600 gp, 70 pp; 700 cp, 60 ep; 160 gp

Room #34
West Entry #1

Archway

→   Leads to room #24, inhabited by Spirit Troll and 4 x Troll

West Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #50, inhabited by Zaratan

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #35
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #12, inhabited by Mindwitness and 5 x Mind Flayer

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #53

Empty 
Room #36
North Entry #1

Archway

→   Leads to room #12, inhabited by Mindwitness and 5 x Mind Flayer

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #13, inhabited by 7 x Chitine and 11 x Cave Fisher

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 13 x Drow (cr 1/4, mm 128); easy, 4550 xp


Treasure: 130 sp, 70 gp; 11 gp; 14 ep; 16 cp; 11 gp; 8 gp; 17 cp; 16 cp; 13 sp; 24 cp; 8 gp; 10 sp; 13 ep; 13 sp

Room #37
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #19, inhabited by Fire Giant Dreadnought

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #43, inhabited by 10 x Duergar Hammerer and 16 x Duergar

South Entry

Archway

→   Leads to room #58, inhabited by 15 x Bugbear

Room Features

Someone has scrawled "Pinas fell here" on the east wall, and a rusted breastplate lies in the south side of the room

Room #38
North Entry

Archway

→   Leads to room #14, inhabited by Drow House Captain and 8 x Drow Elite Warrior

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #54, inhabited by Beholder and 3 x Drow Elite Warrior

Monster

Spectator (cr 3, mm 30) and 11 x Gibbering Mouther (cr 2, mm 157); easy, 5650 xp


Treasure: 11 gp; 17 cp; 12 gp; 12 sp; 14 cp; 12 gp; 14 cp; 1 pp; 14 cp; 12 gp; 14 sp; 11 gp

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Acid Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 11 save or take 10d10 acid damage for 1d4 rounds


49000 gp, 24000 pp, 3 x jacinth (5000 gp), +3 Wand of the War Mage (very rare, dmg 212), Staff of Frost (very rare, dmg 202), Tome of Understanding (very rare, dmg 209)

Room #39
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #21, inhabited by Death Tyrant and 1 x Zombie

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #62, inhabited by Elder Brain and 1 x Mind Flayer

South Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #63, inhabited by Hobgoblin Warlord and 14 x Hobgoblin

Room Features

Part of the east wall has collapsed into the room, and spirals of blue stones cover the floor

Monster

Alkilith (cr 11, motm 44, mtf 130) and 7 x Dybbuk (cr 4, motm 113, mtf 132); hard, 14900 xp


Treasure: 39000 gp, 21000 pp, a dragon horn chalice engraved with a labyrinth (7500 gp), a dragon horn scepter engraved with spirals (7500 gp), a jade salt cellar engraved with mythical imagery (7500 gp), a petrified hound engraved with a legendary coat of arms (7500 gp), Spell Scroll (Divine Word) (very rare, dmg 200)

Room #40
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #64, inhabited by Mind Flayer Lich and 4 x Shadow Mastiff

Room Features

An altar of evil sits in the center of the room, and several pieces of torn paper are scattered throughout the room

Room #41
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17, inhabited by 14 x Orc Red Fang of Shargaas

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #65, inhabited by 4 x Duergar Xarrorn and 9 x Duergar Stone Guard

Room Features

Someone has scrawled "You cannot kill it with magic" on the north wall, and several empty bottles are scattered throughout the room

Room #42
East Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #28, inhabited by 9 x Spawn of Kyuss

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #45, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

Monster

Nagpa (cr 17, motm 189, mtf 215) and 10 x Cultist (cr 1/8, mm 345); easy, 18250 xp


Treasure: 6000 gp, 600 pp; 18 cp; 13 sp; 11 sp; 16 cp; 18 sp; 5 sp; 18 sp; 12 sp; 8 gp; 18 cp

Trap

Acidbomb Turret: DC 15 to find, DC 15 to disable; initiative +2, 1 attack per round, affects all targets within a 5 ft. radius burst, DC 12 save or take 18d10 acid damage

Room #43
North Entry

Archway

→   Leads to room #20, inhabited by Duergar Mind Master and 14 x Duergar Stone Guard

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #37

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #54, inhabited by Beholder and 3 x Drow Elite Warrior

Monster

10 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 16 x Duergar (cr 1, mm 122); medium, 7700 xp


Treasure: 22 cp; 6 pp; 18 ep; 23 cp; 13 ep; 14 sp; 19 cp; 13 sp; 22 cp; 21 cp; 18 cp; 16 cp; 14 gp; 16 cp; 19 sp; 14 ep; 17 cp; 4 ep; 13 sp; 16 cp; 13 ep; 12 sp; 21 sp; 13 gp; 11 gp; 16 gp

Room #44
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #61, inhabited by Spectator and 9 x Gibbering Mouther

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Part of the east wall has collapsed into the room, and a charred wooden shield lies in the south-west corner of the room

Room #45
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #42, inhabited by Nagpa and 10 x Cultist

East Entry

Archway

→   Leads to room #66

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #72

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 1 x Stone Giant (cr 7, mm 156); easy, 8800 xp


Treasure: 260 sp, 90 gp; 100 gp, 15 pp

Room #46
North Entry

Locked Stone Door (DC 20 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #47, inhabited by Froghemoth and 13 x Bullywug

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #66

Room Features

A well lies in the south-west corner of the room, and a rotting carpet and several barrels sit in the center of the room

Room #47
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #46

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #48

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #73

Room Features

A set of demonic war masks hangs on the west wall, and someone has scrawled "Explosive runes" on the west wall

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 13 x Bullywug (cr 1/4, mm 35); easy, 6550 xp


Treasure: 210 sp, 70 gp; 14 cp; 16 cp; 20 cp; 12 cp; 18 cp; 16 cp; 7 gp; 16 cp; 19 cp; 16 sp; 18 cp; 11 gp; 17 cp

Room #48
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #30, inhabited by 14 x Orc and 1 x Troll

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #47, inhabited by Froghemoth and 13 x Bullywug

East Entry

Archway

→   Leads to room #55, inhabited by Spirit Troll and 5 x Troll

South Entry

Archway

→   Leads to room #74

Room Features

The floor is covered with scorch marks, and a broken door lies in the center of the room

Room #49
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #33, inhabited by Fire Giant Dreadnought and 2 x Fire Giant

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #50, inhabited by Zaratan

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #68, inhabited by Yuan-ti Mind Whisperer and 15 x Yuan-ti Pureblood

Monster

10 x Spawn of Kyuss (cr 5, motm 225, vgm 192); hard, 18000 xp


Treasure: 130 gp; 150 ep, 100 gp; 1700 cp, 60 ep; 280 sp, 100 gp; 1600 cp, 40 ep; 1800 cp, 60 ep; 140 gp; 130 sp, 100 gp; 80 ep, 100 gp; 1400 cp, 20 ep

Room #50
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #24, inhabited by Spirit Troll and 4 x Troll

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #49, inhabited by 10 x Spawn of Kyuss

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #34

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #69, inhabited by Myconid Sovereign and 15 x Quaggoth Spore Servant

Monster

Zaratan (cr 22, motm 278, mtf 201); hard, 41000 xp


Treasure: 29000 gp, 29000 pp, an amber rod engraved with a labyrinth (2500 gp), Potion of Gaseous Form (rare, dmg 187)

Room #51
North Entry #1

Unlocked Iron Door (60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #25

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #52

Room Features

A well lies in the west side of the room, and a charred wooden chest lies in the north side of the room

Monster

9 x Neogi (cr 3, motm 192, vgm 180); easy, 6300 xp


Treasure: 16 cp; 14 cp; 13 cp; 10 gp; 8 gp; 9 sp; 17 cp; 14 cp; 9 gp

Trap

Poisoned Arrow Turret: DC 10 to find, DC 15 to disable; initiative +4, 1 attack per round, +7 to hit against one target, 18d10 piercing/poison damage

Hidden Treasure

Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Fire Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 10 save or take 10d10 fire damage


43000 gp, 32000 pp, 2 x black sapphire (5000 gp), 3 x ruby (5000 gp), +2 Ammunition (20 arrows) (rare, dmg 150), Spell Scroll (Hold Monster) (rare, dmg 200), Bead of Force (rare, dmg 154), Potion of Gaseous Form (rare, dmg 187), 2 x Potion of Stone Giant Strength (rare, dmg 187)

Room #52
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #51, inhabited by 9 x Neogi

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53

Room Features

A stone stair ascends towards the west wall, and the floor is covered with teeth

Room #53
North Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #35

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #36, inhabited by Drow Priestess of Lolth and 13 x Drow

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #52

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #58, inhabited by 15 x Bugbear

Room Features

A stream of oil flows along a channel in the floor, and a rusted breastplate lies in the north-east corner of the room

Room #54
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #27, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #43, inhabited by 10 x Duergar Hammerer and 16 x Duergar

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #60

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #38, inhabited by Spectator and 11 x Gibbering Mouther

South Entry

Archway

→   Leads to room #71

Room Features

Someone has scrawled a basic map of the dungeon on the west wall, and several bent copper coins are scattered throughout the room

Monster

Beholder (cr 13, mm 28) and 3 x Drow Elite Warrior (cr 5, mm 128); medium, 15400 xp


Treasure: 700 gp, 30 pp; 1700 cp, 40 ep; 80 gp; 120 ep, 90 gp

Room #55
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #31, inhabited by 7 x Duergar Hammerer and 15 x Duergar

West Entry

Archway

→   Leads to room #48

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #56

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74

Room Features

A mural of ghoulish carnage covers the ceiling, and a pile of spoiled meat lies in the north-east corner of the room

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 5 x Troll (cr 5, mm 291); medium, 16200 xp


Treasure: 53000 gp, 22000 pp

Room #56
North Entry #1

Archway

→   Leads to room #31, inhabited by 7 x Duergar Hammerer and 15 x Duergar

North Entry #2

Archway

→   Leads to room #32, inhabited by 8 x Young Kruthik and 19 x Adult Kruthik

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #55, inhabited by Spirit Troll and 5 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #67

Room Features

Someone has scrawled "Sharpen thy blade and ready thy shield" on the south wall, and a pile of rotting wood lies in the north-east corner of the room

Room #57
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #51, inhabited by 9 x Neogi

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #82

Room Features

A mouldy odor fills the room, and a pile of rotting wood lies in the south side of the room

Room #58
North Entry

Archway

→   Leads to room #37

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53

South Entry

Archway

→   Leads to room #85

Room Features

A well lies in the west side of the room, and someone has scrawled a large X on the north wall

Monster

15 x Bugbear (cr 1, mm 33); easy, 3000 xp


Treasure: 17 sp; 9 gp; 11 cp; 12 gp; 19 cp; 9 ep; 11 gp; 6 gp; 7 sp; 13 gp; 16 cp; 18 gp; 19 cp; 11 sp; 8 sp

Room #59
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #85

Monster

3 x Gloom Weaver (cr 9, motm 213, mtf 224); medium, 15000 xp


Treasure: 43000 gp, 24000 pp, a dragon horn puzzle box inlaid with ornate orichalcum scrollwork (2500 gp), a fine leather vest sewn with platinum (2500 gp), a fine porcelain tankard adorned with platinum and a unicorn in relief (2500 gp), a gilded wooden rod set with a rosette of black sapphire (2500 gp), a gold warhammer engraved with a distinguished coat of arms (2500 gp), a silk brocade merchant's cap trimmed with ermine (2500 gp), a silk coat threaded with gold (2500 gp), an amber rod engraved with arcane runes (2500 gp), an ornate porcelain jar gilded and painted with mythical creatures (2500 gp), Sword of Answering (Replier) (legendary, dmg 206), Horn of Valhalla (iron) (legendary, dmg 175), Ring of Three Wishes (legendary, dmg 193), Defender (shortsword) (legendary, dmg 164)

Room #60
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #59, inhabited by 3 x Gloom Weaver

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #54, inhabited by Beholder and 3 x Drow Elite Warrior

East Entry #2

Archway

→   Leads to room #71

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #86, inhabited by Spirit Troll and 3 x Troll

Room Features

A sloped pit lined with iron spikes lies in the south side of the room, and a stone dais and throne sits in the south-east corner of the room

Room #61
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #71

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #44

Monster

Spectator (cr 3, mm 30) and 9 x Gibbering Mouther (cr 2, mm 157); easy, 4750 xp


Treasure: 14 sp; 22 cp; 8 gp; 15 sp; 17 sp; 18 sp; 6 sp; 5 pp; 13 ep; 19 sp

Room #62
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39, inhabited by Alkilith and 7 x Dybbuk

Room Features

A group of draconic faces have been carved into the east wall, and a sundered shield lies in the south-east corner of the room

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); easy, 14400 xp


Treasure: 700 gp, 50 pp; 230 sp, 110 gp

Room #63
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #39, inhabited by Alkilith and 7 x Dybbuk

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #87, inhabited by 9 x Orc Red Fang of Shargaas

Monster

Hobgoblin Warlord (cr 6, mm 187) and 14 x Hobgoblin (cr 1/2, mm 186); easy, 3700 xp


Treasure: 210 sp, 50 gp; 10 gp; 10 gp; 9 gp; 16 sp; 17 gp; 10 gp; 13 gp; 20 cp; 16 gp; 13 sp; 23 cp; 14 cp; 13 gp; 9 gp

Room #64
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #40

East Entry

Archway

→   Leads to room #65, inhabited by 4 x Duergar Xarrorn and 9 x Duergar Stone Guard

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #79, inhabited by Duergar Warlord and 6 x Duergar Stone Guard

Monster

Mind Flayer Lich (cr 22, vgm 172) and 4 x Shadow Mastiff (cr 2, motm 215, vgm 190); hard, 42800 xp


Treasure: 5000 gp, 700 pp; 10 sp; 12 ep; 10 gp; 16 cp

Room #65
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41

West Entry

Archway

→   Leads to room #64, inhabited by Mind Flayer Lich and 4 x Shadow Mastiff

South Entry

Archway

Monster

4 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 9 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 5850 xp


Treasure: 2 pp; 12 sp; 13 sp; 19 cp; 19 cp; 10 gp; 12 sp; 17 sp; 15 cp; 17 cp; 17 sp; 12 gp; 20 cp

Room #66
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #46

West Entry

Archway

→   Leads to room #45, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #73

Room Features

A stack of water-filled barrels stands against the south wall, and someone has scrawled "There is no way out" on the east wall

Trap

Poisoned Guillotine Blade: DC 10 to find, DC 10 to disable; +8 to hit against one target, 18d10 slashing/poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


35000 gp, 28000 pp, a drake hide coinpurse trimmed with ermine (7500 gp), a silk brocade choker trimmed with ermine (7500 gp), a silk brocade sash trimmed with ermine (7500 gp), Spell Scroll (Antipathy/Sympathy) (very rare, dmg 200), Spell Scroll (Incendiary Cloud) (very rare, dmg 200), Spell Scroll (Power Word Kill) (legendary, dmg 200), Potion of Storm Giant Strength (legendary, dmg 187)

Room #67
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #56

East Entry

Archway

→   Leads to room #68, inhabited by Yuan-ti Mind Whisperer and 15 x Yuan-ti Pureblood

Room Features

A balcony hangs from the north wall, and a carved stone statue stands in the north-west corner of the room

Room #68
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #49, inhabited by 10 x Spawn of Kyuss

West Entry

Archway

→   Leads to room #67

Room Features

Someone has scrawled "Death comes on silent wings" on the west wall, and several rotten apples are scattered throughout the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 15 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4100 xp


Treasure: 17 cp; 11 cp; 11 sp; 11 sp; 19 sp; 16 ep; 15 sp; 11 sp; 11 ep; 18 cp; 15 sp; 11 gp; 11 sp; 4 pp; 15 cp; 4 pp

Room #69
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #50, inhabited by Zaratan

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The north and east walls have been engraved with incoherent labyrinths, and several headless statues are scattered throughout the room

Monster

Myconid Sovereign (cr 2, mm 232) and 15 x Quaggoth Spore Servant (cr 1, mm 230); easy, 3450 xp


Treasure: 10 sp; 16 gp; 5 ep; 12 ep; 12 ep; 22 cp; 19 cp; 13 sp; 15 sp; 15 gp; 15 gp; 11 ep; 20 sp; 8 ep; 26 cp; 13 ep

Room #70
East Entry

Archway

→   Leads to room #76

Room Features

A shallow pit lies in the south-east corner of the room, and someone has scrawled "Iloyg was here" in dwarvish runes on the south wall

Room #71
North Entry

Archway

→   Leads to room #54, inhabited by Beholder and 3 x Drow Elite Warrior

West Entry

Archway

→   Leads to room #60

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #61, inhabited by Spectator and 9 x Gibbering Mouther

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #77

Room Features

A balcony hangs from the south wall, and a sundered club lies in the north-west corner of the room

Room #72
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #45, inhabited by Stone Giant Dreamwalker and 1 x Stone Giant

East Entry

Archway

Room Features

Someone has scrawled "Bose has no beard" in dwarvish runes on the south wall, and several torches are scattered throughout the room

Room #73
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #47, inhabited by Froghemoth and 13 x Bullywug

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #66

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #74

South Entry

Archway

→   Leads to room #96, inhabited by 3 x Drow Elite Warrior and 6 x Quaggoth

Trap

Poisoned Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 19 save or take 24d10 poison damage and become restrained, half damage on a successful save

Room #74
North Entry #1

Archway

→   Leads to room #48

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55, inhabited by Spirit Troll and 5 x Troll

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #73

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #75, inhabited by 8 x Duergar Hammerer and 13 x Duergar

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #89

South Entry #2

Locked Stone Door (DC 25 to open)

Empty 
Room #75
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #74

Room Features

A magical mirror on the east wall teleports whomever gazes into it to another room of the dungeon, and a shallow pit lies in the south side of the room

Monster

8 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 13 x Duergar (cr 1, mm 122); medium, 6200 xp


Treasure: 15 cp; 6 ep; 12 gp; 18 cp; 4 pp; 11 gp; 4 pp; 16 cp; 15 gp; 16 gp; 5 sp; 3 gp; 16 cp; 8 gp; 9 cp; 13 gp; 10 gp; 7 sp; 9 ep; 12 cp; 19 sp

Room #76
West Entry

Archway

→   Leads to room #70

East Entry

Archway

→   Leads to room #84

South Entry

Archway

→   Leads to room #100

Empty 
Room #77
North Entry

Archway

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #71

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #78, inhabited by Mind Flayer Arcanist and 14 x Intellect Devourer

South Entry

Archway

→   Leads to room #94

Empty 
Room #78
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #77

West Entry #2

Unlocked Stone Door (60 hp)

Room Features

The south and west walls have been engraved with alien symbols, and someone has scrawled "gray, silver, jade, ruby" on the east wall

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 14 x Intellect Devourer (cr 2, mm 191); medium, 10200 xp


Treasure: 1600 cp, 30 ep; 19 cp; 5 pp; 17 sp; 7 gp; 10 gp; 17 sp; 20 cp; 4 gp; 9 gp; 19 cp; 10 gp; 13 cp; 14 ep; 16 sp

Room #79
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #64, inhabited by Mind Flayer Lich and 4 x Shadow Mastiff

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #80

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105, inhabited by Duergar Warlord and 14 x Duergar

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 6 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 5000 xp


Treasure: 210 sp, 20 gp; 16 cp; 11 gp; 9 gp; 18 cp; 11 gp; 16 cp

Room #80
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79, inhabited by Duergar Warlord and 6 x Duergar Stone Guard

East Entry

Archway

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #81
West Entry

Unlocked Stone Door (60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #91

Trap

Thunder Turret: DC 15 to find, DC 15 to disable; initiative +4, 1 attack per round, affects all targets within a 20 ft. cone, DC 12 save or take 18d10 thunder damage and become deafened for 1d4 rounds

Room #82
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

The scent of urine fills the west side of the room, and a pair of dice lies in the south-east corner of the room

Room #83
West Entry

Locked Iron Door (DC 25 to open)

East Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #100

Monster

Devourer (cr 13, motm 93, vgm 138) and 8 x Ghoul (cr 1, mm 148); medium, 11600 xp


Treasure: 1800 sp, 300 gp; 13 sp; 13 sp; 17 cp; 8 gp; 2 pp; 10 ep; 20 sp; 13 sp

Room #84
West Entry

Archway

→   Leads to room #76

South Entry

Archway

→   Leads to room #101, inhabited by Balhannoth and 14 x Gibbering Mouther

Room Features

Someone has scrawled "door, left, straight, straight, door" on the north wall, and the south and west walls are covered with sword cuts

Room #85
North Entry #1

Archway

→   Leads to room #58, inhabited by 15 x Bugbear

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #59, inhabited by 3 x Gloom Weaver

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #109, inhabited by Roper and 14 x Piercer

Room Features

A narrow shaft falls into the room from above, and a group of draconic faces have been carved into the south wall

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 20 save or take 24d10 poison damage

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


44000 gp, 32000 pp, a jet scepter engraved with dwarven axeheads (2500 gp), a necklace of true gemsone (2500 gp), a silk brocade merchant's cap trimmed with ermine (2500 gp), Spell Scroll (Find the Path) (very rare, dmg 200), Potion of Longevity (very rare, dmg 188), 2 x Potion of Supreme Healing (very rare, dmg 187)

Room #86
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #60

East Entry

Archway

→   Leads to room #92, inhabited by 6 x Duergar Xarrorn and 13 x Duergar Stone Guard

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #110

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 3 x Troll (cr 5, mm 291); medium, 12600 xp


Treasure: 1700 sp, 200 gp; 150 gp; 1400 cp, 30 ep; 110 gp

Trap

Poisoned Guillotine Blade: DC 10 to find, DC 15 to disable; +7 to hit against one target, 18d10 slashing/poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


55000 gp, 25000 pp, a dragon horn chalice set with a rosette of jacinth (7500 gp), +3 Ammunition (50 blowgun needles) (very rare, dmg 150), Spell Scroll (Chain Lightning) (very rare, dmg 200), Oil of Sharpness (very rare, dmg 184), Potion of Supreme Healing (very rare, dmg 187)

Room #87
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #63, inhabited by Hobgoblin Warlord and 14 x Hobgoblin

South Entry

Locked Iron Door (DC 10 to open)

Room Features

Part of the ceiling has collapsed into the room, and a clicking noise fills the room

Monster

9 x Orc Red Fang of Shargaas (cr 3, vgm 185); easy, 6300 xp


Treasure: 14 cp; 20 sp; 5 pp; 16 cp; 11 sp; 12 cp; 13 sp; 19 cp; 15 sp

Room #88
North Entry

Locked Stone Door (DC 20 to open)

South Entry #1

Archway

→   Leads to room #112

South Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #113, inhabited by 2 x Fire Giant

Room Features

Numerous pillars line the east and west walls, and the floor is covered in perfect hexagonal tiles

Room #89
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #74

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Archway

→   Leads to room #97, inhabited by Skull Lord and 7 x Flameskull

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #115

Empty 
Room #90
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #98, inhabited by Froghemoth and 11 x Bullywug

South Entry

Archway

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 3 x Vampire Spawn (cr 5, mm 298); easy, 6100 xp


Treasure: 9 sp; 1400 cp, 50 ep; 1600 cp, 60 ep; 260 sp, 110 gp

Room #91
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #81

West Entry #2

Archway

→   Leads to room #98, inhabited by Froghemoth and 11 x Bullywug

East Entry

Unlocked Stone Door (60 hp)

Empty 
Room #92
West Entry

Archway

→   Leads to room #86, inhabited by Spirit Troll and 3 x Troll

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #93, inhabited by Duergar Warlord and 6 x Duergar Stone Guard

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #120

Room Features

A stone ramp ascends towards the west wall, and someone has scrawled "Don't lose your head" in blood on the south wall

Monster

6 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 13 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 8550 xp


Treasure: 11 sp; 13 sp; 17 cp; 10 sp; 10 gp; 16 sp; 11 sp; 14 cp; 23 cp; 12 cp; 12 cp; 15 sp; 12 gp; 19 sp; 15 sp; 15 gp; 7 ep; 8 ep; 9 gp

Trap

Magic Missle Turret: DC 10 to find, DC 20 to disable; initiative +4, 1 attack per round, 10d10 force damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


47000 gp, 28000 pp, a platinum bell engraved with mythical creatures (7500 gp), Oil of Sharpness (very rare, dmg 184), Potion of Supreme Healing (very rare, dmg 187)

Room #93
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #92, inhabited by 6 x Duergar Xarrorn and 13 x Duergar Stone Guard

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111

Room Features

A magical mirror on the east wall answers questions with insults, and several square holes are cut into the walls

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 6 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 5000 xp


Treasure: 220 sp, 60 gp; 16 sp; 15 cp; 13 sp; 17 cp; 9 gp; 21 cp

Trap

Animated Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or become restrained and take 10d10 damage per round

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Acid Spray: DC 20 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 10d10 acid damage for 1d4 rounds


47000 gp, 35000 pp, a gold mace engraved with thorned vines (2500 gp), a porcelain plate gilded and painted with a renowned coat of arms (2500 gp), a silk brocade choker threaded with platinum (2500 gp), an ivory coffer inlaid with a filigree of orichalcum (2500 gp), Decanter of Endless Water (uncommon, dmg 161), Potion of Frost Giant Strength (rare, dmg 187), 2 x Potion of Mind Reading (rare, dmg 188)

Room #94
North Entry

Archway

→   Leads to room #77

East Entry

Locked Stone Door (DC 20 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #111

Room Features

A toppled statue lies in the east side of the room, and the ceiling is covered with pale stalactites

Room #95
West Entry

Locked Stone Door (DC 15 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #123, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

Room Features

A fountain of water sits against the south wall, and a pile of empty flasks lies in the east side of the room

Room #96
North Entry

Archway

→   Leads to room #73

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #113, inhabited by 2 x Fire Giant

Monster

3 x Drow Elite Warrior (cr 5, mm 128) and 6 x Quaggoth (cr 2, mm 256); easy, 8100 xp


Treasure: 230 sp, 70 gp; 220 sp, 80 gp; 50 gp, 16 pp; 11 gp; 10 gp; 17 ep; 9 sp; 18 cp; 16 cp

Room #97
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Archway

→   Leads to room #89

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #106

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 7 x Flameskull (cr 4, mm 134); deadly, 20700 xp


Treasure: 1100 gp, 30 pp; 7 sp; 12 gp; 12 sp; 14 sp; 10 sp; 13 sp; 11 ep

Room #98
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #90, inhabited by Vampiric Mist and 3 x Vampire Spawn

East Entry

Archway

→   Leads to room #91

South Entry

Locked Iron Door (DC 25 to open)

Room Features

Several alcoves are cut into the north and south walls, and a shallow pool of blood lies in the south side of the room

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 11 x Bullywug (cr 1/4, mm 35); easy, 6450 xp


Treasure: 1200 cp, 40 ep; 14 sp; 11 ep; 12 sp; 7 ep; 20 cp; 21 cp; 10 sp; 8 ep; 14 sp; 13 sp; 10 ep

Room #99
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #107, inhabited by 14 x Mimic

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #100
North Entry

Archway

→   Leads to room #76

West Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #83, inhabited by Devourer and 8 x Ghoul

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118, inhabited by 15 x Duergar

Room Features

A magical mural on the north wall can be used as a portal to any known location within the dungeon, and someone has scrawled a crude drawing of a succubus on the north wall

Room #101
North Entry

Archway

→   Leads to room #84

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #102, inhabited by Spectator and 9 x Nothic

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 14 x Gibbering Mouther (cr 2, mm 157); deadly, 13500 xp


Treasure: 300 ep, 600 gp; 13 gp; 7 gp; 8 gp; 12 cp; 16 sp; 20 cp; 23 cp; 10 sp; 8 sp; 22 cp; 1 pp; 9 sp; 11 gp; 15 sp

Room #102
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #101, inhabited by Balhannoth and 14 x Gibbering Mouther

Monster

Spectator (cr 3, mm 30) and 9 x Nothic (cr 2, mm 236); easy, 4750 xp


Treasure: 14 gp; 13 gp; 16 cp; 11 ep; 16 sp; 8 ep; 21 cp; 12 cp; 12 gp; 12 sp

Room #103
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #104

Room Features

Several square holes are cut into the east and west walls, and someone has scrawled "Explosive runes" on the west wall

Trap

Clockwork Chain Flail: DC 15 to find, DC 10 to disable; initiative +3, speed 30 feet, 1 attack per round, +8 to hit against all targets within 10 ft., 18d10 bludgeoning damage and knocked prone

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


42000 gp, 32000 pp, black sapphire (5000 gp), 3 x diamond (5000 gp), jacinth (5000 gp), Armor of Resistance (plate, fire) (rare, dmg 152), Crystal Ball of Telepathy (legendary, dmg 159)

Room #104
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #103

East Entry

Archway

South Entry #1

Archway

→   Leads to room #121, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #122

Room Features

Water drips from the ceiling in the south-east corner of the room, and a shattered sword lies in the center of the room

Room #105
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79, inhabited by Duergar Warlord and 6 x Duergar Stone Guard

West Entry #1

Unlocked Iron Door (60 hp) (slides down)

West Entry #2

Locked Stone Door (DC 20 to open)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #123, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

Room Features

A magical mirror on the west wall teleports whomever gazes into it to another room of the dungeon, and a stone ramp ascends towards the south wall

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 14 x Duergar (cr 1, mm 122); easy, 5100 xp


Treasure: 250 sp, 40 gp; 10 gp; 17 sp; 16 cp; 12 gp; 7 ep; 9 gp; 8 gp; 15 cp; 7 sp; 15 cp; 14 cp; 9 ep; 1 pp; 8 gp

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


35000 gp, 26000 pp, diamond (5000 gp), ruby (5000 gp), +1 Armor (studded leather) (rare, dmg 152), Manual of Gainful Exercise (very rare, dmg 180), +3 Weapon (net) (very rare, dmg 213), +3 Weapon (dagger) (very rare, dmg 213)

Room #106
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #97, inhabited by Skull Lord and 7 x Flameskull

South Entry

Archway

→   Leads to room #124, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

Room Features

Part of the ceiling has collapsed into the room, and several pieces of spoiled meat are scattered throughout the room

Room #107
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #99

East Entry

Archway

→   Leads to room #108, inhabited by Drow Arachnomancer and 4 x Quaggoth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #135, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Monster

14 x Mimic (cr 2, mm 220); easy, 6300 xp


Treasure: 12 gp; 11 sp; 15 cp; 7 gp; 3 pp; 12 sp; 5 sp; 20 cp; 6 cp; 15 cp; 18 ep; 13 gp; 13 ep; 10 gp

Room #108
West Entry

Archway

→   Leads to room #107, inhabited by 14 x Mimic

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118, inhabited by 15 x Duergar

Monster

Drow Arachnomancer (cr 13, motm 99, mtf 182) and 4 x Quaggoth (cr 2, mm 256); medium, 11800 xp


Treasure: 900 gp, 110 pp; 12 cp; 18 cp; 13 cp; 5 pp

Room #109
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #85

East Entry

Archway

→   Leads to room #110

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

Room Features

A large demonic idol with ruby eyes sits in the north side of the room, and several pieces of rotten leather are scattered throughout the room

Monster

Roper (cr 5, mm 261) and 14 x Piercer (cr 1/2, mm 252); easy, 3200 xp


Treasure: 120 gp; 9 gp; 20 cp; 9 gp; 9 sp; 14 gp; 7 ep; 14 gp; 12 sp; 14 gp; 10 ep; 17 gp; 13 cp; 13 sp; 1 pp

Room #110
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #86, inhabited by Spirit Troll and 3 x Troll

West Entry

Archway

→   Leads to room #109, inhabited by Roper and 14 x Piercer

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #138, inhabited by Drow Priestess of Lolth and 13 x Drow

Empty 
Room #111
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #94

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93, inhabited by Duergar Warlord and 6 x Duergar Stone Guard

Room Features

A rustling noise fills the room, and a sundered helm lies in the west side of the room

Room #112
North Entry

Archway

→   Leads to room #88

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #113, inhabited by 2 x Fire Giant

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #131, inhabited by Drow Favored Consort and 4 x Drow

Room Features

A set of demonic war masks hangs on the south wall, and lit candles are scattered across the floor

Room #113
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #88

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #96, inhabited by 3 x Drow Elite Warrior and 6 x Quaggoth

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112

South Entry

Locked Stone Door (DC 10 to open)

Room Features

Someone has scrawled "Even died here" on the south wall, and a pile of rotten apples lies in the north side of the room

Monster

2 x Fire Giant (cr 9, mm 154); easy, 10000 xp


Treasure: 110 gp; 110 gp

Trap

Clockwork Chain Flail: DC 10 to find, DC 10 to disable; initiative +1, speed 30 feet, 1 attack per round, +10 to hit against all targets within 10 ft., 24d10 bludgeoning damage and knocked prone

Room #114
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Numerous pillars line the west wall, and skeletons hang from chains and manacles against the walls

Monster

Mind Flayer (cr 7, mm 222) and 15 x Troglodyte (cr 1/4, mm 290); easy, 3650 xp


Treasure: 90 gp; 11 cp; 12 ep; 10 gp; 6 pp; 5 gp; 13 gp; 9 sp; 15 cp; 11 gp; 12 cp; 1 pp; 18 cp; 14 sp; 22 cp; 12 gp

Room #115
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #89

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #133

Empty 
Room #116
South Entry

Unlocked Iron Door (60 hp)

Room Features

Part of the north wall has collapsed into the room, and someone has scrawled "Helman was here" on the north wall

Room #117
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134

Empty 
Room #118
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #100

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #108, inhabited by Drow Arachnomancer and 4 x Quaggoth

East Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #119

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #143, inhabited by 5 x Young Kruthik and 10 x Adult Kruthik

Monster

15 x Duergar (cr 1, mm 122); easy, 3000 xp


Treasure: 15 sp; 15 gp; 5 gp; 14 sp; 5 gp; 15 cp; 7 ep; 9 gp; 18 sp; 13 sp; 17 sp; 18 cp; 8 sp; 2 pp; 15 sp

Room #119
West Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #118, inhabited by 15 x Duergar

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #127, inhabited by Troll and 11 x Ogre

Empty 
Room #120
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #92, inhabited by 6 x Duergar Xarrorn and 13 x Duergar Stone Guard

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #128, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

South Entry

Archway

→   Leads to room #138, inhabited by Drow Priestess of Lolth and 13 x Drow

Room Features

A narrow ledge runs along the walls, and the floor is covered in perfect hexagonal tiles

Trap

Fireball Turret: DC 20 to find, DC 10 to disable; initiative +2, 1 attack per round, affects all targets within a 20 ft. radius burst, DC 15 save or take 18d10 fire damage

Room #121
North Entry

Archway

→   Leads to room #104

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #122

Monster

6 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 6 x Female Steeder (cr 1, motm 231, mtf 238); easy, 3900 xp


Treasure: 11 ep; 12 sp; 8 ep; 11 gp; 15 sp; 14 sp; 18 cp; 5 ep; 3 pp; 15 cp; 13 sp; 18 cp

Room #122
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #104

North Entry #2

Locked Stone Door (DC 10 to open)

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #121, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #146, inhabited by Drow Shadowblade and 4 x Drow Elite Warrior

Room Features

Someone has scrawled "Guire was here" on the east wall, and mysterious levers and mechanisms cover the north and south walls

Room #123
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #95

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #105, inhabited by Duergar Warlord and 14 x Duergar

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 14 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3900 xp


Treasure: 12 gp; 10 ep; 12 sp; 17 cp; 18 cp; 13 sp; 7 gp; 13 gp; 17 sp; 10 sp; 11 cp; 24 cp; 5 gp; 21 sp; 10 gp

Room #124
North Entry

Archway

→   Leads to room #106

West Entry

Locked Stone Door (DC 20 to open)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #125

Room Features

A faded and torn tapestry hangs from the east wall, and a large kiln and coal bin sit in the north-west corner of the room

Monster

6 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 6 x Female Steeder (cr 1, motm 231, mtf 238); easy, 3900 xp


Treasure: 10 gp; 9 gp; 19 cp; 21 cp; 16 gp; 20 cp; 10 gp; 11 sp; 18 sp; 19 cp; 15 sp; 14 sp

Room #125
North Entry

Unlocked Stone Door (60 hp)

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #124, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #126
North Entry

Unlocked Stone Door (60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #135, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #142, inhabited by 9 x Chitine and 21 x Cave Fisher

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); easy, 10800 xp


Treasure: 800 gp, 70 pp; 200 sp, 40 gp; 1300 cp, 60 ep

Room #127
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #119

East Entry

Locked Iron Door (DC 15 to open)

Room Features

The room has a high domed ceiling, and the floor is covered in square tiles, alternating white and black

Monster

Troll (cr 5, mm 291) and 11 x Ogre (cr 2, mm 237); easy, 6750 xp


Treasure: 200 sp, 70 gp; 14 cp; 5 pp; 19 cp; 5 pp; 17 gp; 11 sp; 13 cp; 17 cp; 11 ep; 11 gp; 9 ep

Room #128
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #120

East Entry

Archway

→   Leads to room #129

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #151, inhabited by Alhoon and 11 x Grimlock

Monster

6 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 6 x Female Steeder (cr 1, motm 231, mtf 238); easy, 3900 xp


Treasure: 10 cp; 9 sp; 13 cp; 9 gp; 11 cp; 14 sp; 12 cp; 11 cp; 7 cp; 23 cp; 20 cp; 12 sp

Room #129
West Entry

Archway

→   Leads to room #128, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #144, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

Room Features

A tile labyrinth covers the floor, and someone has scrawled "The walls listen" on the north wall

Trap

Teleporter Crystal: DC 15 to find, DC 15 to disable; affects each creature which touches the crystal, DC 11 save or be teleported to another location

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


38000 gp, 31000 pp, a platinum orb set with black sapphire and ruby (7500 gp), a porcelain statue (of a god of healing) adorned with gold (7500 gp), +3 Ammunition (20 crossbow bolts) (very rare, dmg 150), Spell Scroll (Power Word Stun) (very rare, dmg 200)

Room #130
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #139

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #152, inhabited by Spirit Troll and 5 x Troll

Empty 
Room #131
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #112

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

South Entry #1

Archway

→   Leads to room #153, inhabited by 12 x Young Kruthik and 24 x Adult Kruthik

South Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #154, inhabited by 14 x Svirfneblin and 1 x Xorn

Room Features

A narrow shaft descends from the room into the next dungeon level down, and several pieces of rotten rope are scattered throughout the room

Monster

Drow Favored Consort (cr 18, motm 100, mtf 183) and 4 x Drow (cr 1/4, mm 128); easy, 20200 xp


Treasure: 6000 gp, 200 pp; 5 ep; 19 cp; 15 sp; 10 ep

Room #132
East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #133
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #115

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #155, inhabited by Dire Troll and 2 x Troll

Room Features

A tapestry of vile acts hangs from the south wall, and someone has scrawled a strange symbol on the east wall

Room #134
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #117

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #141

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142, inhabited by 9 x Chitine and 21 x Cave Fisher

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159

Empty 
Room #135
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107, inhabited by 14 x Mimic

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #126, inhabited by Spirit Troll and 2 x Troll

South Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #148

South Entry #2

Unlocked Iron Door (60 hp)

Monster

15 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); medium, 7450 xp


Treasure: 13 sp; 18 sp; 21 cp; 11 sp; 15 sp; 18 cp; 11 gp; 12 sp; 10 sp; 17 ep; 15 cp; 15 gp; 24 cp; 25 cp; 7 gp; 19 cp

Room #136
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #149, inhabited by 2 x Froghemoth

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #162, inhabited by Duergar Mind Master and 15 x Duergar Soulblade

Room Features

A magical statue in the south-west corner of the room answers questions with lies and falsehoods, and a pile of torn paper lies in the south side of the room

Monster

Drider (cr 6, mm 120) and 10 x Giant Spider (cr 1, mm 328); easy, 4300 xp


Treasure: 260 sp, 70 gp; 12 gp; 14 sp; 15 sp; 12 sp; 15 sp; 11 gp; 18 sp; 9 gp; 9 sp; 7 ep

Room #137
East Entry #1

Archway

→   Leads to room #138, inhabited by Drow Priestess of Lolth and 13 x Drow

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #150

Room Features

Numerous pillars line the west wall, and the floor is covered in perfect hexagonal tiles

Monster

13 x Hobgoblin (cr 1/2, mm 186) and 13 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 10400 xp


Treasure: 14 gp; 8 ep; 10 sp; 20 cp; 14 sp; 23 cp; 16 sp; 12 cp; 16 sp; 11 sp; 13 ep; 20 cp; 11 gp; 15 sp; 20 cp; 25 cp; 13 ep; 13 gp; 20 sp; 14 cp; 6 gp; 2 pp; 17 sp; 14 ep; 16 cp; 15 cp

Room #138
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #110

North Entry #2

Archway

→   Leads to room #120

West Entry

Archway

→   Leads to room #137, inhabited by 13 x Hobgoblin and 13 x Cave Fisher

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151, inhabited by Alhoon and 11 x Grimlock

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 13 x Drow (cr 1/4, mm 128); easy, 4550 xp


Treasure: 240 sp, 80 gp; 10 sp; 10 sp; 24 cp; 17 cp; 7 sp; 6 pp; 9 ep; 13 cp; 15 cp; 10 ep; 19 sp; 16 sp; 16 ep

Room #139
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #130

East Entry

Unlocked Stone Door (60 hp)

Room Features

A forge and anvil sit in the south side of the room, and the scent of urine fills the room

Room #140
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #164, inhabited by 8 x Chitine and 14 x Cave Fisher

Empty 
Room #141
East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #134

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #157, inhabited by 5 x Duergar Soulblade and 10 x Duergar

Empty 
Room #142
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #126, inhabited by Spirit Troll and 2 x Troll

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #148

Monster

9 x Chitine (cr 1/2, motm 75, vgm 131) and 21 x Cave Fisher (cr 3, motm 73, vgm 130); deadly, 15600 xp


Treasure: 30000 gp, 27000 pp, a silk brocade merchant's cap threaded with platinum (7500 gp), +3 Wand of the War Mage (very rare, dmg 212), Mirror of Life Trapping (very rare, dmg 181), Rod of Alertness (very rare, dmg 196), +3 Weapon (longsword) (very rare, dmg 213)

Room #143
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118, inhabited by 15 x Duergar

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #161, inhabited by Duergar Stone Guard and 15 x Duergar

Monster

5 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 10 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 4625 xp


Treasure: 8 sp; 15 cp; 16 sp; 8 ep; 14 ep; 13 cp; 19 cp; 15 sp; 10 gp; 20 cp; 22 cp; 16 cp; 15 gp; 12 sp; 6 gp

Room #144
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #129

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #145, inhabited by Duergar Mind Master and 15 x Duergar

Room Features

A tapestry of a legendary battle hangs from the east wall, and someone has scrawled "The Covenant of Aniyan killed a hydra here" on the north wall

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 14 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3900 xp


Treasure: 12 gp; 26 cp; 16 sp; 4 pp; 19 cp; 14 sp; 14 sp; 17 sp; 13 gp; 15 gp; 12 sp; 8 gp; 16 sp; 6 pp; 10 ep

Room #145
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #144, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

South Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #168, inhabited by Balhannoth and 14 x Gibbering Mouther

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #169, inhabited by Drider and 11 x Giant Spider

Room Features

A stone ramp ascends towards the south wall, and a foul odor fills the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 15 x Duergar (cr 1, mm 122); easy, 3450 xp


Treasure: 19 cp; 13 gp; 17 ep; 17 cp; 22 cp; 16 cp; 16 sp; 15 sp; 11 sp; 18 sp; 10 gp; 4 pp; 17 sp; 14 sp; 11 sp; 10 gp

Room #146
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #122

South Entry

Archway

→   Leads to room #169, inhabited by Drider and 11 x Giant Spider

Room Features

A forge and anvil sit in the south-east corner of the room, and several pieces of rotten leather are scattered throughout the room

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 4 x Drow Elite Warrior (cr 5, mm 128); medium, 14400 xp


Treasure: 800 gp, 20 pp; 1200 cp, 30 ep; 110 ep, 110 gp; 100 gp; 140 sp, 30 gp

Room #147
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #156

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #157, inhabited by 5 x Duergar Soulblade and 10 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #165

Room Features

A set of demonic war masks hangs on the south wall, and a buzzing noise can be faintly heard near the south wall

Room #148
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #135, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142, inhabited by 9 x Chitine and 21 x Cave Fisher

West Entry #2

Locked Stone Door (DC 25 to open) (slides down)

→   Leads to room #166, inhabited by 9 x Duergar Soulblade and 17 x Duergar

Room Features

Numerous pillars line the north and south walls, and someone has scrawled "Mind the gap" on the south wall

Room #149
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #136, inhabited by Drider and 10 x Giant Spider

West Entry #2

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #163

South Entry

Archway

→   Leads to room #174

Room Features

Various torture devices are scattered throughout the room, and a pile of torches lies in the west side of the room

Monster

2 x Froghemoth (cr 10, motm 130, vgm 145); easy, 11800 xp


Treasure: 180 sp, 50 gp; 150 sp, 110 gp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


44000 gp, 24000 pp, a drake hide vest tooled with draconic scales (7500 gp), a gilded wooden puzzle box inlaid with a filigree of orichalcum (7500 gp), a gold mace engraved with mythical creatures (7500 gp), an ornate porcelain tureen adorned with platinum and a castle in relief (7500 gp), Staff of the Magi (legendary, dmg 203)

Room #150
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #137, inhabited by 13 x Hobgoblin and 13 x Cave Fisher

East Entry

Archway

→   Leads to room #151, inhabited by Alhoon and 11 x Grimlock

Room Features

A shallow pit lies in the north-east corner of the room, and a stack of crates filled with rocks stands against the north wall

Room #151
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #138, inhabited by Drow Priestess of Lolth and 13 x Drow

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #128, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

West Entry

Archway

→   Leads to room #150

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #167

Room Features

A mural of vile acts covers the ceiling, and dancing wisps of flame fill the south-east corner of the room

Monster

Alhoon (cr 10, motm 43, vgm 172) and 11 x Grimlock (cr 1/4, mm 175); easy, 6450 xp


Treasure: 220 sp, 60 gp; 15 gp; 11 sp; 18 cp; 18 cp; 11 sp; 14 gp; 21 cp; 16 sp; 21 cp; 8 sp; 15 cp

Room #152
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #130

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #153, inhabited by 12 x Young Kruthik and 24 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179, inhabited by 6 x Mind Flayer

Room Features

A magical mural on the east wall depicts the betrayal of whomever views it, and a fountain of water sits against the north wall

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 5 x Troll (cr 5, mm 291); medium, 16200 xp


Treasure: 700 gp, 60 pp; 260 sp, 40 gp; 160 gp; 1900 cp, 40 ep; 100 ep, 80 gp; 2100 cp, 20 ep

Room #153
North Entry

Archway

→   Leads to room #131, inhabited by Drow Favored Consort and 4 x Drow

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #152, inhabited by Spirit Troll and 5 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170

South Entry

Archway

→   Leads to room #179, inhabited by 6 x Mind Flayer

Room Features

The walls have been engraved with geometric patterns, and a pair of dice lies in the center of the room

Monster

12 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 24 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 11100 xp


Treasure: 49000 gp, 31000 pp, a belt of woven silk cord threaded with gold (2500 gp), a drake hide vest trimmed with ermine (2500 gp), a gilded wooden figurine (of a hunter shark) adorned with orichalcum (2500 gp), a gilded wooden shield brooch set with a single flawless ruby (2500 gp), a platinum circlet engraved with draconic runes (2500 gp), a platinum flower brooch engraved with mythical imagery (2500 gp), a silk brocade merchant's cap threaded with platinum (2500 gp), 2 x Potion of Storm Giant Strength (legendary, dmg 187)

Room #154
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #131, inhabited by Drow Favored Consort and 4 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170

Room Features

An iron chandelier hangs from the ceiling in the north-east corner of the room, and a creaking sound can be heard in the north-west corner of the room

Monster

14 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); easy, 3200 xp


Treasure: 10 gp; 12 ep; 13 gp; 11 cp; 16 cp; 18 cp; 18 cp; 16 cp; 7 gp; 13 gp; 22 cp; 14 gp; 9 gp; 12 sp; 230 sp, 20 gp

Room #155
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #133

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #156

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #171, inhabited by Fomorian and 4 x Troll

Monster

Dire Troll (cr 13, motm 246, mtf 243) and 2 x Troll (cr 5, mm 291); medium, 13600 xp


Treasure: 1700 sp, 100 gp; 180 gp; 1100 cp, 40 ep

Room #156
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #155, inhabited by Dire Troll and 2 x Troll

West Entry #2

Archway

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #147

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #165

Room Features

A rope ascends to a wooden platform in the south-west corner of the room, and spirals of white stones cover the floor

Room #157
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #141

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #147

Room Features

A magical statue in the east side of the room answers questions with insults, and an iron chandelier hangs from the ceiling in the center of the room

Monster

5 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 10 x Duergar (cr 1, mm 122); easy, 3000 xp


Treasure: 8 gp; 11 gp; 9 gp; 18 sp; 16 sp; 17 sp; 18 sp; 22 cp; 11 sp; 18 gp; 15 cp; 6 gp; 18 cp; 15 sp; 20 cp

Room #158
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #182

Room Features

A simple fireplace sits against the west wall, and someone has scrawled "I'd rather be at the Hunter and Blade" on the south wall

Room #159
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142, inhabited by 9 x Chitine and 21 x Cave Fisher

East Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #166, inhabited by 9 x Duergar Soulblade and 17 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #183, inhabited by Duergar Mind Master and 14 x Duergar Stone Guard

Empty 
Room #160
North Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

Room Features

A stack of barrels filled with sand stands against the north wall, and ghostly wailing can be faintly heard near the east wall

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 5 x Wraith (cr 5, mm 302); hard, 22000 xp


Treasure: 500 ep, 300 gp; 140 gp; 120 ep, 40 gp; 70 gp, 12 pp; 60 ep, 110 gp; 180 sp, 110 gp

Room #161
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #143, inhabited by 5 x Young Kruthik and 10 x Adult Kruthik

East Entry

Archway

→   Leads to room #162, inhabited by Duergar Mind Master and 15 x Duergar Soulblade

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #173

Room Features

Someone has scrawled "You cannot kill it with swords" in draconic script on the east wall, and a shattered sword lies in the south side of the room

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 15 x Duergar (cr 1, mm 122); easy, 3450 xp


Treasure: 9 gp; 10 ep; 9 gp; 13 cp; 23 cp; 10 gp; 4 pp; 10 ep; 13 sp; 17 sp; 10 sp; 22 sp; 9 cp; 14 cp; 24 cp; 16 sp

Room #162
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #136, inhabited by Drider and 10 x Giant Spider

West Entry #1

Archway

→   Leads to room #161, inhabited by Duergar Stone Guard and 15 x Duergar

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #173

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 15 x Duergar Soulblade (cr 1, motm 109, mtf 190); easy, 3450 xp


Treasure: 8 ep; 16 sp; 17 cp; 10 ep; 15 cp; 13 cp; 14 cp; 16 cp; 9 sp; 7 gp; 16 sp; 8 gp; 22 cp; 6 pp; 7 gp; 19 cp

Room #163
East Entry

Locked Stone Door (DC 15 to open) (slides up)

→   Leads to room #149, inhabited by 2 x Froghemoth

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A stair ascends to a balcony hanging from the east wall, and a thumping sound can be faintly heard near the south wall

Room #164
North Entry #1

Locked Stone Door (DC 25 to open)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #140

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180, inhabited by 15 x Svirfneblin and 1 x Xorn

Monster

8 x Chitine (cr 1/2, motm 75, vgm 131) and 14 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 10600 xp


Treasure: 14 sp; 18 cp; 8 gp; 9 ep; 17 sp; 20 sp; 16 cp; 12 sp; 11 cp; 12 sp; 14 cp; 11 cp; 21 cp; 11 gp; 11 ep; 16 cp; 20 cp; 16 sp; 17 sp; 11 sp; 12 gp; 16 ep

Room #165
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156

Empty 
Room #166
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #159

East Entry #1

Locked Stone Door (DC 25 to open) (slides down)

→   Leads to room #148

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #184, inhabited by Hobgoblin Warlord and 14 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #189

Monster

9 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 17 x Duergar (cr 1, mm 122); easy, 5200 xp


Treasure: 17 cp; 12 sp; 20 cp; 10 gp; 13 sp; 3 pp; 7 ep; 7 sp; 6 gp; 14 sp; 18 cp; 10 gp; 9 ep; 7 gp; 13 sp; 15 cp; 17 cp; 11 sp; 18 sp; 6 ep; 19 cp; 1 pp; 22 sp; 9 ep; 7 ep; 7 ep

Room #167
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #151, inhabited by Alhoon and 11 x Grimlock

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #168, inhabited by Balhannoth and 14 x Gibbering Mouther

Trap

Clockwork Chain Flail: DC 10 to find, DC 15 to disable; initiative +1, speed 30 feet, 1 attack per round, +7 to hit against all targets within 10 ft., 18d10 bludgeoning damage and knocked prone

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


42000 gp, 29000 pp, diamond (5000 gp), Rod of Resurrection (legendary, dmg 197), Holy Avenger (greatsword) (legendary, dmg 174)

Room #168
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #145, inhabited by Duergar Mind Master and 15 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #167

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #192

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 14 x Gibbering Mouther (cr 2, mm 157); deadly, 13500 xp


Treasure: 40000 gp, 36000 pp, diamond (5000 gp), 2 x jacinth (5000 gp), 4 x ruby (5000 gp), +3 Ammunition (20 crossbow bolts) (very rare, dmg 150), Potion of Cloud Giant Strength (very rare, dmg 187), Potion of Longevity (very rare, dmg 188)

Room #169
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #145, inhabited by Duergar Mind Master and 15 x Duergar

North Entry #2

Archway

→   Leads to room #146, inhabited by Drow Shadowblade and 4 x Drow Elite Warrior

South Entry

Archway

→   Leads to room #193

Room Features

The walls are covered with veins of metal, and several iron blobs are scattered throughout the room

Monster

Drider (cr 6, mm 120) and 11 x Giant Spider (cr 1, mm 328); easy, 4500 xp


Treasure: 50 gp, 14 pp; 9 sp; 16 sp; 3 pp; 2 pp; 20 cp; 13 cp; 11 gp; 23 sp; 20 cp; 7 gp; 8 gp

Room #170
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #154, inhabited by 14 x Svirfneblin and 1 x Xorn

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153, inhabited by 12 x Young Kruthik and 24 x Adult Kruthik

West Entry #2

Unlocked Stone Door (60 hp)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #195, inhabited by Drow House Captain and 11 x Drow

Empty 
Room #171
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #155, inhabited by Dire Troll and 2 x Troll

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181

South Entry

Archway

→   Leads to room #197

Room Features

A foul odor fills the room, and a pile of rotten apples lies in the north side of the room

Monster

Fomorian (cr 8, mm 136) and 4 x Troll (cr 5, mm 291); easy, 11100 xp


Treasure: 280 sp, 20 gp; 80 ep, 30 gp; 160 sp, 100 gp; 60 gp, 10 pp; 1900 cp, 40 ep

Room #172
East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #188, inhabited by 14 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Trap

Symbol of Panic: DC 10 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Room #173
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #161, inhabited by Duergar Stone Guard and 15 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #162, inhabited by Duergar Mind Master and 15 x Duergar Soulblade

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #186

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #201

Room Features

A mural of arcane patterns covers the ceiling, and a crushed helm lies in the north side of the room

Room #174
North Entry

Archway

→   Leads to room #149, inhabited by 2 x Froghemoth

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175, inhabited by 6 x Mind Flayer and 8 x Intellect Devourer

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #190

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #191

Empty 
Room #175
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174

West Entry #2

Archway

→   Leads to room #191

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #176, inhabited by Rot Troll and 2 x Troll

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #203

Room Features

Someone has scrawled "In the Hills of Mirrors, when the Silver Boar lies in blood and the Dragon is broken, the Five Emperors shall triumph" on the east wall, and a sulphurous odor fills the room

Monster

6 x Mind Flayer (cr 7, mm 222) and 8 x Intellect Devourer (cr 2, mm 191); deadly, 21000 xp


Treasure: 38000 gp, 32000 pp, a silk brocade choker threaded with platinum (7500 gp), Universal Solvent (legendary, dmg 209)

Room #176
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #175, inhabited by 6 x Mind Flayer and 8 x Intellect Devourer

East Entry

Archway

→   Leads to room #177, inhabited by Mind Flayer Arcanist and 9 x Intellect Devourer

South Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #203

South Entry #2

Archway

→   Leads to room #204

Monster

Rot Troll (cr 9, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); easy, 8600 xp


Treasure: 130 sp, 80 gp; 160 gp; 90 ep, 70 gp

Trap

Poisoned Guillotine Blade: DC 10 to find, DC 10 to disable; +8 to hit against one target, 18d10 slashing/poison damage

Room #177
West Entry

Archway

→   Leads to room #176, inhabited by Rot Troll and 2 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #187

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #204

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 9 x Intellect Devourer (cr 2, mm 191); easy, 7950 xp


Treasure: 250 sp, 60 gp; 9 gp; 22 cp; 8 sp; 16 cp; 7 cp; 13 ep; 12 gp; 21 cp; 18 cp

Room #178
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #179, inhabited by 6 x Mind Flayer

East Entry #2

Archway

→   Leads to room #194

Room Features

A magical mural on the south wall depicts the betrayal of whomever views it, and a wooden platform hangs over a deep pit in the south side of the room

Monster

9 x Duergar Screamer (cr 3, motm 112, mtf 190) and 16 x Duergar (cr 1, mm 122); hard, 9500 xp


Treasure: 53000 gp, 31000 pp, black sapphire (5000 gp), 3 x diamond (5000 gp), 2 x ruby (5000 gp), Armor of Resistance (scale mail, psychic) (rare, dmg 152), +2 Shield (rare, dmg 200)

Room #179
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #152, inhabited by Spirit Troll and 5 x Troll

North Entry #2

Archway

→   Leads to room #153, inhabited by 12 x Young Kruthik and 24 x Adult Kruthik

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #178, inhabited by 9 x Duergar Screamer and 16 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

South Entry

Archway

→   Leads to room #194

Room Features

A magical idol of a god of thieves in the south-west corner of the room grants greater dexterity (for one hour) to whomever sacrifices a gemstone upon it, and someone has scrawled "The Shield of Grace is sundered" on the east wall

Monster

6 x Mind Flayer (cr 7, mm 222); hard, 17400 xp


Treasure: 500 cp, 50 ep; 1500 cp, 30 ep; 130 ep, 60 gp; 180 sp, 60 gp; 70 gp; 180 sp, 80 gp

Room #180
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #164, inhabited by 8 x Chitine and 14 x Cave Fisher

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #197

Room Features

Spirals of white stones cover the floor, and the floor is covered with claw marks

Monster

15 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); easy, 3300 xp


Treasure: 24 cp; 12 sp; 8 gp; 14 cp; 1 pp; 19 cp; 22 cp; 10 ep; 11 gp; 4 pp; 15 sp; 20 sp; 20 cp; 16 cp; 23 cp; 1400 cp, 30 ep

Room #181
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171, inhabited by Fomorian and 4 x Troll

West Entry #2

Archway

→   Leads to room #197

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #188, inhabited by 14 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Archway

→   Leads to room #206

Room Features

A rope ascends to a balcony hanging from the east wall, and someone has scrawled "Death comes on silent wings" on the west wall

Room #182
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #158

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #183, inhabited by Duergar Mind Master and 14 x Duergar Stone Guard

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #198

Room Features

The walls have been engraved with arcane symbols, and a wooden ladder rests against the east wall

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


47000 gp, 27000 pp, agate (1000 gp), black opal (1000 gp), 2 x star ruby (1000 gp), yellow sapphire (1000 gp), 2 x Ring of Spell Turning (legendary, dmg 193), Rod of Lordly Might (legendary, dmg 196), Tome of the Stilled Tongue (legendary, dmg 208)

Room #183
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #182

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #199, inhabited by Spirit Troll and 4 x Troll

Room Features

A round table and stuffed beast sit in the north-east corner of the room, and a metallic odor fills the south side of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 14 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 6750 xp


Treasure: 19 cp; 18 sp; 8 gp; 7 ep; 8 gp; 15 cp; 16 gp; 12 sp; 12 sp; 15 ep; 5 pp; 15 gp; 21 cp; 20 cp; 11 ep

Room #184
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #166, inhabited by 9 x Duergar Soulblade and 17 x Duergar

East Entry

Archway

→   Leads to room #185

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #200, inhabited by Grick Alpha and 8 x Grick

Room Features

Part of the east wall has collapsed into the room, and several pieces of trash are scattered throughout the room

Monster

Hobgoblin Warlord (cr 6, mm 187) and 14 x Hobgoblin (cr 1/2, mm 186); easy, 3700 xp


Treasure: 1900 cp, 30 ep; 17 sp; 20 sp; 16 sp; 13 sp; 20 cp; 10 gp; 14 cp; 11 gp; 20 cp; 19 sp; 8 ep; 15 gp; 13 cp; 16 gp

Room #185
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #160, inhabited by Skull Lord and 5 x Wraith

West Entry #1

Archway

→   Leads to room #184, inhabited by Hobgoblin Warlord and 14 x Hobgoblin

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #200, inhabited by Grick Alpha and 8 x Grick

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #209, inhabited by Mind Flayer Lich and 2 x Shadow Mastiff

Empty 
Room #186
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #173

East Entry #1

Locked Stone Door (DC 10 to open)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190

Room Features

A tapestry of vile acts hangs from the south wall, and a ruined siege weapon sits in the north side of the room

Room #187
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177, inhabited by Mind Flayer Arcanist and 9 x Intellect Devourer

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #192

Room Features

A shallow pit lies in the west side of the room, and a group of demonic faces have been carved into the north wall

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


32000 gp, 36000 pp, agate (1000 gp), 2 x diamond (1000 gp), 2 x jacinth (1000 gp), 2 x black opal (1000 gp), blue sapphire (1000 gp), star sapphire (1000 gp), 2 x yellow sapphire (1000 gp), Spell Scroll (Control Weather) (very rare, dmg 200), Potion of Storm Giant Strength (legendary, dmg 187)

Room #188
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #172

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #181

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #198

Room Features

Someone has scrawled "Don't lose your head" in blood on the west wall, and an overwhelming stench fills the north side of the room

Monster

14 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); easy, 6500 xp


Treasure: 13 ep; 12 gp; 26 cp; 9 gp; 14 sp; 12 cp; 21 cp; 12 sp; 17 sp; 17 sp; 6 gp; 14 cp; 6 gp; 20 cp; 10 ep

Room #189
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166, inhabited by 9 x Duergar Soulblade and 17 x Duergar

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #208, inhabited by Yuan-ti Mind Whisperer and 15 x Yuan-ti Pureblood

Room Features

A magical mirror on the west wall answers questions with insults, and someone has scrawled "Don't sleep" on the east wall

Room #190
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #174

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #186

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #202, inhabited by 15 x Bugbear

Room Features

The south and east walls are covered with veins of white crystal, and several pieces of torn paper are scattered throughout the room

Room #191
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174

East Entry

Archway

→   Leads to room #175, inhabited by 6 x Mind Flayer and 8 x Intellect Devourer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by 7 x Troll

Trap

Fireball Turret: DC 10 to find, DC 15 to disable; initiative +2, 1 attack per round, affects all targets within a 20 ft. radius burst, DC 15 save or take 18d10 fire damage

Room #192
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #168, inhabited by Balhannoth and 14 x Gibbering Mouther

West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #187

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #210

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211, inhabited by Fire Giant Dreadnought

Empty 
Room #193
North Entry

Archway

→   Leads to room #169, inhabited by Drider and 11 x Giant Spider

Room Features

A tile mosaic of ghoulish carnage covers the floor, and a pile of torches lies in the east side of the room

Room #194
North Entry

Archway

→   Leads to room #179, inhabited by 6 x Mind Flayer

West Entry

Archway

→   Leads to room #178, inhabited by 9 x Duergar Screamer and 16 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #195, inhabited by Drow House Captain and 11 x Drow

South Entry

Archway

→   Leads to room #217

Empty 
Room #195
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #170

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #194

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #196

South Entry

Archway

→   Leads to room #218

Room Features

A well lies in the north side of the room, and a rotting tome lies in the west side of the room

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 11 x Drow (cr 1/4, mm 128); easy, 5550 xp


Treasure: 170 sp, 50 gp; 23 cp; 19 cp; 13 gp; 10 gp; 13 ep; 12 sp; 20 cp; 18 sp; 20 cp; 16 sp; 8 gp

Room #196
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180, inhabited by 15 x Svirfneblin and 1 x Xorn

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #195, inhabited by Drow House Captain and 11 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #219, inhabited by Spirit Naga and 6 x Minotaur

Room Features

Several alcoves are cut into the north and south walls, and the floor is covered with shards of bone

Room #197
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #180, inhabited by 15 x Svirfneblin and 1 x Xorn

North Entry #2

Archway

→   Leads to room #171, inhabited by Fomorian and 4 x Troll

East Entry #1

Archway

→   Leads to room #181

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #206

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #220, inhabited by 2 x Duergar Despot and 3 x Duergar Stone Guard

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A shallow pit lies in the north side of the room, and several monstrous corpses are scattered throughout the room

Room #198
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #182

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #188, inhabited by 14 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Archway

→   Leads to room #212

Room Features

A cube of solid stone stands in the west side of the room, and ghostly wailing can be faintly heard near the north wall

Room #199
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #183, inhabited by Duergar Mind Master and 14 x Duergar Stone Guard

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 4 x Troll (cr 5, mm 291); medium, 14400 xp


Treasure: 42000 gp, 27000 pp, a drake hide mantle tooled with an ancient coat of arms (2500 gp), a jet plate inlaid with a filigree of platinum (2500 gp), a silk brocade tabard threaded with platinum (2500 gp), a velvet cloak threaded with platinum (2500 gp), Spell Scroll (Antimagic Field) (very rare, dmg 200), Spell Scroll (Clone) (very rare, dmg 200), Horseshoes of a Zephyr (very rare, dmg 175), 2 x Potion of Speed (very rare, dmg 188), Potion of Supreme Healing (very rare, dmg 187)

Room #200
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #184, inhabited by Hobgoblin Warlord and 14 x Hobgoblin

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #185

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #209, inhabited by Mind Flayer Lich and 2 x Shadow Mastiff

Room Features

Someone has scrawled "The Blade of Spite is drawn" on the south wall, and a ruined gauntlet lies in the north-east corner of the room

Monster

Grick Alpha (cr 7, mm 173) and 8 x Grick (cr 2, mm 173); easy, 6500 xp


Treasure: 1200 cp, 20 ep; 11 gp; 16 cp; 16 sp; 9 sp; 15 cp; 14 gp; 26 cp; 12 sp

Room #201
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #213

Room Features

The room has a high domed ceiling, and a rotting odor fills the north-east corner of the room

Room #202
East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #190

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #214, inhabited by 7 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225, inhabited by Drow Inquisitor and 2 x Drow

Room Features

A faded and torn tapestry hangs from the west wall, and a creaking sound fills the room

Monster

15 x Bugbear (cr 1, mm 33); easy, 3000 xp


Treasure: 11 gp; 12 gp; 22 cp; 16 cp; 12 sp; 18 sp; 10 gp; 11 gp; 18 gp; 8 gp; 13 gp; 15 gp; 11 sp; 17 cp; 10 cp

Room #203
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #175, inhabited by 6 x Mind Flayer and 8 x Intellect Devourer

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #176, inhabited by Rot Troll and 2 x Troll

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #215, inhabited by Mind Flayer Lich and 1 x Grimlock

South Entry

Archway

→   Leads to room #226, inhabited by Draegloth and 3 x Drow Elite Warrior

Room Features

A stair ascends to a wooden platform in the south-west corner of the room, and screaming fills the room

Hidden Treasure

Unlocked Iron Chest (60 hp)


36000 gp, 37000 pp, 3 x diamond (5000 gp), 3 x jacinth (5000 gp), 2 x ruby (5000 gp), Ring of Invisibility (legendary, dmg 191)

Room #204
North Entry #1

Archway

→   Leads to room #176, inhabited by Rot Troll and 2 x Troll

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #177, inhabited by Mind Flayer Arcanist and 9 x Intellect Devourer

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #210

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #215, inhabited by Mind Flayer Lich and 1 x Grimlock

Room Features

An enchanted pool in the north side of the room restores youth to whomever drinks from it (but only once), and several headless statues are scattered throughout the room

Room #205
East Entry

Archway

→   Leads to room #217

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #229

Room Features

The room has a high domed ceiling, and someone has scrawled "The Emerald Blades looted this place" in dwarvish runes on the west wall

Trap

Collapsing Ceiling: DC 15 to find, DC 10 to disable; affects all targets within a 40 ft. square area, DC 19 save or take 24d10 damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


47000 gp, 29000 pp, a jade rod inlaid with orichalcum (7500 gp), an ornate porcelain cup adorned with platinum and a crown and throne in relief (7500 gp), Arrow of Slaying (very rare, dmg 152), Potion of Storm Giant Strength (legendary, dmg 187)

Room #206
North Entry

Archway

→   Leads to room #181

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #197

Room Features

The floor is covered in square tiles, alternating white and black, and the north and east walls are covered with bloodstains

Room #207
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #212

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Death Tyrant and 2 x Zombie

Empty 
Room #208
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #189

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #223, inhabited by Drow House Captain and 6 x Drow Elite Warrior

Room Features

A stone stair ascends towards the west wall, and a tile labyrinth covers the floor

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 15 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4100 xp


Treasure: 16 cp; 26 cp; 18 cp; 5 pp; 11 cp; 4 pp; 1 pp; 3 pp; 13 sp; 18 sp; 18 sp; 11 sp; 12 gp; 15 sp; 2 pp; 18 cp

Room #209
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #185

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200, inhabited by Grick Alpha and 8 x Grick

East Entry #1

Locked Iron Door (DC 10 to open)

East Entry #2

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #213

Room Features

A weapon rack and stone pedestal sit in the north side of the room, and several pieces of trash are scattered throughout the room

Monster

Mind Flayer Lich (cr 22, vgm 172) and 2 x Shadow Mastiff (cr 2, motm 215, vgm 190); hard, 41900 xp


Treasure: 5000 gp, 500 pp; 10 ep; 12 ep

Room #210
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #192

East Entry #2

Archway

→   Leads to room #216

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #228

Empty 
Room #211
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #236

South Entry #2

Archway

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147); easy, 11500 xp


Treasure: 400 ep, 200 gp

Trap

Greater Lightning Turret: DC 10 to find, DC 15 to disable; initiative +1, 1 attack per round, affects all targets in a 80 ft. line, DC 17 save or take 24d10 lightning damage

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


34000 gp, 25000 pp

Room #212
North Entry

Archway

→   Leads to room #198

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #207

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

Empty 
Room #213
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201

West Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #209, inhabited by Mind Flayer Lich and 2 x Shadow Mastiff

South Entry

Archway

→   Leads to room #233

Empty 
Room #214
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #202, inhabited by 15 x Bugbear

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225, inhabited by Drow Inquisitor and 2 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226, inhabited by Draegloth and 3 x Drow Elite Warrior

Room Features

A fountain decorated with five water-breathing dragon heads sits in the east side of the room, and someone has scrawled an arrow pointing down on the west wall

Monster

7 x Troll (cr 5, mm 291); medium, 12600 xp


Treasure: 120 gp; 190 sp, 70 gp; 1600 cp, 20 ep; 200 gp; 120 gp; 1200 cp, 50 ep; 200 sp, 70 gp

Room #215
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #204

West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #203

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #227, inhabited by Spectator and 14 x Nothic

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #245

Monster

Mind Flayer Lich (cr 22, vgm 172) and 1 x Grimlock (cr 1/4, mm 175); hard, 41050 xp


Treasure: 5000 gp, 300 pp; 14 sp

Room #216
West Entry

Archway

→   Leads to room #210

South Entry

Archway

→   Leads to room #235, inhabited by 2 x Duergar Despot and 3 x Duergar

Room Features

An unidentifiable odor fills the room, and a pile of rotten rope lies in the north-east corner of the room

Room #217
North Entry

Archway

→   Leads to room #194

West Entry

Archway

→   Leads to room #205

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #238

Trap

Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Hidden Treasure

Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


40000 gp, 38000 pp, 4 x agate (1000 gp), 3 x diamond (1000 gp), jacinth (1000 gp), black opal (1000 gp), 2 x blue sapphire (1000 gp), fire opal (1000 gp), 2 x star sapphire (1000 gp), Spell Scroll (Move Earth) (very rare, dmg 200), Spell Scroll (Programmed Illusion) (very rare, dmg 200), Horseshoes of a Zephyr (very rare, dmg 175)

Room #218
North Entry

Archway

→   Leads to room #195, inhabited by Drow House Captain and 11 x Drow

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #238

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #219, inhabited by Spirit Naga and 6 x Minotaur

Room Features

A stone dais sits in the west side of the room, and a pile of torches lies in the south-west corner of the room

Room #219
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #248

Monster

Spirit Naga (cr 8, mm 234) and 6 x Minotaur (cr 3, mm 223); easy, 8100 xp


Treasure: 200 gp; 12 cp; 25 cp; 20 cp; 15 cp; 13 cp; 12 ep

Room #220
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

South Entry

Archway

→   Leads to room #249

Monster

2 x Duergar Despot (cr 12, motm 107, mtf 188) and 3 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 18150 xp


Treasure: 300 gp, 50 pp; 500 gp, 90 pp; 11 sp; 16 cp; 18 sp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


41000 gp, 28000 pp, 3 x diamond (5000 gp), 2 x jacinth (5000 gp), 2 x ruby (5000 gp), Arrow of Slaying (very rare, dmg 152), Potion of Storm Giant Strength (legendary, dmg 187), Potion of Supreme Healing (very rare, dmg 187)

Room #221
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #231, inhabited by 6 x Gloom Weaver

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

Monster

Death Tyrant (cr 14, mm 29) and 2 x Zombie (cr 1/4, mm 316); easy, 11600 xp


Treasure: 800 gp, 40 pp; 25 cp; 11 gp

Room #222
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #199, inhabited by Spirit Troll and 4 x Troll

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #223, inhabited by Drow House Captain and 6 x Drow Elite Warrior

South Entry

Archway

→   Leads to room #241

Room Features

A stone dais sits in the south side of the room, and a tile labyrinth covers the floor

Room #223
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #208, inhabited by Yuan-ti Mind Whisperer and 15 x Yuan-ti Pureblood

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #242, inhabited by 8 x Derro Savant and 18 x Derro

Room Features

A wooden platform hangs over a deep pit in the north-east corner of the room, and someone has scrawled "When the Black Serpent is chained and the stars fall from the sky, the Maiden of Wizardry shall escape her prison" on the west wall

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 6 x Drow Elite Warrior (cr 5, mm 128); medium, 15800 xp


Treasure: 130 gp; 130 gp; 60 ep, 110 gp; 900 cp, 20 ep; 230 sp, 120 gp; 1100 cp, 40 ep; 160 gp

Room #224
South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #242, inhabited by 8 x Derro Savant and 18 x Derro

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243, inhabited by 5 x Duergar Xarrorn and 10 x Duergar

Monster

9 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 17 x Duergar (cr 1, mm 122); medium, 7450 xp


Treasure: 8 gp; 2 pp; 12 cp; 13 sp; 10 ep; 24 cp; 9 sp; 12 sp; 11 sp; 8 sp; 8 gp; 17 cp; 3 pp; 17 cp; 22 cp; 18 cp; 5 gp; 13 gp; 17 gp; 3 pp; 2 pp; 14 sp; 20 sp; 9 gp; 17 cp; 17 cp

Room #225
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202, inhabited by 15 x Bugbear

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by 7 x Troll

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #251, inhabited by Choldrith and 12 x Cave Fisher

Room Features

A magical mosaic on the north wall can be used to scry upon any known individual within the dungeon, and someone has scrawled "We've run out of arrows" on the south wall

Monster

Drow Inquisitor (cr 14, motm 102, mtf 184) and 2 x Drow (cr 1/4, mm 128); easy, 11600 xp


Treasure: 1100 gp, 60 pp; 12 gp; 10 gp

Room #226
North Entry

Archway

→   Leads to room #203

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by 7 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #227, inhabited by Spectator and 14 x Nothic

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254

Monster

Draegloth (cr 7, motm 98, vgm 141) and 3 x Drow Elite Warrior (cr 5, mm 128); easy, 8300 xp


Treasure: 210 sp, 70 gp; 110 ep, 30 gp; 260 sp, 30 gp; 130 gp

Room #227
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226, inhabited by Draegloth and 3 x Drow Elite Warrior

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #215, inhabited by Mind Flayer Lich and 1 x Grimlock

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #254

Monster

Spectator (cr 3, mm 30) and 14 x Nothic (cr 2, mm 236); easy, 7000 xp


Treasure: 15 cp; 17 sp; 16 cp; 10 sp; 9 ep; 10 ep; 20 cp; 17 sp; 14 gp; 15 sp; 9 ep; 18 cp; 18 sp; 16 cp; 16 ep

Room #228
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #210

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #235, inhabited by 2 x Duergar Despot and 3 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245

Room Features

A shallow pit lies in the east side of the room, and someone has scrawled "Never trust an elf" in dwarvish runes on the south wall

Room #229
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #205

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #246

Empty 
Room #230
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #231, inhabited by 6 x Gloom Weaver

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #257

Empty 
Room #231
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #230

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #221, inhabited by Death Tyrant and 2 x Zombie

East Entry #2

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #239

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #258, inhabited by 8 x Drow and 18 x Quaggoth

Monster

6 x Gloom Weaver (cr 9, motm 213, mtf 224); deadly, 30000 xp


Treasure: 47000 gp, 22000 pp, a dragon horn coffer engraved with arcane runes (7500 gp), a drake hide belt tooled with floral vines (7500 gp), a gilded wooden chalice set with ruby (7500 gp), a marble stele engraved with arcane runes (7500 gp), Spell Scroll (Circle of Death) (very rare, dmg 200), Horseshoes of a Zephyr (very rare, dmg 175), Potion of Cloud Giant Strength (very rare, dmg 187), Potion of Longevity (very rare, dmg 188), Potion of Supreme Healing (very rare, dmg 187)

Room #232
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #243, inhabited by 5 x Duergar Xarrorn and 10 x Duergar

East Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #233

East Entry #2

Archway

→   Leads to room #250, inhabited by 4 x Troll

Room Features

An altar of evil sits in the south-east corner of the room, and a crushed helm lies in the east side of the room

Monster

Death Tyrant (cr 14, mm 29) and 5 x Ogre Zombie (cr 2, mm 316); medium, 13750 xp


Treasure: 700 gp, 50 pp; 20 cp; 13 cp; 12 sp; 18 cp; 10 sp

Room #233
North Entry

Archway

→   Leads to room #213

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #232, inhabited by Death Tyrant and 5 x Ogre Zombie

South Entry

Archway

→   Leads to room #251, inhabited by Choldrith and 12 x Cave Fisher

Empty 
Room #234
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #252, inhabited by 15 x Bugbear and 1 x Half-ogre

Monster

15 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); easy, 3300 xp


Treasure: 2 pp; 15 cp; 13 sp; 21 cp; 13 sp; 11 sp; 19 cp; 11 gp; 9 sp; 13 ep; 16 cp; 15 cp; 12 gp; 15 sp; 11 gp; 120 gp

Trap

Rune of Hypnosis: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become incapacitated for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


45000 gp, 25000 pp, 4 x black sapphire (5000 gp), 3 x jacinth (5000 gp), ruby (5000 gp), Quaal's Feather Token (tree) (rare, dmg 188), Spell Scroll (Bigby's Hand) (rare, dmg 200), Bag of Beans (7 beans) (rare, dmg 152), Heward's Handy Haversack (rare, dmg 174), 2 x Potion of Clairvoyance (rare, dmg 187)

Room #235
North Entry

Archway

→   Leads to room #216

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #228

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A group of draconic faces have been carved into the east wall, and the sound of rushing water can be heard in the south-west corner of the room

Monster

2 x Duergar Despot (cr 12, motm 107, mtf 188) and 3 x Duergar (cr 1, mm 122); medium, 17400 xp


Treasure: 1100 gp, 60 pp; 2000 sp, 400 gp; 9 gp; 9 sp; 8 ep

Room #236
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #211, inhabited by Fire Giant Dreadnought

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #255

Room Features

A shallow pit lies in the north side of the room, and skeletons hang from chains and manacles against the north and west walls

Trap

Hail of Arrows: DC 10 to find, DC 15 to disable; +5 to hit against all targets within 20 ft., 10d10 piercing damage

Hidden Treasure

Unlocked Iron Chest (60 hp)


39000 gp, 32000 pp, diamond (5000 gp), ruby (5000 gp), Horseshoes of a Zephyr (very rare, dmg 175)

Room #237
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #238

Room Features

Someone has scrawled "It's a trap" in draconic script on the south wall, and flickering motes of light fill the north-east corner of the room

Room #238
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #217

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #237

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #218

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #247, inhabited by Stone Giant Dreamwalker and 2 x Stone Giant

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #239
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Death Tyrant and 2 x Zombie

West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #231, inhabited by 6 x Gloom Weaver

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #240, inhabited by Drow Inquisitor and 2 x Drow

South Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #258, inhabited by 8 x Drow and 18 x Quaggoth

South Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #259, inhabited by Spirit Naga and 10 x Troglodyte

Room Features

A tapestry of ancient mythology hangs from the north wall, and a pile of rotten leather lies in the north-west corner of the room

Room #240
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

East Entry

Locked Iron Door (DC 25 to open) (slides up)

→   Leads to room #241

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #259, inhabited by Spirit Naga and 10 x Troglodyte

Room Features

A foul odor fills the north side of the room, and several iron blobs are scattered throughout the room

Monster

Drow Inquisitor (cr 14, motm 102, mtf 184) and 2 x Drow (cr 1/4, mm 128); easy, 11600 xp


Treasure: 1500 sp, 200 gp; 21 cp; 19 cp

Room #241
North Entry

Archway

→   Leads to room #222

West Entry

Locked Iron Door (DC 25 to open) (slides up)

→   Leads to room #240, inhabited by Drow Inquisitor and 2 x Drow

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #242, inhabited by 8 x Derro Savant and 18 x Derro

Room Features

Several square holes are cut into the ceiling and floor, and a rotting odor fills the west side of the room

Room #242
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #223, inhabited by Drow House Captain and 6 x Drow Elite Warrior

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #224, inhabited by 9 x Duergar Hammerer and 17 x Duergar

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #241

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #267

Monster

8 x Derro Savant (cr 3, motm 92, mtf 159) and 18 x Derro (cr 1/4, motm 91, mtf 158); medium, 6500 xp


Treasure: 10 sp; 15 gp; 13 gp; 17 cp; 22 cp; 12 gp; 13 gp; 14 sp; 12 sp; 12 sp; 14 sp; 13 gp; 14 gp; 12 gp; 12 ep; 5 pp; 9 gp; 11 cp; 11 gp; 18 cp; 5 gp; 19 cp; 24 cp; 15 gp; 15 sp; 19 cp

Room #243
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224, inhabited by 9 x Duergar Hammerer and 17 x Duergar

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #232, inhabited by Death Tyrant and 5 x Ogre Zombie

Monster

5 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 10 x Duergar (cr 1, mm 122); easy, 4250 xp


Treasure: 13 sp; 19 cp; 7 ep; 21 cp; 21 sp; 14 sp; 3 pp; 5 gp; 19 sp; 10 sp; 17 cp; 13 gp; 5 ep; 6 gp; 17 sp

Room #244
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #270

Room Features

Part of the east wall has collapsed into the room, and the north and east walls have been engraved with endless spirals

Room #245
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #215, inhabited by Mind Flayer Lich and 1 x Grimlock

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #228

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #244

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #263

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270

Room Features

A set of demonic war masks hangs on the north wall, and a sulphurous odor fills the north-west corner of the room

Room #246
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #229

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #256

South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #247
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #238

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #248

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274, inhabited by Mind Flayer Arcanist and 10 x Grimlock

Room Features

A wooden platform hangs over a deep pit in the west side of the room, and a ruined siege weapon sits in the north side of the room

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150) and 2 x Stone Giant (cr 7, mm 156); medium, 11700 xp


Treasure: 48000 gp, 27000 pp, a coral chalice set with black sapphire and jacinth (2500 gp), a fine leather armor trimmed with genette (2500 gp), a fine leather coat trimmed with ermine (2500 gp), a lacquered wooden coffer engraved with a renowned coat of arms (2500 gp), a porcelain vase adorned with platinum and a hydra in relief (2500 gp), a silk brocade choker trimmed with ermine (2500 gp), a velvet coat trimmed with ermine (2500 gp), an electrum torc engraved with arcane runes (2500 gp), an ornate porcelain salt cellar adorned with platinum and a demon in relief (2500 gp), an ornate porcelain tile adorned with platinum and a unicorn in relief (2500 gp), Spell Scroll (Otiluke's Freezing Sphere) (very rare, dmg 200), Oil of Sharpness (very rare, dmg 184), Potion of Cloud Giant Strength (very rare, dmg 187)

Room #248
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #219, inhabited by Spirit Naga and 6 x Minotaur

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247, inhabited by Stone Giant Dreamwalker and 2 x Stone Giant

East Entry

Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)

→   Leads to room #249

Empty 
Room #249
North Entry

Archway

→   Leads to room #220, inhabited by 2 x Duergar Despot and 3 x Duergar Stone Guard

West Entry

Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)

→   Leads to room #248

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #265

Empty 
Room #250
West Entry

Archway

→   Leads to room #232, inhabited by Death Tyrant and 5 x Ogre Zombie

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #251, inhabited by Choldrith and 12 x Cave Fisher

Room Features

A wooden ladder rests against the east wall, and the floor is covered with sand

Monster

4 x Troll (cr 5, mm 291); easy, 7200 xp


Treasure: 200 sp, 70 gp; 70 ep, 80 gp; 1100 cp, 40 ep; 240 sp, 70 gp

Room #251
North Entry #1

Archway

→   Leads to room #233

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #225, inhabited by Drow Inquisitor and 2 x Drow

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #250, inhabited by 4 x Troll

East Entry

Archway

→   Leads to room #252, inhabited by 15 x Bugbear and 1 x Half-ogre

Monster

Choldrith (cr 3, motm 77, vgm 132) and 12 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 9100 xp


Treasure: 11 sp; 7 gp; 13 ep; 20 cp; 13 ep; 17 cp; 23 cp; 13 sp; 2 pp; 13 sp; 10 cp; 16 sp; 10 sp

Room #252
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #234, inhabited by 15 x Svirfneblin and 1 x Xorn

West Entry

Archway

→   Leads to room #251, inhabited by Choldrith and 12 x Cave Fisher

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #278

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279, inhabited by 4 x Troll

Room Features

The floor is covered in perfect hexagonal tiles, and a stone dais and throne sits in the south-west corner of the room

Monster

15 x Bugbear (cr 1, mm 33) and 1 x Half-ogre (cr 1, mm 238); easy, 3200 xp


Treasure: 19 cp; 13 cp; 15 sp; 15 sp; 14 sp; 15 sp; 24 cp; 17 sp; 9 gp; 13 cp; 17 sp; 20 cp; 17 cp; 5 gp; 11 gp; 13 gp

Trap

Fireball Turret: DC 15 to find, DC 10 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. radius burst, DC 15 save or take 18d10 fire damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


38000 gp, 32000 pp, a gilded wooden orb engraved with floral vines (2500 gp), an ornate porcelain ewer gilded and painted with mythical imagery (2500 gp), Armor of Resistance (plate, psychic) (rare, dmg 152), Ioun Stone (mastery) (legendary, dmg 176), Scarab of Protection (legendary, dmg 199), Tome of the Stilled Tongue (legendary, dmg 208)

Room #253
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #254

South Entry

Locked Stone Door (DC 10 to open)

Room Features

A magical mural on the north wall can be used to scry upon any known individual within the dungeon, and a stone dais and throne sits in the south side of the room

Room #254
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226, inhabited by Draegloth and 3 x Drow Elite Warrior

North Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #227, inhabited by Spectator and 14 x Nothic

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #253

Empty 
Room #255
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #236

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282

Room Features

Spirals of red stones cover the floor, and a circle of tall stones stands in the north-east corner of the room

Room #256
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #246

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #272

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #273

Empty 
Room #257
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #230

South Entry

Archway

→   Leads to room #283

Room Features

A shallow pit lies in the south-east corner of the room, and a sulphurous odor fills the south-east corner of the room

Room #258
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #231, inhabited by 6 x Gloom Weaver

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #239

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #283

South Entry #2

Archway

→   Leads to room #284, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

Room Features

Someone has scrawled "Beneath the fountain" on the north wall, and the north and east walls are covered with mould

Monster

8 x Drow (cr 1/4, mm 128) and 18 x Quaggoth (cr 2, mm 256); hard, 8500 xp


Treasure: 5 ep; 14 ep; 10 gp; 19 cp; 11 gp; 8 gp; 19 cp; 14 sp; 15 sp; 15 cp; 1 pp; 13 cp; 18 cp; 12 ep; 6 ep; 16 cp; 9 sp; 1 pp; 12 cp; 4 pp; 26 cp; 6 gp; 6 pp; 15 cp; 13 cp; 12 cp

Room #259
North Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #239

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #240, inhabited by Drow Inquisitor and 2 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #275, inhabited by 10 x Derro Savant and 18 x Derro

Room Features

A group of demonic faces have been carved into the west wall, and someone has scrawled "Don't lose your head" on the east wall

Monster

Spirit Naga (cr 8, mm 234) and 10 x Troglodyte (cr 1/4, mm 290); easy, 4400 xp


Treasure: 90 ep, 110 gp; 20 sp; 16 cp; 15 sp; 13 ep; 18 sp; 17 cp; 12 sp; 9 sp; 7 sp; 11 gp

Room #260
West Entry

Locked Stone Door (DC 10 to open)

East Entry

Archway

→   Leads to room #266, inhabited by 12 x Mimic

Room Features

A stone dais and throne sits in the south side of the room, and someone has scrawled "Rogna fell here, its song has ended" in dwarvish runes on the south wall

Monster

2 x Gloom Weaver (cr 9, motm 213, mtf 224); easy, 10000 xp


Treasure: 40 gp, 11 pp; 170 gp

Trap

Fireball Turret: DC 20 to find, DC 10 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. radius burst, DC 13 save or take 18d10 fire damage

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


36000 gp, 32000 pp, jacinth (1000 gp), black opal (1000 gp), 2 x opal (1000 gp), star sapphire (1000 gp), 3 x yellow sapphire (1000 gp), +3 Ammunition (20 crossbow bolts) (very rare, dmg 150), Bag of Devouring (very rare, dmg 153), 2 x Potion of Supreme Healing (very rare, dmg 187)

Room #261
East Entry

Archway

→   Leads to room #262

Monster

4 x Troll (cr 5, mm 291); easy, 7200 xp


Treasure: 1500 cp, 30 ep; 150 gp; 150 sp, 100 gp; 120 ep, 90 gp

Room #262
West Entry

Archway

→   Leads to room #261, inhabited by 4 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #268, inhabited by Vampiric Mist and 3 x Vampire Spawn

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #276

Room Features

Numerous pillars line the north and south walls, and a weapon rack and spinning wheel sit in the north-east corner of the room

Room #263
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #245

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

→   Leads to room #280

Room Features

Someone has scrawled "Stay low" on the west wall, and a pile of torches lies in the south-west corner of the room

Room #264
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #265

South Entry #1

Archway

→   Leads to room #290, inhabited by Yuan-ti Anathema and 9 x Yuan-ti Malison

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #291

Room Features

A faded and torn tapestry hangs from the west wall, and someone has scrawled "They ate Thali" in dwarvish runes on the west wall

Monster

Alhoon (cr 10, motm 43, vgm 172) and 10 x Shadow Mastiff (cr 2, motm 215, vgm 190); medium, 10400 xp


Treasure: 1600 cp, 20 ep; 12 sp; 21 cp; 12 ep; 10 gp; 15 sp; 18 sp; 22 cp; 12 ep; 18 sp; 11 cp

Room #265
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #249

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #264, inhabited by Alhoon and 10 x Shadow Mastiff

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #283

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #291

Empty 
Room #266
West Entry

Archway

→   Leads to room #260, inhabited by 2 x Gloom Weaver

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #267

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #286, inhabited by Spectator and 12 x Nothic

Room Features

A set of demonic war masks hangs on the east wall, and a rusted iron box lies in the west side of the room

Monster

12 x Mimic (cr 2, mm 220); easy, 5400 xp


Treasure: 15 sp; 8 sp; 11 sp; 13 sp; 10 ep; 16 ep; 17 sp; 14 sp; 20 cp; 21 sp; 10 gp; 12 gp

Room #267
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #242, inhabited by 8 x Derro Savant and 18 x Derro

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #266, inhabited by 12 x Mimic

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #286, inhabited by Spectator and 12 x Nothic

Room Features

A stone dais sits in the north side of the room, and someone has scrawled "right, door, door" on the east wall

Room #268
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #262

East Entry

Archway

→   Leads to room #277

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 3 x Vampire Spawn (cr 5, mm 298); easy, 6100 xp


Treasure: 8 ep; 1100 cp, 60 ep; 1300 cp, 10 ep; 130 gp

Room #269
West Entry

Unlocked Stone Door (60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #270

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295

Monster

Myconid Sovereign (cr 2, mm 232) and 15 x Quaggoth Spore Servant (cr 1, mm 230); easy, 3450 xp


Treasure: 10 sp; 14 gp; 9 gp; 14 sp; 5 ep; 25 cp; 11 gp; 13 cp; 18 cp; 24 cp; 23 sp; 13 sp; 13 gp; 15 cp; 8 cp; 20 cp

Room #270
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #244

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #269, inhabited by Myconid Sovereign and 15 x Quaggoth Spore Servant

South Entry

Archway

→   Leads to room #295

Room Features

Spirals of white stones cover the floor, and a warped holy symbol lies in the center of the room

Room #271
South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Archway

Room Features

Several alcoves are cut into the north and south walls, and the north and west walls are covered with goblin graffiti

Monster

7 x Hobgoblin (cr 1/2, mm 186) and 7 x Cave Fisher (cr 3, motm 73, vgm 130); easy, 5600 xp


Treasure: 9 gp; 11 sp; 18 sp; 8 ep; 20 cp; 13 gp; 7 ep; 21 cp; 15 cp; 20 cp; 15 cp; 13 gp; 16 sp; 11 cp

Room #272
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #256

West Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #299, inhabited by Fomorian and 9 x Troll

Room Features

Spirals of gray stones cover the floor, and a ruined siege weapon sits in the north-east corner of the room

Room #273
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #256

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274, inhabited by Mind Flayer Arcanist and 10 x Grimlock

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #289, inhabited by 2 x Drow Priestess of Lolth and 4 x Drow Elite Warrior

Room Features

The room has a high domed ceiling, and several iron cages are scattered throughout the room

Room #274
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247, inhabited by Stone Giant Dreamwalker and 2 x Stone Giant

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 10 x Grimlock (cr 1/4, mm 175); easy, 4400 xp


Treasure: 230 sp, 70 gp; 11 ep; 10 cp; 12 sp; 16 sp; 21 sp; 21 cp; 12 sp; 7 gp; 20 cp; 12 cp

Room #275
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #259, inhabited by Spirit Naga and 10 x Troglodyte

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #284, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

East Entry

Locked Iron Door (DC 10 to open)

Monster

10 x Derro Savant (cr 3, motm 92, mtf 159) and 18 x Derro (cr 1/4, motm 91, mtf 158); easy, 7900 xp


Treasure: 12 cp; 14 sp; 13 sp; 22 cp; 23 cp; 12 sp; 9 ep; 7 ep; 6 gp; 6 gp; 15 sp; 15 sp; 13 ep; 13 sp; 10 ep; 17 sp; 9 gp; 14 cp; 5 ep; 8 cp; 20 cp; 11 gp; 11 sp; 4 gp; 12 gp; 12 gp; 9 gp; 5 pp

Room #276
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #262

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #303

Trap

Altar of Law: DC 15 to find, DC 15 to disable; affects chaotic creatures within 20 ft., DC 13 save or take 18d10 damage and be stunned for 1 round

Room #277
West Entry #1

Archway

→   Leads to room #268, inhabited by Vampiric Mist and 3 x Vampire Spawn

West Entry #2

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #287, inhabited by 12 x Neogi

Empty 
Room #278
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #252, inhabited by 15 x Bugbear and 1 x Half-ogre

Empty 
Room #279
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252, inhabited by 15 x Bugbear and 1 x Half-ogre

East Entry

Locked Stone Door (DC 10 to open)

South Entry

Archway

→   Leads to room #304, inhabited by Myconid Sovereign and 15 x Quaggoth Spore Servant

Room Features

A chute falls into the room from above, and a faded and torn tapestry hangs from the north wall

Monster

4 x Troll (cr 5, mm 291); easy, 7200 xp


Treasure: 90 gp; 1600 cp, 40 ep; 140 ep, 80 gp; 1200 cp, 10 ep

Room #280
North Entry

Archway

→   Leads to room #263

West Entry

Unlocked Stone Door (60 hp)

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #281, inhabited by Kuo-toa Archpriest and 11 x Kuo-toa Whip

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #297, inhabited by 4 x Duergar Screamer and 9 x Duergar

Empty 
Room #281
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #280

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #297, inhabited by 4 x Duergar Screamer and 9 x Duergar

Room Features

A stone dais sits in the north side of the room, and a simple fireplace sits against the east wall

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 11 x Kuo-toa Whip (cr 1, mm 200); easy, 4500 xp


Treasure: 140 sp, 100 gp; 9 sp; 13 cp; 14 sp; 4 pp; 19 cp; 12 sp; 22 cp; 6 gp; 14 sp; 6 sp; 13 cp

Room #282
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #255

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by 4 x Duergar Hammerer and 10 x Duergar

Empty 
Room #283
North Entry #1

Archway

→   Leads to room #257

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #258, inhabited by 8 x Drow and 18 x Quaggoth

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #265

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #284, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of torn paper lies in the north-west corner of the room

Room #284
North Entry

Archway

→   Leads to room #258, inhabited by 8 x Drow and 18 x Quaggoth

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #283

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #275, inhabited by 10 x Derro Savant and 18 x Derro

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #302

Room Features

A ladder ascends to a catwalk hanging between the north and south walls, and a group of monstrous faces have been carved into the west wall

Monster

11 x Hobgoblin (cr 1/2, mm 186) and 11 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 8800 xp


Treasure: 54000 gp, 34000 pp, a coral puzzle box set with a rosette of ruby (2500 gp), a dragon horn comb engraved with mythical creatures (2500 gp), a dragon horn shield brooch set with a single flawless black sapphire (2500 gp), a gilded wooden plate engraved with arcane runes (2500 gp), a gold bracer engraved with thorned vines (2500 gp), a jet brazier set with a single diamond (2500 gp), a platinum ring set with a rosette of jacinth (2500 gp), a silk vest trimmed with ermine (2500 gp), an electrum crown set with a rosette of diamond (2500 gp), an ornate porcelain tile adorned with platinum and a griffon in relief (2500 gp), Arrow of Slaying (very rare, dmg 152), Potion of Storm Giant Strength (legendary, dmg 187), 2 x Potion of Supreme Healing (very rare, dmg 187)

Room #285
North Entry

Locked Stone Door (DC 25 to open)

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #292, inhabited by 12 x Meazel and 1 x Gray Render

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #311

Room Features

Someone has scrawled an alien symbol on the east wall, and a bent dagger lies in the east side of the room

Room #286
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #267

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #266, inhabited by 12 x Mimic

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292, inhabited by 12 x Meazel and 1 x Gray Render

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A rope ascends to a balcony hanging from the west wall, and someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the north wall

Monster

Spectator (cr 3, mm 30) and 12 x Nothic (cr 2, mm 236); easy, 6100 xp


Treasure: 13 gp; 18 sp; 11 sp; 9 sp; 10 sp; 15 sp; 14 cp; 19 sp; 15 sp; 14 cp; 14 sp; 20 cp; 9 sp

Room #287
East Entry #1

Locked Stone Door (DC 15 to open) (slides to one side)

→   Leads to room #277

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312

South Entry #2

Archway

→   Leads to room #313, inhabited by 15 x Neogi

Room Features

An iron chandelier hangs from the ceiling in the west side of the room, and several corroded iron spikes are scattered throughout the room

Monster

12 x Neogi (cr 3, motm 192, vgm 180); medium, 8400 xp


Treasure: 12 sp; 13 sp; 9 sp; 12 sp; 12 sp; 20 cp; 11 sp; 25 cp; 14 gp; 11 sp; 15 cp; 16 sp

Room #288
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #294, inhabited by Quaggoth Thonot and 13 x Quaggoth

Room Features

Part of the ceiling has collapsed into the room, and a tapestry of vile acts hangs from the south wall

Monster

Fire Giant (cr 9, mm 154) and 2 x Hell Hound (cr 3, mm 182); easy, 6400 xp


Treasure: 160 gp; 19 cp; 18 sp

Room #289
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides down)

→   Leads to room #273

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #300

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #290, inhabited by Yuan-ti Anathema and 9 x Yuan-ti Malison

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308

Room Features

Someone has scrawled "The green dragon is not a dragon" in blood on the north wall, and the ceiling is covered with dripping stalactites

Monster

2 x Drow Priestess of Lolth (cr 8, mm 129) and 4 x Drow Elite Warrior (cr 5, mm 128); medium, 15000 xp


Treasure: 1300 cp, 60 ep; 200 sp, 100 gp; 1600 cp, 10 ep; 120 gp; 2000 cp, 20 ep; 90 ep, 90 gp

Room #290
North Entry

Archway

→   Leads to room #264, inhabited by Alhoon and 10 x Shadow Mastiff

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #289, inhabited by 2 x Drow Priestess of Lolth and 4 x Drow Elite Warrior

Room Features

A rope ascends to a balcony hanging from the east wall, and a pair of dice lies in the north-west corner of the room

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 9 x Yuan-ti Malison (cr 3, mm 309); hard, 14700 xp


Treasure: 700 gp, 50 pp; 10 gp; 8 gp; 26 cp; 8 ep; 12 sp; 10 gp; 22 cp; 12 ep; 14 cp

Room #291
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #264, inhabited by Alhoon and 10 x Shadow Mastiff

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #301, inhabited by 3 x Soul Monger

Room Features

A wooden ladder rests against the west wall, and a rusted iron box lies in the north-east corner of the room

Room #292
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #285

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286, inhabited by Spectator and 12 x Nothic

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #322, inhabited by 6 x Roper

Room Features

A stair ascends to a wooden platform in the north side of the room, and spirals of red stones cover the floor

Monster

12 x Meazel (cr 1, motm 177, mtf 214) and 1 x Gray Render (cr 12, motm 146, mtf 209); medium, 10800 xp


Treasure: 14 sp; 20 sp; 13 sp; 13 sp; 10 gp; 9 gp; 9 gp; 22 cp; 13 sp; 13 sp; 11 sp; 16 sp; 800 gp, 50 pp

Room #293
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #304, inhabited by Myconid Sovereign and 15 x Quaggoth Spore Servant

Room Features

Someone has scrawled "The Iron Council killed fifteen goblins here" on the north wall, and a pile of bent copper coins lies in the north-west corner of the room

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 15 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4100 xp


Treasure: 13 gp; 19 sp; 16 gp; 13 gp; 14 sp; 15 sp; 14 gp; 15 cp; 11 gp; 20 cp; 22 cp; 18 sp; 12 sp; 15 sp; 19 cp; 11 gp

Room #294
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #288, inhabited by Fire Giant and 2 x Hell Hound

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #305

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #295

South Entry

Archway

→   Leads to room #315, inhabited by Duergar Mind Master and 12 x Duergar Stone Guard

Monster

Quaggoth Thonot (cr 3, mm 256) and 13 x Quaggoth (cr 2, mm 256); easy, 6550 xp


Treasure: 10 gp; 18 cp; 7 ep; 22 cp; 13 cp; 11 sp; 12 sp; 17 cp; 24 cp; 8 ep; 19 cp; 13 sp; 14 sp; 22 cp

Room #295
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269, inhabited by Myconid Sovereign and 15 x Quaggoth Spore Servant

North Entry #2

Archway

→   Leads to room #270

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #294, inhabited by Quaggoth Thonot and 13 x Quaggoth

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #296

Room Features

The floor is covered in square tiles, alternating white and black, and a rusted iron box lies in the south side of the room

Room #296
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #295

South Entry

Archway

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


48000 gp, 32000 pp, black sapphire (5000 gp), diamond (5000 gp), 3 x jacinth (5000 gp), ruby (5000 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #297
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #281, inhabited by Kuo-toa Archpriest and 11 x Kuo-toa Whip

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #280

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #298, inhabited by 4 x Duergar Hammerer and 10 x Duergar

South Entry #1

Archway

→   Leads to room #317, inhabited by Spectator and 10 x Nothic

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #318, inhabited by 3 x Duergar Despot and 7 x Duergar

Room Features

A tapestry of vile acts hangs from the west wall, and a shallow pool of quicksilver lies in the south-east corner of the room

Monster

4 x Duergar Screamer (cr 3, motm 112, mtf 190) and 9 x Duergar (cr 1, mm 122); easy, 4600 xp


Treasure: 14 sp; 16 gp; 14 gp; 12 ep; 8 gp; 14 sp; 12 ep; 10 gp; 8 ep; 17 ep; 13 sp; 17 cp; 8 gp

Room #298
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #297, inhabited by 4 x Duergar Screamer and 9 x Duergar

South Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #319, inhabited by 6 x Duergar Xarrorn and 13 x Duergar Stone Guard

Room Features

The north and west walls have been engraved with incoherent labyrinths, and several iron blobs are scattered throughout the room

Monster

4 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 10 x Duergar (cr 1, mm 122); easy, 3800 xp


Treasure: 19 cp; 11 gp; 13 cp; 9 gp; 19 sp; 19 sp; 12 ep; 12 ep; 11 cp; 11 sp; 13 sp; 15 cp; 21 cp; 18 sp

Room #299
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272

East Entry

Archway

→   Leads to room #320

South Entry #1

Archway

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Fomorian (cr 8, mm 136) and 9 x Troll (cr 5, mm 291); hard, 20100 xp


Treasure: 120 gp; 170 gp; 250 sp, 100 gp; 240 sp, 70 gp; 1100 cp, 40 ep; 70 gp, 12 pp; 70 gp; 200 sp, 90 gp; 1900 cp, 40 ep; 190 sp, 70 gp

Room #300
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by 2 x Drow Priestess of Lolth and 4 x Drow Elite Warrior

Room Features

A mouldy odor fills the north-east corner of the room, and a pile of iron spikes lies in the south-east corner of the room

Room #301
West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #291

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #321, inhabited by Soul Monger and 1 x Shadow Dancer

South Entry #2

Locked Iron Door (DC 10 to open)

Room Features

An iron chandelier hangs from the ceiling in the east side of the room, and numerous monstrous skulls lie within niches in the south and east walls

Monster

3 x Soul Monger (cr 11, motm 214, mtf 226); hard, 21600 xp


Treasure: 43000 gp, 34000 pp, a gilded wooden plate inlaid with ornate platinum scrollwork (2500 gp), a gold longsword inlaid with a meandros of platinum (2500 gp), a necklace of true gemsone (2500 gp), a platinum dagger inlaid with ornate orichalcum scrollwork (2500 gp), a porcelain tureen adorned with platinum and a dragon in relief (2500 gp), a porcelain tureen gilded and painted with mythical imagery (2500 gp), a silk brocade tabard trimmed with ermine (2500 gp), an ornate silver mirror framed in gold (2500 gp), 2 x +2 Ammunition (50 blowgun needles) (rare, dmg 150), Spell Scroll (Mordenkainen's Faithful Hound) (rare, dmg 200), Periapt of Health (uncommon, dmg 184), Potion of Mind Reading (rare, dmg 188), Potion of Superior Healing (rare, dmg 187)

Room #302
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #284, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

South Entry

Unlocked Iron Door (60 hp)

Room Features

A tile labyrinth covers the floor, and several pieces of torn paper are scattered throughout the room

Room #303
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #276

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #312

Room Features

A magical altar in the north-east corner of the room heals all wounds of whomever offers a prayer (but only once), and a stone ramp ascends towards the west wall

Room #304
North Entry

Archway

→   Leads to room #279, inhabited by 4 x Troll

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #293, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "Duli was here" on the east wall, and several pieces of spoiled meat are scattered throughout the room

Monster

Myconid Sovereign (cr 2, mm 232) and 15 x Quaggoth Spore Servant (cr 1, mm 230); easy, 3450 xp


Treasure: 12 cp; 17 sp; 18 cp; 18 sp; 11 ep; 17 cp; 12 ep; 9 gp; 14 sp; 4 gp; 12 sp; 11 cp; 19 cp; 18 cp; 20 cp; 14 gp

Room #305
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #294, inhabited by Quaggoth Thonot and 13 x Quaggoth

East Entry #2

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #315, inhabited by Duergar Mind Master and 12 x Duergar Stone Guard

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #332, inhabited by Balhannoth and 6 x Gibbering Mouther

Room Features

Someone has scrawled "I'd rather be at the Gray Flagon" in dwarvish runes on the west wall, and several pieces of spoiled meat are scattered throughout the room

Room #306
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #325, inhabited by 14 x Duergar Stone Guard and 1 x Adult Oblex

East Entry

Archway

→   Leads to room #317, inhabited by Spectator and 10 x Nothic

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #333

Empty 
Room #307
West Entry

Archway

→   Leads to room #320

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #336, inhabited by Drow Matron Mother and 1 x Drow Arachnomancer

Monster

4 x Duergar Screamer (cr 3, motm 112, mtf 190) and 9 x Duergar (cr 1, mm 122); easy, 4600 xp


Treasure: 10 gp; 13 ep; 20 cp; 23 cp; 10 sp; 5 pp; 13 gp; 14 sp; 12 gp; 12 sp; 8 gp; 11 gp; 9 gp

Room #308
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289, inhabited by 2 x Drow Priestess of Lolth and 4 x Drow Elite Warrior

East Entry

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #309, inhabited by 9 x Derro Savant and 20 x Derro

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #326

Empty 
Room #309
West Entry

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #308

East Entry

Locked Stone Door (DC 15 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326

Monster

9 x Derro Savant (cr 3, motm 92, mtf 159) and 20 x Derro (cr 1/4, motm 91, mtf 158); medium, 7300 xp


Treasure: 10 cp; 12 cp; 13 cp; 22 cp; 10 ep; 21 sp; 15 ep; 14 sp; 27 cp; 14 gp; 9 gp; 18 cp; 12 cp; 16 sp; 12 sp; 10 gp; 15 cp; 13 gp; 12 gp; 18 cp; 14 cp; 14 cp; 14 cp; 14 ep; 16 cp; 13 sp; 14 gp; 8 sp; 26 cp

Room #310
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A wooden platform hangs over a deep pit in the south side of the room, and someone has scrawled "You cannot kill it with swords" in draconic script on the north wall

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 7 x Yuan-ti Pureblood (cr 1, mm 310); medium, 9800 xp


Treasure: 800 gp, 40 pp; 10 sp; 12 gp; 12 cp; 19 cp; 17 sp; 21 cp; 18 cp

Room #311
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #285

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #322, inhabited by 6 x Roper

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #337

Room Features

A stair ascends to a balcony hanging from the west wall, and a large kiln and coal bin sit in the north-east corner of the room

Room #312
North Entry

Archway

→   Leads to room #287, inhabited by 12 x Neogi

West Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #303

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #324, inhabited by Fomorian and 15 x Boggle

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #329

Room Features

A stone dais sits in the east side of the room, and a ruined siege weapon sits in the south-west corner of the room

Room #313
North Entry

Archway

→   Leads to room #287, inhabited by 12 x Neogi

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #329

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #314

Room Features

A well lies in the south-east corner of the room, and the floor is covered in perfect hexagonal tiles

Monster

15 x Neogi (cr 3, motm 192, vgm 180); hard, 10500 xp


Treasure: 45000 gp, 31000 pp

Room #314
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313, inhabited by 15 x Neogi

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

Someone has scrawled "The Azure Wardens killed a green dragon here" on the east wall, and a ruined gauntlet lies in the north-east corner of the room

Room #315
North Entry

Archway

→   Leads to room #294, inhabited by Quaggoth Thonot and 13 x Quaggoth

West Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #305

Room Features

A wooden ladder rests against the east wall, and patches of mushrooms grow in the south-west corner of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 12 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 5850 xp


Treasure: 14 sp; 13 gp; 20 cp; 23 sp; 12 sp; 13 gp; 27 cp; 19 sp; 17 sp; 10 cp; 13 sp; 9 gp; 18 cp

Room #316
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #342, inhabited by 4 x Troll

Room Features

Someone has scrawled "Never trust an elf" in dwarvish runes on the west wall, and a pile of rotting wood lies in the center of the room

Room #317
North Entry

Archway

→   Leads to room #297, inhabited by 4 x Duergar Screamer and 9 x Duergar

West Entry

Archway

→   Leads to room #306

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #334, inhabited by 10 x Choldrith

Monster

Spectator (cr 3, mm 30) and 10 x Nothic (cr 2, mm 236); easy, 5200 xp


Treasure: 16 cp; 7 cp; 14 ep; 7 gp; 12 gp; 10 ep; 24 cp; 11 gp; 15 sp; 16 sp; 13 gp

Room #318
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #297, inhabited by 4 x Duergar Screamer and 9 x Duergar

South Entry

Archway

→   Leads to room #334, inhabited by 10 x Choldrith

Monster

3 x Duergar Despot (cr 12, motm 107, mtf 188) and 7 x Duergar (cr 1, mm 122); deadly, 26600 xp


Treasure: 45000 gp, 24000 pp, a fine porcelain jar adorned with platinum and a crown and throne in relief (2500 gp), a fine steel plate armor set with a single flawless black sapphire (2500 gp), a gold coffer engraved with dwarven axeheads (2500 gp), a gold orb inlaid with platinum (2500 gp), a platinum pendant inlaid with orichalcum (2500 gp), a scroll of masterwork calligraphy in silver ink on vellum (2500 gp), a silk brocade merchant's cap trimmed with ermine (2500 gp), a velvet gown threaded with platinum (2500 gp), an amber salt cellar engraved with dwarven axeheads (2500 gp), an electrum bracer engraved with dwarven axeheads (2500 gp), Spell Scroll (Time Stop) (legendary, dmg 200), Potion of Supreme Healing (very rare, dmg 187)

Room #319
North Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #298, inhabited by 4 x Duergar Hammerer and 10 x Duergar

Room Features

A tile mosaic of legendary monsters covers the floor, and several pieces of blood-soaked clothing are scattered throughout the room

Monster

6 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 13 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 8550 xp


Treasure: 18 sp; 12 ep; 9 gp; 15 cp; 17 cp; 8 ep; 17 cp; 17 sp; 15 sp; 15 ep; 13 sp; 11 gp; 7 ep; 12 gp; 9 sp; 12 gp; 11 gp; 19 cp; 12 sp

Room #320
West Entry

Archway

→   Leads to room #299, inhabited by Fomorian and 9 x Troll

East Entry #1

Archway

→   Leads to room #307, inhabited by 4 x Duergar Screamer and 9 x Duergar

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #336, inhabited by Drow Matron Mother and 1 x Drow Arachnomancer

Empty 
Room #321
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #301, inhabited by 3 x Soul Monger

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #328, inhabited by Troll and 10 x Ogre

Room Features

The walls have been engraved with incoherent labyrinths, and someone has scrawled "The Emerald Order looted this place" on the north wall

Monster

Soul Monger (cr 11, motm 214, mtf 226) and 1 x Shadow Dancer (cr 7, motm 213, mtf 225); easy, 10100 xp


Treasure: 400 ep, 200 gp; 60 gp, 12 pp

Room #322
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292, inhabited by 12 x Meazel and 1 x Gray Render

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #311

Monster

6 x Roper (cr 5, mm 261); easy, 10800 xp


Treasure: 150 gp; 250 sp, 60 gp; 130 gp; 1200 cp, 40 ep; 1800 cp, 40 ep; 1400 cp, 20 ep

Room #323
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #324, inhabited by Fomorian and 15 x Boggle

Room Features

A ruined siege weapon sits in the east side of the room, and several adventurer corpses are scattered throughout the room

Room #324
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #323

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #312

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #348

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Anhild died here" in dwarvish runes on the south wall

Monster

Fomorian (cr 8, mm 136) and 15 x Boggle (cr 1/8, motm 65, vgm 128); easy, 4275 xp


Treasure: 190 sp, 70 gp; 18 ep; 16 sp; 11 gp; 4 pp; 16 sp; 11 gp; 16 cp; 9 sp; 9 ep; 13 cp; 16 cp; 10 gp; 18 sp; 4 pp; 14 cp

Room #325
North Entry

Locked Stone Door (DC 15 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #306

South Entry

Archway

→   Leads to room #349

Room Features

A set of demonic war masks hangs on the west wall, and quicksilver drips from the ceiling in the center of the room

Monster

14 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 8100 xp


Treasure: 13 gp; 12 cp; 14 sp; 16 sp; 8 gp; 18 sp; 7 sp; 11 gp; 16 sp; 19 cp; 24 cp; 11 gp; 13 cp; 9 ep; 140 gp

Room #326
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #308

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #309, inhabited by 9 x Derro Savant and 20 x Derro

West Entry

Archway

→   Leads to room #336, inhabited by Drow Matron Mother and 1 x Drow Arachnomancer

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #327, inhabited by Devourer and 3 x Ghast

Trap

Collapsing Ceiling: DC 10 to find, DC 10 to disable; affects all targets within a 40 ft. square area, DC 14 save or take 18d10 damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


40000 gp, 28000 pp, black sapphire (5000 gp), 2 x diamond (5000 gp), 2 x ruby (5000 gp), Spell Scroll (Clone) (very rare, dmg 200), Spell Scroll (Gate) (legendary, dmg 200)

Room #327
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326

Room Features

A stream of blood flows along a channel in the floor, and skeletons hang from chains and manacles against the south and west walls

Monster

Devourer (cr 13, motm 93, vgm 138) and 3 x Ghast (cr 2, mm 148); easy, 11350 xp


Treasure: 1200 sp, 300 gp; 11 cp; 10 gp; 16 gp

Room #328
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #321, inhabited by Soul Monger and 1 x Shadow Dancer

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #352, inhabited by 15 x Wight

Monster

Troll (cr 5, mm 291) and 10 x Ogre (cr 2, mm 237); easy, 6300 xp


Treasure: 900 cp, 40 ep; 21 cp; 9 ep; 14 sp; 22 cp; 15 cp; 26 cp; 17 sp; 15 cp; 18 cp; 16 cp

Room #329
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #312

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313, inhabited by 15 x Neogi

Room Features

A set of demonic war masks hangs on the west wall, and several pieces of spoiled meat are scattered throughout the room

Room #330
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #314

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #331

South Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #357

South Entry #2

Archway

→   Leads to room #358, inhabited by Yuan-ti Mind Whisperer and 14 x Yuan-ti Pureblood

Room Features

A briny odor fills the room, and a corroded key lies in the south side of the room

Monster

15 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); medium, 7450 xp


Treasure: 10 gp; 11 gp; 11 gp; 16 sp; 18 cp; 15 sp; 16 sp; 13 cp; 13 sp; 9 sp; 18 cp; 13 sp; 12 cp; 18 sp; 10 gp; 11 ep

Room #331
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #330, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #359

Empty 
Room #332
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #305

East Entry #1

Locked Iron Door (DC 10 to open) (slides up)

East Entry #2

Archway

→   Leads to room #341, inhabited by 15 x Duergar Xarrorn and 33 x Duergar

Room Features

A well lies in the south-west corner of the room, and a charred wooden shield lies in the north-west corner of the room

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 6 x Gibbering Mouther (cr 2, mm 157); medium, 9900 xp


Treasure: 800 gp, 50 pp; 19 cp; 9 sp; 10 gp; 4 gp; 23 cp; 15 cp

Room #333
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #306

East Entry

Archway

→   Leads to room #334, inhabited by 10 x Choldrith

Room Features

A faded and torn tapestry hangs from the south wall, and a large kiln and coal bin sit in the east side of the room

Room #334
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #317, inhabited by Spectator and 10 x Nothic

North Entry #2

Archway

→   Leads to room #318, inhabited by 3 x Duergar Despot and 7 x Duergar

West Entry

Archway

→   Leads to room #333

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #343

Room Features

A magical pool in the north-west corner of the room disintegrates any mundane metal object submerged within it, and the walls have been engraved with endless spirals

Monster

10 x Choldrith (cr 3, motm 77, vgm 132); easy, 7000 xp


Treasure: 13 ep; 9 sp; 15 cp; 23 sp; 17 sp; 9 gp; 11 cp; 18 cp; 9 gp; 18 cp

Room #335
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #351, inhabited by Wraith and 9 x Wight

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 3 x Mind Flayer (cr 7, mm 222); hard, 20200 xp


Treasure: 36000 gp, 24000 pp, diamond (1000 gp), jacinth (1000 gp), 2 x black opal (1000 gp), emerald (1000 gp), star ruby (1000 gp), 2 x star sapphire (1000 gp), +2 Ammunition (20 crossbow bolts) (rare, dmg 150), Bead of Force (rare, dmg 154), Oil of Etherealness (rare, dmg 183), Potion of Diminution (rare, dmg 187), Potion of Fire Giant Strength (rare, dmg 187), 2 x Potion of Superior Healing (rare, dmg 187), Scroll of Protection (aberrations) (rare, dmg 199)

Room #336
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #307, inhabited by 4 x Duergar Screamer and 9 x Duergar

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #320

East Entry

Archway

→   Leads to room #326

Room Features

A stair ascends to a balcony hanging from the north wall, and someone has scrawled "Sharpen thy sword and ready thy shield" on the east wall

Monster

Drow Matron Mother (cr 20, motm 104, mtf 186) and 1 x Drow Arachnomancer (cr 13, motm 99, mtf 182); deadly, 35000 xp


Treasure: 42000 gp, 23000 pp

Room #337
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #311

East Entry

Archway

→   Leads to room #338, inhabited by Kruthik Hive Lord and 11 x Adult Kruthik

Room Features

A magical mirror on the north wall answers simple questions about the dungeon (yes/no), and the south and east walls are covered with mould

Trap

Falling Cage Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 11 save or become confined

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


45000 gp, 28000 pp, black sapphire (5000 gp), 3 x diamond (5000 gp), 2 x jacinth (5000 gp), Spell Scroll (Maze) (very rare, dmg 200), Spell Scroll (Mind Blank) (very rare, dmg 200), 3 x Potion of Storm Giant Strength (legendary, dmg 187), Potion of Supreme Healing (very rare, dmg 187)

Room #338
West Entry

Archway

→   Leads to room #337

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #339

Room Features

A rope ascends to a catwalk hanging between the east and west walls, and lit candles are scattered across the floor

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 11 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 6750 xp


Treasure: 240 sp, 100 gp; 17 cp; 15 sp; 5 gp; 19 cp; 23 cp; 19 cp; 20 sp; 12 sp; 16 gp; 9 gp; 9 gp

Room #339
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #338, inhabited by Kruthik Hive Lord and 11 x Adult Kruthik

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #323

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #347

South Entry

Archway

→   Leads to room #355, inhabited by Drow Inquisitor and 3 x Drow Elite Warrior

Room Features

A magical mosaic on the east wall can be used to scry upon any known individual within the dungeon, and the ceiling is covered with dripping stalactites

Room #340
South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #357

Room Features

A group of demonic faces have been carved into the east wall, and rusting iron spikes line the east and west walls

Room #341
West Entry #1

Archway

→   Leads to room #332, inhabited by Balhannoth and 6 x Gibbering Mouther

West Entry #2

Archway

→   Leads to room #360

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by 15 x Bugbear

Monster

15 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 33 x Duergar (cr 1, mm 122); deadly, 13350 xp


Treasure: 44000 gp, 27000 pp, 2 x diamond (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), fire opal (1000 gp), opal (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Tsunami) (very rare, dmg 200), Potion of Storm Giant Strength (legendary, dmg 187)

Room #342
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #316

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #349

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #361, inhabited by Fire Giant Dreadnought and 1 x Fire Giant

Room Features

Numerous monstrous skulls lie within niches in the east and west walls, and a pile of trash lies in the south-east corner of the room

Monster

4 x Troll (cr 5, mm 291); easy, 7200 xp


Treasure: 1300 cp, 10 ep; 90 ep, 50 gp; 1600 cp, 40 ep; 160 sp, 80 gp

Room #343
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334, inhabited by 10 x Choldrith

South Entry

Archway

→   Leads to room #367

Empty 
Room #344
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #345, inhabited by 4 x Drow Mage and 10 x Quaggoth

East Entry #2

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #364

South Entry

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #370

Empty 
Room #345
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #344

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #346

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #364

Monster

4 x Drow Mage (cr 7, mm 129) and 10 x Quaggoth (cr 2, mm 256); hard, 16100 xp


Treasure: 230 sp, 50 gp; 1300 cp, 50 ep; 120 gp; 120 ep, 20 gp; 16 sp; 11 sp; 11 gp; 19 sp; 20 sp; 10 sp; 25 cp; 5 pp; 12 cp; 17 sp

Room #346
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by 4 x Drow Mage and 10 x Quaggoth

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #364

South Entry

Archway

→   Leads to room #371

Empty 
Room #347
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #365, inhabited by 8 x Spawn of Kyuss

South Entry

Archway

→   Leads to room #374, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

A magical pool in the center of the room petrifies whomever drinks from it, and spirals of yellow stones cover the floor

Room #348
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324, inhabited by Fomorian and 15 x Boggle

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #365, inhabited by 8 x Spawn of Kyuss

Room Features

A simple fireplace sits against the south wall, and a charred blanket lies in the south-west corner of the room

Room #349
North Entry

Archway

→   Leads to room #325, inhabited by 14 x Duergar Stone Guard and 1 x Adult Oblex

West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #342, inhabited by 4 x Troll

West Entry #2

Archway

→   Leads to room #361, inhabited by Fire Giant Dreadnought and 1 x Fire Giant

Empty 
Room #350
South Entry

Archway

→   Leads to room #379

Room Features

Iron chains hang from the ceiling in the north-east corner of the room, and several empty flasks are scattered throughout the room

Room #351
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #335, inhabited by Elder Brain and 3 x Mind Flayer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369

Monster

Wraith (cr 5, mm 302) and 9 x Wight (cr 3, mm 300); easy, 8100 xp


Treasure: 110 ep, 90 gp; 14 sp; 13 gp; 5 gp; 7 ep; 12 cp; 6 gp; 23 cp; 18 sp; 14 ep

Room #352
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #328, inhabited by Troll and 10 x Ogre

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #353

Monster

15 x Wight (cr 3, mm 300); hard, 10500 xp


Treasure: 5 pp; 9 gp; 10 ep; 9 gp; 16 cp; 13 cp; 13 sp; 16 cp; 13 gp; 6 pp; 24 cp; 3 pp; 18 cp; 18 sp; 15 sp

Room #353
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #352, inhabited by 15 x Wight

East Entry #1

Archway

→   Leads to room #354

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #372

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #382

Room Features

A fountain of water sits against the north wall, and someone has scrawled "The Blade of Faith is reforged" on the north wall

Room #354
West Entry

Archway

→   Leads to room #353

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #355, inhabited by Drow Inquisitor and 3 x Drow Elite Warrior

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #372

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #373

Empty 
Room #355
North Entry

Archway

→   Leads to room #339

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #354

Room Features

A ladder ascends to a catwalk hanging between the east and west walls, and someone has scrawled "Gliatha fell here" on the south wall

Monster

Drow Inquisitor (cr 14, motm 102, mtf 184) and 3 x Drow Elite Warrior (cr 5, mm 128); medium, 16900 xp


Treasure: 300 gp, 60 pp; 240 sp, 90 gp; 230 sp, 70 gp; 200 sp, 70 gp

Hidden Treasure

Hidden (DC 20 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 15 to find, DC 10 to disable; affects each creature which touches the trigger, DC 14 save or take 18d10 damage


37000 gp, 28000 pp, 3 x agate (1000 gp), 2 x diamond (1000 gp), 3 x black opal (1000 gp), emerald (1000 gp), fire opal (1000 gp), opal (1000 gp), 3 x star ruby (1000 gp), star sapphire (1000 gp), Potion of Vitality (very rare, dmg 188)

Room #356
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #357

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #384

Room Features

A narrow shaft descends from the room into a natural cavern below, and the south and west walls have been engraved with incoherent labyrinths

Room #357
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #340

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #330, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #356

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #375

Empty 
Room #358
North Entry

Archway

→   Leads to room #330, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry

Archway

→   Leads to room #359

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 14 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3900 xp


Treasure: 11 sp; 16 cp; 6 pp; 19 cp; 3 pp; 13 ep; 18 cp; 14 cp; 12 gp; 13 gp; 17 sp; 9 sp; 13 gp; 20 cp; 2 pp

Room #359
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #331

West Entry

Archway

→   Leads to room #358, inhabited by Yuan-ti Mind Whisperer and 14 x Yuan-ti Pureblood

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #360

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376

Room Features

A stream of quicksilver flows along a channel in the floor, and a toppled statue lies in the west side of the room

Room #360
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #359

East Entry #1

Archway

→   Leads to room #341, inhabited by 15 x Duergar Xarrorn and 33 x Duergar

East Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #366, inhabited by 15 x Bugbear

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #385, inhabited by 5 x Duergar Hammerer and 11 x Duergar

Room Features

A rope ascends to a balcony hanging from the south wall, and the floor is covered in perfect hexagonal tiles

Room #361
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #342, inhabited by 4 x Troll

East Entry

Archway

→   Leads to room #349

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #377, inhabited by Balhannoth and 8 x Gibbering Mouther

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147) and 1 x Fire Giant (cr 9, mm 154); medium, 16500 xp


Treasure: 47000 gp, 35000 pp, a dragon horn coffer engraved with a labyrinth (7500 gp), a jade skull wreathed in golden continual flame (7500 gp), a silk brocade cloak trimmed with ermine (7500 gp), Spell Scroll (Power Word Heal) (legendary, dmg 200), Potion of Storm Giant Strength (legendary, dmg 187), Potion of Supreme Healing (very rare, dmg 187)

Room #362
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379

Room Features

A shallow pit lies in the north-west corner of the room, and someone has scrawled "It is awake" in goblin runes on the north wall

Room #363
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #369

Empty 
Room #364
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #345, inhabited by 4 x Drow Mage and 10 x Quaggoth

West Entry #1

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #344

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #346

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #371

Empty 
Room #365
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #348

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #347

Room Features

An iron chain hangs from the ceiling in the south-east corner of the room, and a pile of broken arrows lies in the south-west corner of the room

Monster

8 x Spawn of Kyuss (cr 5, motm 225, vgm 192); hard, 14400 xp


Treasure: 53000 gp, 18000 pp, agate (1000 gp), diamond (1000 gp), jacinth (1000 gp), 2 x blue sapphire (1000 gp), emerald (1000 gp), 2 x fire opal (1000 gp), opal (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Circle of Death) (very rare, dmg 200), Potion of Invisibility (very rare, dmg 188), Potion of Speed (very rare, dmg 188), 2 x Potion of Supreme Healing (very rare, dmg 187)

Room #366
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #341, inhabited by 15 x Duergar Xarrorn and 33 x Duergar

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #360

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #386

Room Features

Someone has scrawled "Twist the cog to reset the trap" on the north wall, and a warped holy symbol lies in the south side of the room

Monster

15 x Bugbear (cr 1, mm 33); easy, 3000 xp


Treasure: 12 ep; 15 cp; 13 sp; 5 gp; 18 cp; 5 pp; 12 gp; 8 gp; 16 cp; 20 cp; 15 sp; 11 gp; 16 sp; 13 sp; 16 cp

Room #367
North Entry

Archway

→   Leads to room #343

West Entry

Locked Iron Door (DC 20 to open)

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #388, inhabited by Nagpa and 2 x Cultist

Room Features

A clicking noise can be heard in the center of the room, and a ruined gauntlet lies in the north side of the room

Room #368
North Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369

Room Features

A magical pool in the north side of the room grants beauty to whomever drinks from it (but only once), and a pile of blood-soaked clothing lies in the north side of the room

Monster

14 x Orog (cr 2, mm 247) and 1 x Ettin (cr 4, mm 132); easy, 7400 xp


Treasure: 14 sp; 11 sp; 13 sp; 12 sp; 11 sp; 8 gp; 15 cp; 16 cp; 8 ep; 13 cp; 12 gp; 12 gp; 18 sp; 9 gp; 16 sp

Room #369
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #351, inhabited by Wraith and 9 x Wight

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #368, inhabited by 14 x Orog and 1 x Ettin

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #363

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #380, inhabited by Drow Inquisitor and 8 x Drow

South Entry

Locked Iron Door (DC 20 to open)

Room Features

The south and west walls have been engraved with endless spirals, and a large demonic idol with ruby eyes sits in the south-east corner of the room

Room #370
North Entry

Unlocked Iron Door (60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #344

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #364

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #397, inhabited by 15 x Orc and 1 x Troll

Room Features

A fountain and statue of a God of Darkness sits in the north side of the room, and several pieces of torn paper are scattered throughout the room

Room #371
North Entry

Archway

→   Leads to room #346

West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #364

West Entry #2

Unlocked Stone Door (60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #399, inhabited by Drow Favored Consort and 3 x Drow Elite Warrior

Empty 
Room #372
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #354

West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #353

West Entry #2

Unlocked Iron Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390

Trap

Acidbomb Turret: DC 20 to find, DC 15 to disable; initiative +3, 1 attack per round, affects all targets within a 5 ft. radius burst, DC 13 save or take 18d10 acid damage

Room #373
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #374, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Locked Iron Door (DC 20 to open) (slides down)

Empty 
Room #374
North Entry

Archway

→   Leads to room #347

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #373

South Entry

Archway

→   Leads to room #391, inhabited by Mindwitness and 6 x Mind Flayer

Monster

15 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); medium, 7450 xp


Treasure: 21 cp; 18 cp; 16 cp; 13 gp; 12 sp; 18 sp; 16 sp; 19 cp; 11 gp; 23 cp; 17 cp; 20 sp; 7 ep; 10 cp; 10 gp; 11 gp

Room #375
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #357

East Entry

Locked Stone Door (DC 20 to open)

Empty 
Room #376
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #359

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #401

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #402, inhabited by 8 x Neogi

Empty 
Room #377
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #361, inhabited by Fire Giant Dreadnought and 1 x Fire Giant

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #395

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 8 x Gibbering Mouther (cr 2, mm 157); medium, 10800 xp


Treasure: 46000 gp, 23000 pp, 2 x agate (1000 gp), blue sapphire (1000 gp), 2 x emerald (1000 gp), fire opal (1000 gp), opal (1000 gp), star ruby (1000 gp), Spell Scroll (Sunbeam) (very rare, dmg 200), Spell Scroll (Holy Aura) (very rare, dmg 200), Portable Hole (rare, dmg 185)

Room #378
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #395

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #379

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


42000 gp, 34000 pp, a dragon horn chalice engraved with arcane runes (2500 gp), a dragon horn medallion engraved with a distinguished coat of arms (2500 gp), a drake hide merchant's cap adorned with a plume (2500 gp), a fine porcelain chalice gilded and painted with mythical imagery (2500 gp), a gold amulet set with a single flawless ruby (2500 gp), a platinum pendant engraved with thorned vines (2500 gp), a platinum pendant set with diamond and ruby (2500 gp), a silk brocade mantle trimmed with ermine (2500 gp), an amber rod engraved with dwarven axeheads (2500 gp), an electrum longsword engraved with elven script (2500 gp), Spell Scroll (Power Word Stun) (very rare, dmg 200), Spell Scroll (Tsunami) (very rare, dmg 200), 2 x Potion of Storm Giant Strength (legendary, dmg 187)

Room #379
North Entry #1

Archway

→   Leads to room #350

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #362

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #378

South Entry

Archway

→   Leads to room #405, inhabited by 15 x Choldrith

Room Features

A wooden ladder rests against the east wall, and someone has scrawled "Amin was here" in dwarvish runes on the north wall

Room #380
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #369

West Entry #2

Locked Stone Door (DC 10 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #408

Room Features

Part of the ceiling has collapsed into the room, and a group of draconic faces have been carved into the east wall

Monster

Drow Inquisitor (cr 14, motm 102, mtf 184) and 8 x Drow (cr 1/4, mm 128); easy, 11900 xp


Treasure: 1200 sp, 100 gp; 1 pp; 16 sp; 11 sp; 14 ep; 11 gp; 18 cp; 5 pp; 7 gp

Room #381
East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #382

Empty 
Room #382
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #353

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #381

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #400

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


43000 gp, 29000 pp, a dragon horn rod engraved with mythical creatures (2500 gp), a gilded wooden cup inlaid with orichalcum (2500 gp), a gold ring brooch inlaid with orichalcum (2500 gp), an electrum scepter engraved with thorned vines (2500 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #383
South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #411

Monster

Devourer (cr 13, motm 93, vgm 138) and 15 x Zombie (cr 1/4, mm 316); hard, 10750 xp


Treasure: 1000 gp, 60 pp; 12 gp; 14 sp; 14 sp; 13 gp; 9 gp; 12 gp; 4 pp; 13 ep; 15 sp; 20 cp; 13 gp; 24 cp; 5 sp; 8 ep; 16 cp

Room #384
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #356

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #412

South Entry #2

Archway

→   Leads to room #413, inhabited by 8 x Meazel and 1 x Gray Render

Room Features

A chute falls into the room from above, and a rattling noise fills the room

Trap

Freeze Bomb: DC 10 to find, DC 10 to disable; affects all targets within 20 ft., DC 13 save or take 18d10 cold damage and become restrained for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


49000 gp, 27000 pp, a dragon horn scepter inlaid with a filigree of platinum (2500 gp), a dragon horn shield brooch engraved with mythical imagery (2500 gp), a drake hide coinpurse trimmed with ermine (2500 gp), a gold ring brooch engraved with mythical imagery (2500 gp), +1 Armor (scale mail) (rare, dmg 152), Instrument of the Bards (Ollamh harp) (legendary, dmg 176), Staff of the Magi (legendary, dmg 203)

Room #385
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #360

South Entry #1

Archway

→   Leads to room #402, inhabited by 8 x Neogi

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #403

Room Features

A magical mosaic on the east wall depicts the betrayal of whomever views it, and a putrid odor fills the west side of the room

Monster

5 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 11 x Duergar (cr 1, mm 122); easy, 4450 xp


Treasure: 12 ep; 15 ep; 19 sp; 16 cp; 9 sp; 19 cp; 16 cp; 1 pp; 12 ep; 8 gp; 10 gp; 5 pp; 20 sp; 12 gp; 15 cp; 13 sp

Room #386
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by 15 x Bugbear

South Entry #1

Archway

→   Leads to room #403

South Entry #2

Archway

Room Features

A narrow shaft falls into the room from above, and a fountain of water sits against the east wall

Room #387
North Entry

Unlocked Stone Door (60 hp)

East Entry

Archway

→   Leads to room #388, inhabited by Nagpa and 2 x Cultist

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #414

Empty 
Room #388
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #367

West Entry

Archway

→   Leads to room #387

East Entry

Unlocked Stone Door (60 hp)

South Entry

Archway

→   Leads to room #406, inhabited by 6 x Chitine and 11 x Cave Fisher

Monster

Nagpa (cr 17, motm 189, mtf 215) and 2 x Cultist (cr 1/8, mm 345); easy, 18050 xp


Treasure: 2000 gp, 600 pp; 12 sp; 14 cp

Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407

Monster

5 x Derro Savant (cr 3, motm 92, mtf 159) and 12 x Derro (cr 1/4, motm 91, mtf 158); easy, 4100 xp


Treasure: 16 sp; 16 cp; 10 gp; 5 gp; 10 gp; 13 cp; 13 sp; 10 ep; 4 pp; 20 cp; 20 sp; 19 cp; 11 cp; 15 gp; 12 gp; 17 cp; 15 gp

Room #390
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #400

East Entry #1

Locked Iron Door (DC 15 to open) (slides up)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410

Room Features

A shallow pit lies in the east side of the room, and the south and west walls are covered with scorch marks

Room #391
North Entry

Archway

→   Leads to room #374, inhabited by 15 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #411

Room Features

A sloped pit lined with iron spikes lies in the east side of the room, and someone has scrawled a large X on the north wall

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 6 x Mind Flayer (cr 7, mm 222); hard, 19200 xp


Treasure: 220 gp; 160 sp, 70 gp; 1400 cp, 30 ep; 200 sp, 70 gp; 100 gp; 140 gp; 1800 cp, 10 ep

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


49000 gp, 33000 pp, a coral orb engraved with noble imagery (7500 gp), a platinum mask engraved with draconic runes (7500 gp), a platinum tankard engraved with a legendary coat of arms (7500 gp), Staff of Charming (rare, dmg 201), Staff of Healing (rare, dmg 202)

Room #392
East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #393, inhabited by Elder Brain and 1 x Mind Flayer

South Entry

Archway

→   Leads to room #413, inhabited by 8 x Meazel and 1 x Gray Render

Room Features

An iron chain hangs from the ceiling in the north-west corner of the room, and several wax blobs are scattered throughout the room

Room #393
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #392

East Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #394

East Entry #2

Unlocked Stone Door (60 hp)

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); easy, 14400 xp


Treasure: 500 gp, 20 pp; 160 sp, 60 gp

Room #394
North Entry

Archway

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #393, inhabited by Elder Brain and 1 x Mind Flayer

Empty 
Room #395
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #377, inhabited by Balhannoth and 8 x Gibbering Mouther

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #378

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 10 to find, DC 15 to disable; affects each creature which touches the trigger, DC 10 save or take 10d10 damage


49000 gp, 31000 pp, an ornate porcelain salt cellar gilded and painted with noble imagery (7500 gp), 2 x Spell Scroll (Globe of Invulnerability) (very rare, dmg 200), Potion of Speed (very rare, dmg 188), Potion of Vitality (very rare, dmg 188)

Room #396
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408

Room Features

The ceiling is covered with cobwebs, and a rusted gauntlet lies in the center of the room

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 4 x Drow Elite Warrior (cr 5, mm 128); medium, 14400 xp


Treasure: 36000 gp, 31000 pp, a dragon horn coffer inlaid with ornate orichalcum scrollwork (7500 gp), an ornate porcelain miniature (of a tower) adorned with ruby (7500 gp), Crystal Ball of Telepathy (legendary, dmg 159), Crystal Ball of True Seeing (legendary, dmg 159), Ring of Spell Turning (legendary, dmg 193), Vorpal Sword (greatsword) (legendary, dmg 209)

Room #397
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #370

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #398, inhabited by Myconid Sovereign and 15 x Quaggoth Spore Servant

South Entry #1

Archway

→   Leads to room #426, inhabited by Drow Favored Consort and 5 x Drow

South Entry #2

Archway

→   Leads to room #427, inhabited by 5 x Derro Savant and 12 x Derro

Room Features

Someone has scrawled "Don't sleep" in orcish runes on the west wall, and a pile of broken glass lies in the south side of the room

Monster

15 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); easy, 3300 xp


Treasure: 24 cp; 10 sp; 19 cp; 23 cp; 12 gp; 12 gp; 14 cp; 10 sp; 8 gp; 15 gp; 14 gp; 16 gp; 16 sp; 10 sp; 14 sp; 1300 cp, 30 ep

Room #398
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #397, inhabited by 15 x Orc and 1 x Troll

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #399, inhabited by Drow Favored Consort and 3 x Drow Elite Warrior

East Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #415, inhabited by Yuan-ti Anathema and 7 x Yuan-ti Malison

Room Features

Someone has scrawled "I've forgotten my name" on the west wall, and several pieces of rotten rope are scattered throughout the room

Monster

Myconid Sovereign (cr 2, mm 232) and 15 x Quaggoth Spore Servant (cr 1, mm 230); easy, 3450 xp


Treasure: 13 cp; 11 sp; 11 ep; 3 pp; 17 cp; 16 sp; 13 cp; 8 gp; 13 sp; 7 gp; 8 gp; 12 ep; 12 sp; 6 pp; 7 ep; 10 gp

Room #399
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #371

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #398, inhabited by Myconid Sovereign and 15 x Quaggoth Spore Servant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409

Monster

Drow Favored Consort (cr 18, motm 100, mtf 183) and 3 x Drow Elite Warrior (cr 5, mm 128); deadly, 25400 xp


Treasure: 6000 gp, 100 pp; 60 ep, 70 gp; 220 sp, 80 gp; 150 gp

Room #400
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #382

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #409

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #416

Empty 
Room #401
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #376

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #402, inhabited by 8 x Neogi

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #429, inhabited by Mind Flayer Lich and 5 x Grimlock

Empty 
Room #402
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #376

North Entry #2

Archway

→   Leads to room #385, inhabited by 5 x Duergar Hammerer and 11 x Duergar

West Entry

Archway

→   Leads to room #401

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #403

Room Features

A ladder ascends to a wooden platform in the north side of the room, and a crater has been blasted into the floor in the north-east corner of the room

Monster

8 x Neogi (cr 3, motm 192, vgm 180); easy, 5600 xp


Treasure: 8 gp; 10 sp; 5 pp; 13 sp; 16 cp; 14 sp; 19 cp; 15 sp

Room #403
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #385, inhabited by 5 x Duergar Hammerer and 11 x Duergar

North Entry #2

Archway

→   Leads to room #386

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #402, inhabited by 8 x Neogi

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #421

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

Room Features

Someone has scrawled "Enden was here" on the south wall, and several sundered shields are scattered throughout the room

Room #404
East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #405, inhabited by 15 x Choldrith

South Entry

Archway

→   Leads to room #422

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 14 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3900 xp


Treasure: 13 sp; 18 cp; 9 gp; 13 cp; 20 cp; 10 gp; 22 cp; 11 sp; 12 gp; 19 sp; 16 cp; 14 gp; 22 cp; 12 ep; 15 sp

Room #405
North Entry

Archway

→   Leads to room #379

West Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #404, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

West Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #422

Monster

15 x Choldrith (cr 3, motm 77, vgm 132); hard, 10500 xp


Treasure: 8 gp; 11 sp; 23 cp; 9 sp; 9 gp; 13 cp; 11 gp; 16 sp; 11 ep; 15 cp; 12 gp; 10 sp; 9 sp; 14 cp; 6 gp

Trap

Freeze Bomb: DC 20 to find, DC 10 to disable; affects all targets within 20 ft., DC 14 save or take 18d10 cold damage and become restrained for 1d4 rounds

Room #406
North Entry

Archway

→   Leads to room #388, inhabited by Nagpa and 2 x Cultist

East Entry

Archway

Room Features

Part of the east wall has collapsed into the room, and a ruined iron box lies in the north side of the room

Monster

6 x Chitine (cr 1/2, motm 75, vgm 131) and 11 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 8300 xp


Treasure: 39000 gp, 24000 pp, agate (1000 gp), 2 x diamond (1000 gp), jacinth (1000 gp), blue sapphire (1000 gp), 4 x opal (1000 gp), star ruby (1000 gp), 2 x yellow sapphire (1000 gp), Spell Scroll (Holy Aura) (very rare, dmg 200), Arrow of Slaying (very rare, dmg 152), Universal Solvent (legendary, dmg 209)

Room #407
North Entry

Archway

→   Leads to room #389, inhabited by 5 x Derro Savant and 12 x Derro

West Entry

Locked Iron Door (DC 25 to open)

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #408

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #423

Room Features

The walls have been engraved with alien symbols, and a fountain decorated with six gargoyles sits in the west side of the room

Room #408
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #380, inhabited by Drow Inquisitor and 8 x Drow

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #407

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #396, inhabited by Drow Shadowblade and 4 x Drow Elite Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425

Empty 
Room #409
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399, inhabited by Drow Favored Consort and 3 x Drow Elite Warrior

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #415, inhabited by Yuan-ti Anathema and 7 x Yuan-ti Malison

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #400

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

Empty 
Room #410
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #417

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #418, inhabited by Skull Lord and 2 x Deathlock

Room Features

A narrow shaft descends from the room into a magical cyst below, and spirals of red stones cover the floor

Room #411
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #383, inhabited by Devourer and 15 x Zombie

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #391, inhabited by Mindwitness and 6 x Mind Flayer

East Entry

Archway

→   Leads to room #412

Room Features

A stone dais sits in the north-west corner of the room, and clouds of flying insects fill the north side of the room

Room #412
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #384

West Entry #1

Archway

→   Leads to room #411

West Entry #2

Archway

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #413, inhabited by 8 x Meazel and 1 x Gray Render

Room Features

A stream of blood flows along a channel in the floor, and a pile of rotten fruit lies in the center of the room

Room #413
North Entry #1

Archway

→   Leads to room #384

North Entry #2

Archway

→   Leads to room #392

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #412

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A narrow shaft falls into the room from above, and the ceiling is covered with scorch marks

Monster

8 x Meazel (cr 1, motm 177, mtf 214) and 1 x Gray Render (cr 12, motm 146, mtf 209); medium, 10000 xp


Treasure: 13 cp; 10 gp; 21 cp; 14 sp; 18 sp; 3 pp; 25 cp; 11 ep; 900 gp, 30 pp

Room #414
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #387

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #433

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 10 to find, DC 15 to disable; +9 to hit against one target, 24d10 piercing damage


48000 gp, 27000 pp, a fine porcelain plate adorned with platinum and a coat of arms in relief (7500 gp), a gilded wooden scepter inlaid with a meandros of orichalcum (7500 gp), an amber rod engraved with a renowned coat of arms (7500 gp), +3 Armor (splint) (legendary, dmg 152), +2 Armor (studded leather) (very rare, dmg 152), +3 Armor (chain mail) (legendary, dmg 152)

Room #415
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #398, inhabited by Myconid Sovereign and 15 x Quaggoth Spore Servant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409

South Entry

Archway

→   Leads to room #435, inhabited by Aboleth and 4 x Kuo-toa Archpriest

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 7 x Yuan-ti Malison (cr 3, mm 309); medium, 13300 xp


Treasure: 800 gp, 20 pp; 19 cp; 12 cp; 16 cp; 14 sp; 21 cp; 13 sp; 10 gp

Trap

Crushing Pit: DC 15 to find, DC 15 to disable; affects all targets entering a 10 ft. square area, DC 13 save or take 18d10 damage

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


38000 gp, 27000 pp, a platinum amulet engraved with thorned vines (2500 gp), 2 x Oil of Sharpness (very rare, dmg 184), Potion of Flying (very rare, dmg 187), Potion of Supreme Healing (very rare, dmg 187)

Room #416
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #400

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #417

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #436, inhabited by Spirit Naga and 11 x Troglodyte

Empty 
Room #417
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #416

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #410

Empty 
Room #418
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #410

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #437, inhabited by Balhannoth and 5 x Gibbering Mouther

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A foul odor fills the center of the room, and a pile of rotten fruit lies in the north-west corner of the room

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 2 x Deathlock (cr 4, motm 86, mtf 128); medium, 15200 xp


Treasure: 700 gp, 30 pp; 1 pp; 11 cp

Trap

Poisoned Arrow Turret: DC 10 to find, DC 10 to disable; initiative +3, 1 attack per round, +8 to hit against one target, 18d10 piercing/poison damage

Room #419
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #420, inhabited by Mind Flayer Arcanist and 6 x Intellect Devourer

South Entry

Archway

→   Leads to room #446

Room Features

A stack of oil-filled barrels stands against the east wall, and the sound of footsteps can be faintly heard near the east wall

Monster

6 x Duergar Screamer (cr 3, motm 112, mtf 190) and 10 x Duergar (cr 1, mm 122); medium, 6200 xp


Treasure: 18 sp; 13 gp; 16 cp; 21 cp; 7 ep; 11 ep; 17 gp; 12 gp; 12 sp; 7 gp; 13 gp; 6 gp; 19 cp; 17 gp; 18 cp; 12 gp

Room #420
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #419, inhabited by 6 x Duergar Screamer and 10 x Duergar

East Entry

Archway

→   Leads to room #429, inhabited by Mind Flayer Lich and 5 x Grimlock

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #447

Room Features

A stone dais sits in the north-east corner of the room, and a tile labyrinth covers the floor

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 6 x Intellect Devourer (cr 2, mm 191); easy, 6600 xp


Treasure: 290 sp, 90 gp; 12 sp; 17 cp; 11 gp; 17 sp; 22 cp; 15 cp

Room #421
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #439, inhabited by Yuan-ti Pit Master and 15 x Yuan-ti Pureblood

Empty 
Room #422
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395

North Entry #2

Archway

→   Leads to room #404, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #405, inhabited by 15 x Choldrith

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #432

Empty 
Room #423
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #407

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #441, inhabited by Yuan-ti Pit Master and 11 x Yuan-ti Pureblood

Room Features

A large demonic idol with ruby eyes sits in the center of the room, and someone has scrawled a fell symbol on the south wall

Room #424
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #425

Room Features

Someone has scrawled "In the Plains of Dweomers, when the Oath of Allegiance is broken, the Orb of Glass shall be found" on the north wall, and a pile of empty flasks lies in the center of the room

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 15 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4100 xp


Treasure: 10 gp; 3 ep; 13 sp; 21 cp; 11 cp; 18 sp; 6 pp; 19 cp; 16 cp; 18 sp; 12 cp; 18 cp; 14 ep; 8 sp; 23 cp; 17 cp

Room #425
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #424, inhabited by Yuan-ti Nightmare Speaker and 15 x Yuan-ti Pureblood

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #426, inhabited by Drow Favored Consort and 5 x Drow

Room Features

Someone has scrawled "Death comes on silent wings" on the north wall, and the scent of urine fills the south side of the room

Room #426
North Entry

Archway

→   Leads to room #397, inhabited by 15 x Orc and 1 x Troll

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #425

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #442, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

Monster

Drow Favored Consort (cr 18, motm 100, mtf 183) and 5 x Drow (cr 1/4, mm 128); easy, 20250 xp


Treasure: 6000 gp, 1000 pp; 16 cp; 13 ep; 23 cp; 8 ep; 21 cp

Room #427
North Entry

Archway

→   Leads to room #397, inhabited by 15 x Orc and 1 x Troll

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #434, inhabited by Choldrith and 11 x Cave Fisher

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #443

Monster

5 x Derro Savant (cr 3, motm 92, mtf 159) and 12 x Derro (cr 1/4, motm 91, mtf 158); easy, 4100 xp


Treasure: 17 cp; 16 sp; 11 gp; 19 cp; 12 sp; 9 gp; 9 gp; 11 gp; 11 cp; 18 cp; 3 pp; 21 cp; 12 sp; 16 cp; 13 ep; 12 sp; 14 sp

Room #428
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #436, inhabited by Spirit Naga and 11 x Troglodyte

Room Features

A well lies in the west side of the room, and a cube of solid stone stands in the center of the room

Room #429
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #401

West Entry

Archway

→   Leads to room #420, inhabited by Mind Flayer Arcanist and 6 x Intellect Devourer

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #430

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #447

Monster

Mind Flayer Lich (cr 22, vgm 172) and 5 x Grimlock (cr 1/4, mm 175); hard, 41250 xp


Treasure: 5000 gp, 800 pp; 15 ep; 15 cp; 11 sp; 16 cp; 18 cp

Room #430
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #429, inhabited by Mind Flayer Lich and 5 x Grimlock

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #431

South Entry

Locked Iron Door (DC 15 to open) (slides to one side)

→   Leads to room #448, inhabited by 12 x Duergar Hammerer and 24 x Duergar

Empty 
Room #431
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #430

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439, inhabited by Yuan-ti Pit Master and 15 x Yuan-ti Pureblood

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #454, inhabited by Mind Flayer and 14 x Grimlock

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

South Entry #3

Locked Stone Door (DC 10 to open)

Room Features

Someone has scrawled "seven, four, six, three" on the north wall, and a pile of spoiled meat lies in the north-west corner of the room

Room #432
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #422

West Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #449

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #440, inhabited by Nagpa and 1 x Githyanki Gish

Room Features

A group of demonic faces have been carved into the west wall, and someone has scrawled "Seven steps forward, four steps back" on the west wall

Room #433
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #414

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #440, inhabited by Nagpa and 1 x Githyanki Gish

Room Features

A tapestry of legendary monsters hangs from the west wall, and a wooden ladder rests against the south wall

Room #434
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #427, inhabited by 5 x Derro Savant and 12 x Derro

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #451

Monster

Choldrith (cr 3, motm 77, vgm 132) and 11 x Cave Fisher (cr 3, motm 73, vgm 130); medium, 8400 xp


Treasure: 17 cp; 16 cp; 15 cp; 12 ep; 17 cp; 9 sp; 14 cp; 9 ep; 10 ep; 15 sp; 16 sp; 13 gp

Room #435
North Entry

Archway

→   Leads to room #415, inhabited by Yuan-ti Anathema and 7 x Yuan-ti Malison

South Entry #1

Archway

→   Leads to room #451

South Entry #2

Archway

→   Leads to room #452, inhabited by Duergar Mind Master and 14 x Duergar Stone Guard

Monster

Aboleth (cr 10, mm 13) and 4 x Kuo-toa Archpriest (cr 6, mm 200); medium, 15100 xp


Treasure: 1300 cp, 60 ep; 100 ep, 90 gp; 130 gp; 220 gp; 1500 cp, 50 ep

Room #436
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #416

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #428

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #444, inhabited by Elder Brain and 3 x Mind Flayer

Room Features

Spirals of green stones cover the floor, and several iron cages are scattered throughout the room

Monster

Spirit Naga (cr 8, mm 234) and 11 x Troglodyte (cr 1/4, mm 290); easy, 4450 xp


Treasure: 1800 cp, 50 ep; 6 ep; 17 sp; 12 gp; 16 sp; 11 cp; 18 cp; 11 cp; 15 cp; 15 ep; 21 cp; 13 ep

Room #437
North Entry

Locked Stone Door (DC 15 to open)

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #418, inhabited by Skull Lord and 2 x Deathlock

East Entry

Archway

→   Leads to room #438, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

Room Features

A wooden platform hangs over a deep pit in the west side of the room, and a crude bed and round table sit in the south-west corner of the room

Monster

Balhannoth (cr 11, motm 55, mtf 118) and 5 x Gibbering Mouther (cr 2, mm 157); easy, 9450 xp


Treasure: 400 gp, 10 pp; 15 sp; 12 cp; 19 sp; 18 cp; 11 cp

Room #438
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

West Entry

Archway

→   Leads to room #437, inhabited by Balhannoth and 5 x Gibbering Mouther

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #446

Room Features

The floor is covered in perfect hexagonal tiles, and a torn satchel lies in the center of the room

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 14 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3900 xp


Treasure: 13 sp; 12 sp; 6 gp; 13 sp; 19 cp; 22 cp; 17 sp; 22 cp; 12 cp; 8 sp; 15 sp; 10 gp; 9 sp; 6 gp; 24 cp

Room #439
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #421

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #464

Room Features

A set of demonic war masks hangs on the east wall, and the floor is covered with sand

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 15 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4800 xp


Treasure: 310 sp, 80 gp; 11 gp; 13 sp; 10 sp; 18 sp; 15 cp; 12 sp; 11 ep; 12 sp; 13 cp; 15 gp; 13 sp; 17 sp; 12 ep; 9 ep; 8 gp

Room #440
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #432

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #433

South Entry

Archway

→   Leads to room #455

Monster

Nagpa (cr 17, motm 189, mtf 215) and 1 x Githyanki Gish (cr 10, motm 140, mtf 205); hard, 23900 xp


Treasure: 45000 gp, 21000 pp, 2 x diamond (1000 gp), jacinth (1000 gp), emerald (1000 gp), fire opal (1000 gp), opal (1000 gp), star sapphire (1000 gp), Armor of Resistance (plate, thunder) (rare, dmg 152)

Room #441
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #423

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #458

East Entry

Archway

→   Leads to room #450, inhabited by 7 x Derro Savant and 16 x Derro

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 11 x Yuan-ti Pureblood (cr 1, mm 310); easy, 4000 xp


Treasure: 1300 cp, 30 ep; 14 sp; 15 cp; 22 cp; 16 sp; 18 sp; 22 sp; 10 sp; 14 sp; 23 cp; 10 gp; 9 gp

Room #442
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #426, inhabited by Drow Favored Consort and 5 x Drow

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #468, inhabited by Duergar Mind Master and 14 x Duergar Stone Guard

Monster

6 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 6 x Female Steeder (cr 1, motm 231, mtf 238); easy, 3900 xp


Treasure: 13 sp; 13 sp; 3 pp; 11 gp; 6 pp; 17 gp; 17 cp; 16 cp; 11 sp; 14 ep; 18 cp; 12 ep

Room #443
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #427, inhabited by 5 x Derro Savant and 12 x Derro

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #469, inhabited by Mind Flayer and 15 x Troglodyte

Room Features

A stream of acid flows along a channel in the floor, and someone has scrawled "You cannot kill it with swords" on the east wall

Room #444
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #436, inhabited by Spirit Naga and 11 x Troglodyte

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #459

Room Features

Several square holes are cut into the north and west walls, and someone has scrawled a basic map of the dungeon on the east wall

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 3 x Mind Flayer (cr 7, mm 222); hard, 20200 xp


Treasure: 400 ep, 500 gp; 240 sp, 50 gp; 1500 cp, 20 ep; 230 sp, 60 gp

Room #445
North Entry

Locked Iron Door (DC 25 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and the floor is covered in square tiles, alternating white and black

Monster

5 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 10 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 4625 xp


Treasure: 14 sp; 19 cp; 10 gp; 18 cp; 11 ep; 12 gp; 8 gp; 12 cp; 23 cp; 11 ep; 12 sp; 12 sp; 10 ep; 15 ep; 11 gp

Room #446
North Entry

Archway

→   Leads to room #419, inhabited by 6 x Duergar Screamer and 10 x Duergar

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #438, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #473

Room Features

A magical shrine of a god of death in the north side of the room summons an air elemental to serve whomever sacrifices a gemstone upon it (but only once), and a ladder ascends to a balcony hanging from the east wall

Room #447
North Entry #1

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #420, inhabited by Mind Flayer Arcanist and 6 x Intellect Devourer

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #429, inhabited by Mind Flayer Lich and 5 x Grimlock

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #448, inhabited by 12 x Duergar Hammerer and 24 x Duergar

South Entry

Locked Iron Door (DC 20 to open)

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


43000 gp, 23000 pp, 2 x diamond (1000 gp), black opal (1000 gp), 5 x blue sapphire (1000 gp), 4 x emerald (1000 gp), fire opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), Bowl of Commanding Water Elementals (rare, dmg 156), Ioun Stone (reserve) (rare, dmg 176), Ring of X-ray Vision (rare, dmg 193), Staff of Healing (rare, dmg 202)

Room #448
North Entry

Locked Iron Door (DC 15 to open) (slides to one side)

→   Leads to room #430

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #447

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #454, inhabited by Mind Flayer and 14 x Grimlock

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #475

Monster

12 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 24 x Duergar (cr 1, mm 122); hard, 10200 xp


Treasure: 17 sp; 12 ep; 16 cp; 18 sp; 21 cp; 8 ep; 16 gp; 18 cp; 19 cp; 10 sp; 17 sp; 7 gp; 24 cp; 18 cp; 13 cp; 10 sp; 7 ep; 21 sp; 5 pp; 14 cp; 13 ep; 5 ep; 17 sp; 20 cp; 14 cp; 25 cp; 11 gp; 14 cp; 15 cp; 13 sp; 14 gp; 9 sp; 4 sp; 10 gp; 11 ep; 20 sp

Room #449
East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #432

South Entry #1

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #464

South Entry #2

Locked Stone Door (DC 15 to open)

Empty 
Room #450
West Entry

Archway

→   Leads to room #441, inhabited by Yuan-ti Pit Master and 11 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #467

Room Features

A toppled statue lies in the west side of the room, and a pile of blood-soaked clothing lies in the center of the room

Monster

7 x Derro Savant (cr 3, motm 92, mtf 159) and 16 x Derro (cr 1/4, motm 91, mtf 158); medium, 5700 xp


Treasure: 13 cp; 7 gp; 2 pp; 9 gp; 12 cp; 12 gp; 6 sp; 13 sp; 15 sp; 11 cp; 11 sp; 16 sp; 5 pp; 14 sp; 13 gp; 19 cp; 2 pp; 21 cp; 14 gp; 13 cp; 10 sp; 10 gp; 20 cp

Room #451
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #434, inhabited by Choldrith and 11 x Cave Fisher

North Entry #2

Archway

→   Leads to room #435, inhabited by Aboleth and 4 x Kuo-toa Archpriest

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #452, inhabited by Duergar Mind Master and 14 x Duergar Stone Guard

Empty 
Room #452
North Entry

Archway

→   Leads to room #435, inhabited by Aboleth and 4 x Kuo-toa Archpriest

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #451

East Entry

Archway

South Entry

Archway

→   Leads to room #481

Room Features

Someone has scrawled "Sharpen thy axe and ready thy shield" on the south wall, and a broken hammer lies in the south-east corner of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 14 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 6750 xp


Treasure: 15 sp; 17 sp; 16 cp; 15 sp; 12 ep; 19 cp; 17 cp; 13 cp; 5 gp; 10 sp; 14 cp; 17 cp; 4 pp; 15 sp; 11 cp

Room #453
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #471, inhabited by 7 x Spawn of Kyuss

Room Features

A stone stair ascends towards the east wall, and the floor is covered with cracks

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147) and 1 x Fire Giant (cr 9, mm 154); medium, 16500 xp


Treasure: 1000 sp, 200 gp; 150 gp

Room #454
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #431

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #448, inhabited by 12 x Duergar Hammerer and 24 x Duergar

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #463

South Entry

Archway

→   Leads to room #476, inhabited by Roper and 14 x Piercer

Room Features

A mural of geometric patterns covers the ceiling, and someone has scrawled a large X on the west wall

Monster

Mind Flayer (cr 7, mm 222) and 14 x Grimlock (cr 1/4, mm 175); easy, 3600 xp


Treasure: 210 sp, 80 gp; 15 gp; 12 gp; 10 gp; 5 gp; 22 cp; 5 pp; 22 cp; 22 cp; 8 gp; 13 ep; 17 cp; 15 cp; 15 sp; 16 cp

Room #455
North Entry

Archway

→   Leads to room #440, inhabited by Nagpa and 1 x Githyanki Gish

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

South Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #477

South Entry #2

Archway

→   Leads to room #478

Room Features

A carved stone statue stands in the west side of the room, and a rusted amulet lies in the north-west corner of the room

Room #456
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #455

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #457

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #479

Room Features

Someone has scrawled "We can graffiti too" on the south wall, and a ring of keys lies in the north side of the room

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 14 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3900 xp


Treasure: 9 sp; 14 sp; 18 sp; 13 ep; 19 cp; 14 cp; 22 cp; 17 gp; 17 sp; 10 ep; 17 sp; 17 sp; 16 ep; 15 cp; 10 ep

Room #457
North Entry

Archway

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #456, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #480, inhabited by Draegloth and 10 x Drow Elite Warrior

Room Features

Part of the south wall has collapsed into the room, and a putrid odor fills the room

Trap

Poisoned Scythe Blade: DC 15 to find, DC 15 to disable; +8 to hit against all targets within a 5 ft. arc, 18d10 slashing/poison damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


52000 gp, 30000 pp, 2 x black sapphire (5000 gp), 2 x diamond (5000 gp), 3 x jacinth (5000 gp), 2 x Robe of the Archmagi (legendary, dmg 194), Staff of the Magi (legendary, dmg 203)

Room #458
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #441, inhabited by Yuan-ti Pit Master and 11 x Yuan-ti Pureblood

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #465

South Entry

Locked Stone Door (DC 20 to open)

Empty 
Room #459
North Entry #1

Unlocked Iron Door (60 hp)

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #444, inhabited by Elder Brain and 3 x Mind Flayer

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #460

Room Features

Someone has scrawled "You cannot kill it with magic" in draconic script on the north wall, and a shallow pool of quicksilver lies in the south side of the room

Room #460
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #445, inhabited by 5 x Young Kruthik and 10 x Adult Kruthik

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #459

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #461, inhabited by Alkilith and 8 x Dybbuk

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A stone dais sits in the north-west corner of the room, and a group of demonic faces have been carved into the east wall

Trap

Greater Lightning Turret: DC 15 to find, DC 15 to disable; initiative +3, 1 attack per round, affects all targets in a 80 ft. line, DC 15 save or take 18d10 lightning damage

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


38000 gp, 27000 pp, jacinth (5000 gp), Spell Scroll (Demiplane) (very rare, dmg 200), Potion of Flying (very rare, dmg 187), Potion of Speed (very rare, dmg 188), Potion of Supreme Healing (very rare, dmg 187), 2 x Potion of Vitality (very rare, dmg 188)

Room #461
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #460

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #462

Monster

Alkilith (cr 11, motm 44, mtf 130) and 8 x Dybbuk (cr 4, motm 113, mtf 132); hard, 16000 xp


Treasure: 49000 gp, 31000 pp, 2 x diamond (1000 gp), blue sapphire (1000 gp), fire opal (1000 gp), 3 x opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Demiplane) (very rare, dmg 200), Spell Scroll (Sunburst) (very rare, dmg 200), Potion of Storm Giant Strength (legendary, dmg 187), Potion of Supreme Healing (very rare, dmg 187)

Room #462
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #461, inhabited by Alkilith and 8 x Dybbuk

East Entry

Archway

→   Leads to room #471, inhabited by 7 x Spawn of Kyuss

South Entry

Unlocked Stone Door (60 hp)

Room Features

A tile mosaic of a fire god covers the floor, and the scent of urine fills the room

Room #463
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #454, inhabited by Mind Flayer and 14 x Grimlock

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

Trap

Hail of Arrows: DC 10 to find, DC 10 to disable; +4 to hit against all targets within 20 ft., 10d10 piercing damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


39000 gp, 30000 pp, a dragon horn medallion set with a rosette of diamond (7500 gp), a platinum chalice inlaid with ornate orichalcum scrollwork (7500 gp), Apparatus of Kwalish (legendary, dmg 151), Cloak of Invisibility (legendary, dmg 158), Robe of the Archmagi (legendary, dmg 194), Luck Blade (greatsword) (legendary, dmg 179)

Room #464
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #439, inhabited by Yuan-ti Pit Master and 15 x Yuan-ti Pureblood

North Entry #2

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #449

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

Empty 
Room #465
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #458

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

Room Features

A magical mural on the north wall depicts the gruesome death of whomever views it, and a warped spear lies in the north-east corner of the room

Room #466
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #467

South Entry

Locked Stone Door (DC 10 to open)

Room Features

Someone has scrawled "It's a trap" in draconic script on the north wall, and screaming fills the room

Room #467
North Entry #1

Locked Stone Door (DC 10 to open) (slides up)

→   Leads to room #450, inhabited by 7 x Derro Savant and 16 x Derro

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #442, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #466

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #468, inhabited by Duergar Mind Master and 14 x Duergar Stone Guard

Room Features

Someone has scrawled "It is awake" in orcish runes on the east wall, and a metallic odor fills the north-west corner of the room

Room #468
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #442, inhabited by 6 x Duergar Kavalrachni and 6 x Female Steeder

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #467

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #469, inhabited by Mind Flayer and 15 x Troglodyte

Room Features

A tile mosaic of vile acts covers the floor, and several pieces of blood-soaked clothing are scattered throughout the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 14 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 6750 xp


Treasure: 18 cp; 10 sp; 15 sp; 18 sp; 8 sp; 13 sp; 16 sp; 13 sp; 21 sp; 13 gp; 12 gp; 18 sp; 12 gp; 15 cp; 20 cp

Room #469
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #443

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #468, inhabited by Duergar Mind Master and 14 x Duergar Stone Guard

South Entry

Archway

Room Features

Someone has scrawled "This paladin is dead" on the east wall, and a swarm of crawling insects covers the floor

Monster

Mind Flayer (cr 7, mm 222) and 15 x Troglodyte (cr 1/4, mm 290); easy, 3650 xp


Treasure: 1700 cp, 10 ep; 10 cp; 17 cp; 19 cp; 18 cp; 17 sp; 16 sp; 19 cp; 8 ep; 11 gp; 13 sp; 8 gp; 9 ep; 14 gp; 14 cp; 17 cp

Room #470
East Entry

Archway

→   Leads to room #481

Room Features

Part of the south wall has collapsed into the room, and a corpse lies in front of an open chest in the east side of the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 3 x Troll (cr 5, mm 291); easy, 8300 xp


Treasure: 280 sp, 120 gp; 190 sp, 80 gp; 120 gp; 1900 cp, 40 ep

Room #471
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #453, inhabited by Fire Giant Dreadnought and 1 x Fire Giant

West Entry

Archway

→   Leads to room #462

Room Features

Iron chains hang from the ceiling in the south side of the room, and a rusted axe lies in the east side of the room

Monster

7 x Spawn of Kyuss (cr 5, motm 225, vgm 192); medium, 12600 xp


Treasure: 37000 gp, 32000 pp, a fine leather armor sewn with platinum (2500 gp), a fine porcelain tureen gilded and painted with noble imagery (2500 gp), an amber salt cellar engraved with dwarven axeheads (2500 gp), an onyx brazier inlaid with ornate orichalcum scrollwork (2500 gp), Ioun Stone (absorption) (very rare, dmg 176), Robe of Stars (very rare, dmg 194)

Room #472
North Entry

Unlocked Iron Door (60 hp)

East Entry #1

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #473

East Entry #2

Archway

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 14 x Kuo-toa (cr 1/4, mm 199); easy, 3000 xp


Treasure: 100 gp, 12 pp; 14 sp; 17 sp; 13 gp; 20 cp; 18 cp; 15 gp; 17 cp; 17 sp; 26 cp; 15 sp; 15 sp; 6 gp; 18 cp; 10 gp

Room #473
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #446

West Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #472, inhabited by Kuo-toa Archpriest and 14 x Kuo-toa

Room Features

A mural of ghoulish carnage covers the ceiling, and a corroded holy symbol lies in the center of the room

Room #474
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

West Entry

Locked Stone Door (DC 25 to open)

East Entry

Archway

→   Leads to room #475

Empty 
Room #475
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #448, inhabited by 12 x Duergar Hammerer and 24 x Duergar

West Entry

Archway

→   Leads to room #474

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

Empty 
Room #476
North Entry

Archway

→   Leads to room #454, inhabited by Mind Flayer and 14 x Grimlock

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

South Entry

Locked Iron Door (DC 20 to open)

Monster

Roper (cr 5, mm 261) and 14 x Piercer (cr 1/2, mm 252); easy, 3200 xp


Treasure: 100 gp, 6 pp; 10 sp; 10 gp; 11 sp; 14 cp; 12 gp; 11 gp; 11 gp; 13 gp; 13 cp; 16 cp; 14 ep; 22 cp; 20 sp; 2 pp

Trap

Freeze Bomb: DC 20 to find, DC 15 to disable; affects all targets within 20 ft., DC 15 save or take 18d10 cold damage and become restrained for 1d4 rounds

Room #477
North Entry #1

Archway

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #455

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #478

Room Features

Someone has scrawled "Look to the right" on the west wall, and a corroded iron key hangs from a hook on the walls

Room #478
North Entry

Archway

→   Leads to room #455

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #477

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #479

Empty 
Room #479
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #456, inhabited by Yuan-ti Nightmare Speaker and 14 x Yuan-ti Pureblood

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #478

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #480, inhabited by Draegloth and 10 x Drow Elite Warrior

East Entry #2

Unlocked Stone Door (60 hp)

Room Features

The floor is covered in square tiles, alternating white and black, and the ceiling is covered with bloodstains

Room #480
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #457

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #479

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Archway

Monster

Draegloth (cr 7, motm 98, vgm 141) and 10 x Drow Elite Warrior (cr 5, mm 128); deadly, 20900 xp


Treasure: 45000 gp, 26000 pp, diamond (1000 gp), jacinth (1000 gp), black opal (1000 gp), 2 x blue sapphire (1000 gp), 2 x emerald (1000 gp), fire opal (1000 gp), 3 x star sapphire (1000 gp), Potion of Cloud Giant Strength (very rare, dmg 187), 3 x Potion of Invisibility (very rare, dmg 188)

Room #481
North Entry

Archway

→   Leads to room #452, inhabited by Duergar Mind Master and 14 x Duergar Stone Guard

West Entry #1

Archway

→   Leads to room #470, inhabited by Venom Troll and 3 x Troll

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Archway

→   Leads to room #482

Empty 
Room #482
West Entry

Archway

→   Leads to room #481

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #483
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #463

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #476, inhabited by Roper and 14 x Piercer

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 

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